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Post by deviousdevil on Sept 10, 2006 9:06:25 GMT -5
I love first strike+2 colaterall damage on artiliery to kick moder armors down when i dont have resources for modern armors. Since when did you start upgrading your artillery with collateral damage. But, at least it was a post relevant to the topic (which there has been little or none of since my last post).
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Post by deviousdevil on Aug 29, 2006 9:25:16 GMT -5
Back from holiday, fit, bronzed and hopefully the tan won't flake off too quickly.
Right, as for catapults the easy "fix" for firaxis is to reduce the number of units affected by collateral damage per attack to 3 for catapults and maybe have it progressively increasing e.g 4 for trebs, 5 for cannon etc.
A reduction of the scale I've mentioned would still make catapults a worthwhile investment, but reduce the impact this seige weapon is having on open warfare.
As for the original post...I am pretty certain that the first strike promotions is there to reduce the impact of collateral damage on that unit. I am pretty certain it is not there to confer protection to other units in that stack, certainly that is my reading of the promotion.
Had your stack been 10 chokos with 7 first strikes, THEN I'd be interested if that stack was owned by the collateral, but to have only 2 and expect the rest of the stack to get a defensive bonus against collateral, that is something different.
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Post by deviousdevil on Aug 18, 2006 9:12:05 GMT -5
I've never actually seen Levi help anyone...
But, I suppose it keeps her off the streets.
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Post by deviousdevil on Aug 15, 2006 13:15:37 GMT -5
An excellent choice as AoE is a great ladderite and my nemesis in the 1vs1 arena.
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Post by deviousdevil on Aug 18, 2006 9:08:45 GMT -5
No-one taught me, why should I teach anyone else unless they are in my clan? I don't know why there is this idea going around that it is the responsibility of better players to school the rest. The notion is feeble. Schooling will teach people how to play like the teacher, the key is learning by yourself how you want to play. Nice to say the best players on this ladder are very different in playing styles and thus make it interesting. Aint it youre Job to TEACH im sure you told me that was youre job ;D I get paid for that, I'm not a freakin' charity. Maybe that is the way forward, having a charity for rubbish civvers...send donations. Give enough and we can teach these guys to be able to read the manual.
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Post by deviousdevil on Aug 14, 2006 3:25:25 GMT -5
maybe some of you civrobots should do a civ school. a crash coarse in how to become a civrobot in a few easy steps. if u do tell me where and when No-one taught me, why should I teach anyone else unless they are in my clan? I don't know why there is this idea going around that it is the responsibility of better players to school the rest. The notion is feeble. Schooling will teach people how to play like the teacher, the key is learning by yourself how you want to play. Nice to say the best players on this ladder are very different in playing styles and thus make it interesting.
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Hacks?
Aug 16, 2006 7:52:35 GMT -5
Post by deviousdevil on Aug 16, 2006 7:52:35 GMT -5
Looks like level switching and he got himself a freebie. Your most likely to get a free worker than a settler from a hut and with quick BW, he could have chopped the rest of a settler. Considering the closeness of the settler to York, planting the city could have hut popped the settler. So, I don't think its a hack but more like a bit of quick level switching before launch. The level tab is closest to the ready check box, perhaps they can move that over to right next to player name to make level switching more obvious. Or remove the option to play with different difficulty levels on. I have yet to see a game where a weaker player is given the opportunity to play at a lower difficulty level. Boy, I could have done with that today.
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Post by deviousdevil on Aug 13, 2006 2:34:16 GMT -5
Me and lp finally agree on something. Here here! is the first thing that came to my mind. Coloneltreize, he is refering to top 20 players were reporting order could make a big difference. You have to report in rank order? Learn something new every day... Wonder who cared so much to make a fuss.
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Post by deviousdevil on Aug 15, 2006 13:22:54 GMT -5
you r just wrong saturn, there are hardly people palying this game anymore, even if some1 want to be selective he cant be succesful. Depends on time of day, yet things do seem to have taken a dive in my timezone...but, then this area of the World seems deserted what with people headed off abroad.
