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Post by whitebull on Mar 31, 2007 17:02:41 GMT -5
OS vs MUD MUD change all players, each time, OS gave them 5 minutes of pause. No problem with that. An OS guy have a phone call with his boss and ask for a pause. MUD put off the pause and attack a city while the OS guy was not there. At this time, OS were playing 3 against 2, this is really unacceptable behaviour. I am totally knock out by this lack of fair play and consider OS have won the game At this time, Rosieta have ask for a rehost, but MUD refused ...
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Post by zzZhenon on Mar 31, 2007 17:07:27 GMT -5
OS vs MUD MUD change all players, each time, OS gave them 5 minutes of pause. No problem with that. An OS guy have a phone call with his boss and ask for a pause. MUD put off the pause and attack a city while the OS guy was not there. At this time, OS were playing 3 against 2, this is really unacceptable behaviour. I am totally knock out by this lack of fair play and consider OS have won the game I can understand why you'd be mad and we appreciate you waiting for us to shuffle around players. We are extremely "short-staffed" this CCC and have been having serious issues in that department. However, I am curious why you would pause during an attack, or even why you'd answer a phone call during such a time. We're not saying you cheated, but pausing during an attack is very shady behaviour and out of good sportsmanship should never be done unless your house is on fire or your child needs an ambulance.
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Post by zzZhenon on Mar 31, 2007 17:10:08 GMT -5
In case people don't know, when you surprise your enemy with 8 seconds left in a turn, they only have 8 seconds to respond. If you pause during that 8 seconds you have time to queue moves with any and all units that you wish and at the moment of unpause, they move all at once.
This is why pausing during an attack could be considered poor sportsmanlike behaviour.
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Post by whitebull on Mar 31, 2007 17:11:51 GMT -5
Nothing to do with that ....
EDIT : pause was not in last 10', but at 1'21" ...
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Post by whitebull on Mar 31, 2007 17:22:54 GMT -5
Save send to TD in few minutes...
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Post by holocanthe on Mar 31, 2007 18:33:13 GMT -5
Some pictures, again 3 OS and 2 MUD (one eliminated) MUD can attack with cavs : OS can defend with : So no problem for OS ;D But, OS player have a phone call so OS put pause MUD unpause without warn and take OS city, OS reinforcement don't join city because OS players were pausing. And TD say MUD win So new rule, you can unpause without warn
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Post by Death to ALL on Mar 31, 2007 18:40:25 GMT -5
Pausing a game at start of turn or during an attack is wrong.
Un-pausing a game paused by someone else is wrong.
MUD was ruled the winner not on the issue of pausing or un-pausing the game but on the fact that OS continued the game for another 50 turns before they conceeded then called foul.
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Post by whitebull on Mar 31, 2007 18:43:39 GMT -5
Second screenshot show there is only 18 turns left, not 50 ...
And yes, some of our players are unexperienced, but they manage to beat MUD, and have lost on non fair-play behaviour...
OS must be punished for being unexperienced, MUD reward for cheating...
EDIT : there is other reinforcements outside the screen that come in this turn. Save could be send to anyone asking for.
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Post by cankaban on Mar 31, 2007 19:17:01 GMT -5
we all know mud players dont have a boss,they just sit in front of pc for about 20 hours in a row,and its no problem for them:)how can we think they will tolarate such a useless wortless phonecall with his boss lol
well i was joking,i wasnt in that game and maybe os players paused the game because of that attack too,if they did this it wouldnt be a nice thing for them..if not,he should wait for them to attack then call his boss..well if no attack at that time it means os won,but if mud attack and then os paused then its clear,maybe os player didnt planned this but nothing to do..gg..
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Post by Canucksoldier on Mar 31, 2007 21:09:33 GMT -5
Pausing a game at start of turn or during an attack is wrong. Un-pausing a game paused by someone else is wrong. MUD was ruled the winner not on the issue of pausing or un-pausing the game but on the fact that OS continued the game for another 50 turns before they conceeded then called foul. Yes the proper thing to do would have been to take this to the TD's or Admins as soon as it happened, we can't restart a game 50 turns back. Something to consider for the future. CS
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Post by arkan on Apr 1, 2007 1:48:52 GMT -5
Well some people have lives...jobs... bosses...for some i guess its hard to understand, since they have comfort of their parents basements.....and unlimited supplies of doritos and sodas right next to them very sad....its a freaking pause in a freaking game....if something comes up, i don't see why such a fuss about pausing a game, thats why they invented a pause button...so you can use it.
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Post by Bantams on Apr 1, 2007 2:01:42 GMT -5
Pausing a game at start of turn or during an attack is wrong. Un-pausing a game paused by someone else is wrong. MUD was ruled the winner not on the issue of pausing or un-pausing the game but on the fact that OS continued the game for another 50 turns before they conceeded then called foul. If OS conceeded end of the matter right? But once again the Un-sportmanship rule seems to pop up during another CCC!
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Apr 1, 2007 5:36:33 GMT -5
It is cheating to pause at start of the turn, when someone is attacking you.
#1 it changes who moves first(all automoving units get to move first btw, look #2) it was a fast move situation, about who gets the first move, right at start of the turn. #2 it allows the defender to queue units to the defended city and they all arrive in time, a huge exploit #3 it is very unsportsmanship to pause right during an attack anyway
The attack was going to take place the same second the pause was put in, so I don't see how this could have changed the result, except if it wasn't unpaused then the defending team would have had possibility to queue units to defend the city = which is cheating anyway.
