redphoenix
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Posts: 253
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Post by redphoenix on Apr 1, 2007 6:40:30 GMT -5
We agree it's not nice pausing the game right at the end of a turn In this situation, if this happen and you think it's cheating, you take screen/save and you bring this to the admin attention, then you are in your right. You don't unpause because you're pissed, this is kind of immature, and nominate you for a punishment. I really think they should have stop the game here and call for a instant ruling, but unfortunately our 3 players in ren are kind of nice and without back thoughts. Notice that if they were pausing the game for "organising" the defense, first the def would have been organised, second the guy attacked would have been there. None of this 2 points ring to your hears ? Try to think about it. I'm sorry if you consider the CCC like the most important thing in the world, but some people got a life out of it, and when your work boss call, you answer is the rule for many people around the world, and you do not always decide when you get called... The fact that we decided not to play the modern because our players were still stuck in ren and they thought they could won it and bring 2 points, the 2 points we needed to go on sunday, is kind of painful when you know the way they loose. Hope admins will take this in consideration, even if it's too late now for us on sunday. Thanks. It was at start of turn when an attack was about to be made. I don't know if it's intentional or not to do that pause so, I trust it isn't. It is still an exploit to do so, even if not intentional. And the attack being completed doesn't change anything, it was the only right thing. It has nothing to do with importance of anything, MUD can't win this CCC, we only play like 3 events. Not about that. Just how this sort of situation should be handled in any game, it's not about CCC.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Apr 1, 2007 5:36:33 GMT -5
It is cheating to pause at start of the turn, when someone is attacking you.
#1 it changes who moves first(all automoving units get to move first btw, look #2) it was a fast move situation, about who gets the first move, right at start of the turn. #2 it allows the defender to queue units to the defended city and they all arrive in time, a huge exploit #3 it is very unsportsmanship to pause right during an attack anyway
The attack was going to take place the same second the pause was put in, so I don't see how this could have changed the result, except if it wasn't unpaused then the defending team would have had possibility to queue units to defend the city = which is cheating anyway.
It is irrelevant how it would have changed the result, since this shouldn't happen in the first place. (fact is the city would have fallen anyway though, but that is totally beside the point here)
I do thank OS for patience with subs(MUD had huge problems this ccc with showing) and game being laggy though, but that wasn't a fun part for us anyway. And you know you can expect the same from us in that anyday anytime also.
The day pausing at start of the turn, during an fast move attack situation, is allowed in CCC/ladder games, is the day I'll stop playing them for sure. This is a way too big exploit, gives defender even a bigger advantage.
It was intentional to take the defender off guard with planting a city 3sq from yours with a culture bomb, you can't simply pause to organize your defense when the attack is coming. No way.
Only fair way to deal with the situation was to unpause it and finish the attack, then pause again. As was done. If we reloaded/kept it paused, that would have benefitted the defender in a way that makes the whole situation completely an exploit.
To arkans comment, I have no problem with pausing, just don't use it to exploit the game.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Apr 27, 2007 1:46:47 GMT -5
I don't always host games like this, mainly because they take a bit longer since 1 kill is not decisive unlike regular tbg/insea games, but I definitely appreciate them. This also one of the many reasons why this format, or anything like it should be included in CCC. You can still rebound from losing a player in this setup. Even losing 2 players. Makes events a lot more exciting.