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Post by deviousdevil on Aug 11, 2006 1:15:12 GMT -5
Please give me a break. Do we really need a thread every weekend about this "conspirency" against noobs and how all top ranked players are in bed with each other hoarding their ranks. Do you really need to have the same post every single day? Poly should not be banned from the ladder or anybody else who doesn't want to play with somebody who's going to die in the first 5 turns. I'll tell you about a game I played today. 4v4 Inland Sea and I'm front and kill the guy across from me. What happens next??? The guy on the other front gets killed by 3 longbows. Three longbows that had been walking on flat ground for the last 30 turns around his territory. The same 3 longbows he never attacked and let pillage his iron and horses. The same 3 lonbbows that wandered around and killed both of his back cities. If I host a teamer and I don't want to play with some idiot like this in my game I should be banned from the ladder? All my conversations should be posted on the forums? Give me a break. Grow up smatt and find another topic to obsess about. That was TheVindicator, right
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Post by deviousdevil on Aug 10, 2006 19:34:28 GMT -5
I doubt there would be any objections to any ladder player of decent repute being in a cton game or semi-cton.
The issue is teamers and given even so-called experienced players thingy that up, giving the opportunity to some random player with next to no record is not a popular move.
Would you want someone completely out of their depth deciding whether you are going to be even competitive in a teamer?
Saying that, host your own and no doubt that'll get higher ranked players in. As for evidence of rank whoring, I can't say it is particularly evident, people just care about winning and bringing in an unknown is completely at odds with that.
So, get yourself known and for the right reasons.
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Post by deviousdevil on Aug 11, 2006 2:00:01 GMT -5
DeviousDevil
More manly than kittenOFchaos
Rah!
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Post by deviousdevil on Aug 12, 2006 3:23:41 GMT -5
Didn't see any of you whingers in the pirates game...
As for getting a game, there is never a shortage of people wanting to play with me (ahem) and there is plenty of variety.
Thank god, as I get nothing but disasterous results from teamers.
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Post by deviousdevil on Jul 30, 2006 20:17:42 GMT -5
No one does this, all my reports from the past 4 days have been WL, but not one has WL in the comment! I dont think people will start either! I think I've commented on every game I've played. Started adding that my games were warlord since Friday I think.
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Post by deviousdevil on Oct 19, 2006 16:57:09 GMT -5
PS. Have you really had a stack of 150 chariots? And how many times have you killed everyone in this way? 150 units period...why do you need to build that many? I believe this is the second bullnuts figure brought out this thread, along with the loads of cities people say they have in ctons, yet my screenies and experience tells me ain't happening. 150 chariots...rofl. What planet this guy on? I kill people, often. I bring very little to the party, but I aim to distract and hit where I'm not expected and it works. 150 chariots...your powergraph will give you away as a threat, it relies on you having horse and ignores the whole choke game and how you handle that.
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Post by deviousdevil on Oct 18, 2006 18:22:23 GMT -5
In the ctons I used to play I always had more than 6 cities... Delusions of grandeur or maps of emptiness, one or the other.
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Post by deviousdevil on Oct 18, 2006 12:30:02 GMT -5
8 cities in a typical cton? What nonsense. 5 good cities as a general rule of thumb on ancient 120 turn cton which can be extended up to 6 and at most 7 if conditions are particularly good. With that you'll easily be competitive with most players unless the map is standard with only 6 or so players. Bantams, have you EVER had that many cities in a cton without someone squashing you...or even that many cities in a cton period? Well since he asked about 150 turns you are talking bollocks And there was me, in the real world where people don't play ctons beyond 130 turns in the main and 140 is exceptional. Even still 8 cities is a nonsense number you pulled from your ass. I have screenies of pretty much all my games and a decent number of ctons, people aren't going beyond 6 in all but exceptional circumstances. For a new player, the advice should be 5-6 cities and these be good and defensible.
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Post by deviousdevil on Oct 17, 2006 12:45:28 GMT -5
8 cities in a typical cton?
What nonsense.
5 good cities as a general rule of thumb on ancient 120 turn cton which can be extended up to 6 and at most 7 if conditions are particularly good.
With that you'll easily be competitive with most players unless the map is standard with only 6 or so players.
Bantams, have you EVER had that many cities in a cton without someone squashing you...or even that many cities in a cton period?
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Post by deviousdevil on Oct 17, 2006 12:49:38 GMT -5
I understand that this map did not make people happy. What map would you suggest? As for why I put it in the COT, its simply because COT events are supposed to be exactly like the CCC events. I really didn't even look at what map it was. However, given that this map is not going to be used in the future CCCs, I am willing to change it to something which will be used in future CCCs. I think the map that makes Ellestar unhappy sounds a good idea for this COT.
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Post by deviousdevil on Jul 23, 2006 11:12:00 GMT -5
just played 1-1 on mirror map where my opp seems to have been very lucky cause his oasis were on a grassland = 5 food 2 gold while mine was in a desert 3 food ... some1 ever saw grasslandoasis before? No, I've never seen that, weird hehe.
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