It is irrelevant how it would have changed the result, since this shouldn't happen in the first place. (fact is the city would have fallen anyway though, but that is totally beside the point here)
I do thank OS for patience with subs(MUD had huge problems this ccc with showing) and game being laggy though, but that wasn't a fun part for us anyway. And you know you can expect the same from us in that anyday anytime also.
The day pausing at start of the turn, during an fast move attack situation, is allowed in CCC/ladder games, is the day I'll stop playing them for sure. This is a way too big exploit, gives defender even a bigger advantage.
It was intentional to take the defender off guard with planting a city 3sq from yours with a culture bomb, you can't simply pause to organize your defense when the attack is coming. No way.
Only fair way to deal with the situation was to unpause it and finish the attack, then pause again. As was done. If we reloaded/kept it paused, that would have benefitted the defender in a way that makes the whole situation completely an exploit.
To arkans comment, I have no problem with pausing, just don't use it to exploit the game.
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Post by SweViking on Apr 1, 2007 6:16:15 GMT -5
As we can all see from the screenshots is 2 basic things.
1. Redp have moves left with his cavs and can attack this turn.
2. Rosieta dont have any moves with his/her cavs and cant defend with them. City will fall any way you twist it.
As redp said, pause came exactly when he was about to attack, so he unpause, hit the city whit the cavs with moves and then pause again.
Just to make sure no exploit was used so they could buy time to go slavery, slave units, check every avalible city if they have some moves to reinforce that city.
The only unfair in this as i see it is to pause the game while under attack. Without asking the other team.
Like: "write to all" Phone ringing, can we pause??
(wait a few seconds) then hit pause if no answer...
Thats sporty, not the way it was done here
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Post by mansurji on Apr 1, 2007 6:31:30 GMT -5
We agree it's not nice pausing the game right at the end of a turn
In this situation, if this happen and you think it's cheating, you take screen/save and you bring this to the admin attention, then you are in your right.
You don't unpause because you're pissed, this is kind of immature, and nominate you for a punishment. I really think they should have stop the game here and call for a instant ruling, but unfortunately our 3 players in ren are kind of nice and without back thoughts.
Notice that if they were pausing the game for "organising" the defense, first the def would have been organised, second the guy attacked would have been there. None of this 2 points ring to your hears ? Try to think about it.
I'm sorry if you consider the CCC like the most important thing in the world, but some people got a life out of it, and when your work boss call, you answer is the rule for many people around the world, and you do not always decide when you get called...
The fact that we decided not to play the modern because our players were still stuck in ren and they thought they could won it and bring 2 points, the 2 points we needed to go on sunday, is kind of painful when you know the way they loose. Hope admins will take this in consideration, even if it's too late now for us on sunday. Thanks.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Apr 1, 2007 6:40:30 GMT -5
We agree it's not nice pausing the game right at the end of a turn In this situation, if this happen and you think it's cheating, you take screen/save and you bring this to the admin attention, then you are in your right. You don't unpause because you're pissed, this is kind of immature, and nominate you for a punishment. I really think they should have stop the game here and call for a instant ruling, but unfortunately our 3 players in ren are kind of nice and without back thoughts. Notice that if they were pausing the game for "organising" the defense, first the def would have been organised, second the guy attacked would have been there. None of this 2 points ring to your hears ? Try to think about it. I'm sorry if you consider the CCC like the most important thing in the world, but some people got a life out of it, and when your work boss call, you answer is the rule for many people around the world, and you do not always decide when you get called... The fact that we decided not to play the modern because our players were still stuck in ren and they thought they could won it and bring 2 points, the 2 points we needed to go on sunday, is kind of painful when you know the way they loose. Hope admins will take this in consideration, even if it's too late now for us on sunday. Thanks. It was at start of turn when an attack was about to be made. I don't know if it's intentional or not to do that pause so, I trust it isn't. It is still an exploit to do so, even if not intentional. And the attack being completed doesn't change anything, it was the only right thing. It has nothing to do with importance of anything, MUD can't win this CCC, we only play like 3 events. Not about that. Just how this sort of situation should be handled in any game, it's not about CCC.
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Post by mansurji on Apr 1, 2007 6:54:58 GMT -5
It's still a matter of CCC, because this happen in a CCC event under the control of admins.
You cannot be the town heroe giving justice by yourself as you like, there are rules to respect. If you don't like the moment the pause is done, you contact admins and tell them about the situation, you don't unpause because this don't please you. At least it's the way i see the situation.
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Post by holocanthe on Apr 1, 2007 7:46:49 GMT -5
i tested : This turn 2 reinforcement for OS. OS city resist if 2 MUD cav lose but MUD unpause so no OS reinforcement
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Post by MMV on Apr 1, 2007 8:32:41 GMT -5
an in-game conversation that probably never took place:
communicate communicate communicate (just like here, but then, during game, when it's most effective)
consideration option1: team2 refuses pause, so team1 then pause game while contacting TD - it would have given you the "boss's phone-call" time you needed and avoided this by letting the TD do the voo-doo that those TD's do.
consideration option2: team2 refuses pause and then pauses to contact admin regarding possible exploit of pausing game mid-attack.
don't see anything like this anywhere in the posts....
"saving" this issue until after game and the game doesn't go in your favor is more nonsense than the boss's phone-call to start with.
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Post by MMV on Apr 1, 2007 8:40:20 GMT -5
rules rules rules,
... and rules
everyone wants more rules and/or more clarified rules.
won't work as long as people only want to use some of the rules part of the time on those occasions when it effects them.
all the rules - all the time
you brought this ccc drama to the boards only for the "court of public oppinion" - (another rule)
want some game/ccc sympathy??
look in the dictionary between s*hit and s*yphilis
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