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redphoenix
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Posts: 253
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Post by redphoenix on Apr 24, 2007 14:23:45 GMT -5
Start anywhere? No thanks. Any players separated from their teams just get to sit there building Archers and getting rushed by the entire other team. I don't think that's a very fun game type, actually. Not all like all game types, many prefer inland sea only because it is the most "fair" and balanced. Gives everyone about equal land etc. But some players on the ladder find the variety, differences in start positions. Varying starting situations and positions of teams and individual players. Varying circumstances etc. to be the fun part. I'd like to put climate random as well, so we don't always play the same thing. Fact is this game style has become popular and is constantly increasing popularity. It is now propably the most played team game type in the lobby at the moment, not the onlyone, but the most played one. I think some of the CCC events at the least should be done using this setup. And to Zhenon, Lakes map does give more inequal starts than TBG, which I don't mind. It does have both teams grouped however, same as Pangea. TBG is unfortunately the only map on civ4 that allows teams to be separated(to my knowledge atleast). This is just one of the reasons why most of the top civ3 players never shifted to civ4, the reason games here at the time were only equal start positions and equal maps, teams grouped up always etc. Only inland sea played for cton. etc. Bring back the fun and excitement, make it more random, so what? Randomness and variety is fun. Playing the same thing over and over feels like work. This makes it feel like a game again. Besides a team finds strategic challenges from this, more differenet challenges you have to face. So one player is separated sometimes? What do you do to counter that? PLAY AS A TEAM? There are a lot different strategic scenarios here than just that too. With the regular setup, there are very few. Also this makes different kinds of attacks possible, fast moving units gain more usability. This opens up a lot more fronts, a lot more attack paths. In a game that till now has been far too defence oriented.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Apr 23, 2007 16:12:29 GMT -5
I think its time to bring CCC back to the fun it was in Civ3. A new game format has become quite popular in the lobby these days ever since I first hosted it Team battleground with start anywhere, instead of grouped up. It spreads the civs around the map a lot in similar fashion than civ3 games were. Adding the same fun and excitement back to civ. Now you have to change your tactics to every game, team play becomes increasingly important. This is the only map that has a good spread out start, sadly. But this is, as I find, finally a really great fun way to play civ. Bring back the good old days I say! Get some events on this atleast to begin with. I'd be even as bold as to say majority of them. Variety, adversity, challenge, different tactics, different positions and situations to face. This is what civ is about. Let the fun begin.
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redphoenix
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Posts: 253
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Post by redphoenix on Mar 3, 2007 12:53:49 GMT -5
Unfair, its not a clans fault they don't get opponents.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Mar 1, 2007 16:51:58 GMT -5
we did this for the ironman final actually. worked fine. was fun. though all but 2 had fin civs
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redphoenix
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CCCAC Representative
Posts: 253
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Post by redphoenix on Feb 23, 2007 14:30:11 GMT -5
please no ring for ironman Would favor some players far too much over some other players, in terms of positioning of players, get noob neighbours you win, same as Inland Sea(just worse here). I don't mind bad land or bad start, but the map should allow for more combat paths and directions to attack, or alternatively play a hub like map where its even for all sorta speaking. Hub, pangeae, wrapped Inland sea, Lakes, wheel, fractal, balanced. Depends I guess what kinda game you want it to be. Random could be good too And stop whining about bad land, it's supposed to be a bit random. Not good start for everyone. For teamers: Ancient, I think wrapped Inland sea, lakes, tbg, pangeae, balanced are good maps Classical, Classic same maps basically. Rennaissance, here good maps: Ring, Inland sea(wrapped or not), TBG, pangeae. I'd think some change could be in order from inland sea. Maybe go with pangeae here? Allows for some better boat action + more fronts to attack from. Wheel is an ok choise too. Industrial Same maps as rene. Dunno bout modern/future, they just suck so map can't improve it:)
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redphoenix
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CCCAC Representative
Posts: 253
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Post by redphoenix on Feb 17, 2007 17:41:08 GMT -5
Ironman results: Game ended when remaining players conceded unanimously.
final standings in this order. RedPhoenix Penny Audrien Sanko-Khan MGT - killed by redphoenix mansurji - killed by penny/mgt lekar - killed by redphoenix jahblaze - killed by mansurji
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Feb 15, 2007 1:35:37 GMT -5
RedPhoenix will play for MUD in the ironman game.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Feb 15, 2007 1:45:15 GMT -5
Also I think the Balanced resources "where available" rule should be changed. This is civ, not complete equality. The fun comes out of some randomness, not eliminating it as much as possible. Most ladder games are played without balanced anyway.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Feb 15, 2007 1:34:11 GMT -5
I think all CCC events should be able to be subbed in, it's a clan game. Why in some events subbing isn't allowed? To make it harder for clans? To give more problems to clans without die hard players?
Please change this.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Jan 6, 2007 7:37:37 GMT -5
RedPhoenix for MUD for saturday game
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on May 13, 2007 16:39:00 GMT -5
If all the maps are only "fair" I'd quit civ. whats the point with having the same start and map alwys over and over. To eiffels suggestion, this event provides a lot of different ways to win. A situation where you can't win is extremely rare. 2v1 on same island and other player without access, for example anc. Is one though. I agree if that happens it's not a lot of fun. Maybe a restart in such a case, but if its a later era than medi, I don't see a problem. you can always boat.
