redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Mar 10, 2006 7:32:44 GMT -5
I'm just wondering if the timer options have been throughly thought out for these 2 events. In random era you may end up with later era starts and with 2v2 game the lag is likely to be very minimal, so with fast timer anything abouve medieval will be hell(quite near impossible unless you use auto workers) to manage.
If you really must have a fast timer, change these around, put the fast on medieval then, atleast you CAN manage that with fast, though maybe medium for both would be best? I'd even say slow timer might be good for the 2v2 random era, the clock will run fast in a 2v2. But atleast that medium please, or the event may be unplayable.
Event #8 - Sunday, March 12th, 2006 10:00am EST
Sunday Medieval Start - only the TOP 8 clans can compete in this event (same tiebreaker rules as Event #7).
Players: 3v3 Limit: 110 turns Timer: medium Map: small Tournament Battleground Civ Choice: yes Elim: 2 city ON Substitutions: Yes
................................................................................ Event #9 - Sunday, March 12th, 2006 - 11:00 am EST
Classic RANDOM/RANDOM ERA & CIV 2v2 on a battleground map. Only the TOP 8 Teams in Points after the first 8 events can compete in this event (see tie breaker rules above).
Limit: 100 turns Timer: fast Map: Small Inland Sea if 1.52; small Shuffle if patch released. Civ Choice: RANDOM Era: RANDOM Elim: 1-city ON Substitutions: Yes
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xma
Settler
Posts: 29
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Post by xma on Mar 10, 2006 7:56:36 GMT -5
I second the motion for a medium timer for the random event. (slow would be really bothersome if we drew an ancient game)
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Post by tommynt on Mar 10, 2006 9:09:23 GMT -5
medium works out fine ...
I prefer a bit slower game to some unfun who can click fastest event
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Post by SirPartyMan on Mar 10, 2006 9:28:29 GMT -5
I think for non-ancient events fast is too fast. So I am making those all medium.
SPM
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Post by charliebrownparker on Mar 10, 2006 11:27:05 GMT -5
I agree with you. For event 8 players would have to manage few cities (3 to 4 maximum) due to map size. Fast timer is ok for it but medium timer looks more playable.
Concerning event 9 medium timer is requested in my oppinion.
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