Still random random is its kind of event, we already got too many "fair" events, I'd like a bit more variety to be honest. Not less.
A good team can cope with different situations.
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redphoenix
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CCCAC Representative
Posts: 253
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Post by redphoenix on Mar 10, 2006 7:32:44 GMT -5
I'm just wondering if the timer options have been throughly thought out for these 2 events. In random era you may end up with later era starts and with 2v2 game the lag is likely to be very minimal, so with fast timer anything abouve medieval will be hell(quite near impossible unless you use auto workers) to manage.
If you really must have a fast timer, change these around, put the fast on medieval then, atleast you CAN manage that with fast, though maybe medium for both would be best? I'd even say slow timer might be good for the 2v2 random era, the clock will run fast in a 2v2. But atleast that medium please, or the event may be unplayable.
Event #8 - Sunday, March 12th, 2006 10:00am EST
Sunday Medieval Start - only the TOP 8 clans can compete in this event (same tiebreaker rules as Event #7).
Players: 3v3 Limit: 110 turns Timer: medium Map: small Tournament Battleground Civ Choice: yes Elim: 2 city ON Substitutions: Yes
................................................................................ Event #9 - Sunday, March 12th, 2006 - 11:00 am EST
Classic RANDOM/RANDOM ERA & CIV 2v2 on a battleground map. Only the TOP 8 Teams in Points after the first 8 events can compete in this event (see tie breaker rules above).
Limit: 100 turns Timer: fast Map: Small Inland Sea if 1.52; small Shuffle if patch released. Civ Choice: RANDOM Era: RANDOM Elim: 1-city ON Substitutions: Yes
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redphoenix
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Post by redphoenix on Mar 27, 2006 5:33:30 GMT -5
I'm not going to bitch about times or anything as I promised to SPM in civ3 when we got atleast one event moved to a time that would not finish at 10am. But the events schedule for CCC was made so that it favors at that time the larger portion of civ3 players that consisted of north american users. Right now I think civ4 has a larger percentage of players outside NA, europe might be the biggest region and asia is a lot bigger factor than in civ3. I think with the current system you can rate Europe #1 region, NA #2 region and asia as a big #3 as well. I think the event needs a whole new structure, a new schedule of events. We really need to make this a truly global one. I think we should give events that favor each time zone and then place some events in between, basically making play round the clock. This is the kind of schedule the european players proposed already in civ3 but it was knocked down. It is not acceptable that any one region gets 2/3 or 3/3 events in one day, that will decide seeding for the next day. Right now the majority of the clans, especially top clans are from europe, the schedule if going by the way you, SPM have said should now favor the european population. But anyway I'm not asking that, just asking to make it a universal schedule that favors all major areas. I know this will make some events hard for NA players sure, but they are right now hard for european and asian players as it is. Asian players only have the grudge event right now at a time that is ok. Make the event universal so it invites more people from different regions to take part, to make it grow into an event that will encompass the entire globe, increase the amount of people involved etc. I can help come up with the schedule if you like. But it should be something where the events are spread out more. Also a varying time table for the CCC will allow for people with different time schedules or work schedules to take part in something atleast. This will increase diversity in clans as well. All good things. Also a question, what ever happened to the play-offs we had in civ3? Dunno which system is better... basing win only on total event points or having a play off after(with game being decided if one team wins % of events).
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Mar 17, 2006 5:44:21 GMT -5
I'd like to suggest adding a random era event for bigger teams, also make the last random era event more than 1 city elim. Otherwise its a bit about luck too , too much. In if you start with a late era it's not too hard to tak1 city with an early all out rush.
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redphoenix
Warrior
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Posts: 253
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Post by redphoenix on Aug 5, 2007 23:39:53 GMT -5
Not all clans use tags (ie. mud). We are quite active though, just an example.
I think most clans on roster page are quite active.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Oct 18, 2007 1:40:18 GMT -5
So it's remnants of GOD + MGT? Cool. MGT is a clan by him self so this is a lot like a clan merger? How much did you pay to buy all of GOD's stock, MGT?
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Apr 7, 2007 17:32:01 GMT -5
Sorry CS, I should get my facts straight before posting . Hm the thing is in a lot of games players join a new clan to learn the game from more experienced players. It doesn't really work like that in civ which, in a way, is a shame. Yes it is a shame that more clans don't want to put any energy into training new players. CS MUD has trained basically all its members out of noobs
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