redphoenix
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CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 3, 2007 8:32:05 GMT -5
put pangaea in options too.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 3, 2007 8:37:28 GMT -5
I voted global highlands, it's a very nice map for this type of game I think. It's a bit like a 2sided mushroom in shape. Good sea and land combat available.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 3, 2007 8:34:38 GMT -5
I voted inland sea, but maybe I'd change vote for donut if we used a flat donut with mountains in middle. That wouldn't be bad at all.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 3, 2007 8:28:25 GMT -5
I'd like to see Big and Small map used. It would bring back a bit different way to play the game instead of a loooooong buildup period then an all out war with 1 opponent, usually the noob, to get a 2nd starting area.
Very simple minded play style.
Big and small is random continents/islands but can be one pangea +1 islands too. It is really a lot of fun, and it will put players to think more, make up differnt strategies depending on game situation etc.
Hell yeah, make Ironman again a bit to resemble the civ3 CCC, where we had a lot more variety in the ironman strategies selection. Civ4 is a great game, lets use that potential more.
It may not be 100% fair for all, but why does a map need to be? This map usually gives pretty good land for all players, with ofcourse exceptions. It usually doesnt f**k up everyone too badly that you couldnt still win the game.
The game would have a lot more different possible ways to win it, and to play it. I've played many games and we've reached late techs in quite many of them. So it'll still be very much possible to play a tech race here to, but you have possibility of military victory too, even before modern armor.
A game should always be to make it as versatile as possible. With hub you don't really have a lot of choises how to play if you want to win, etc maps like ring, wheel(even if its better than hub in this aspect) etc.
On those maps all that makes a difference is how strong a player is next to you, how easy it is to get a 2nd starting are(hub).
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 3, 2007 8:30:41 GMT -5
I don't really see a reason to use warlords anymore, none plays it anymore. everyone is on BTS. go with all BTS for CCC.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Jul 4, 2007 13:35:17 GMT -5
Well viewing the results so far, it is interesting, people seem to be tired of Warlords and want to play BTS....but one week after it's released in NA is far too soon for us to be able to plan a CCC and take into account all the rule/option changes. And I for one don't want to spend all weekend making snap decisions about controversial uses of BTS mechanics. The next scheduled CCC after Aug is Sept 15th, if people want a BTS CCC before that, I can look at a dates sooner but I want to stay away from the labour/may day long weekend as well, as many people take thier families on one last vacation then. CS You should stop hosting CCC's in June during the midsummer festival celebration weekend too then, like last CCC was
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Jul 3, 2007 3:48:44 GMT -5
Why not delay the CCC by 2 weeks. that would solve it.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Jun 29, 2007 1:18:56 GMT -5
GZ GOD and sry for my MUD mates that i couldnt help more, next time I ll try to save me some time on sunday aswell Funny by which small things ccc is decided so often. This time it was Eiffels desperate defending without any chance to win or even score in Ironman makin loose us 3 points we were missing in the end. Sometimes fair play suckz Thats the kind of spirit everyone should have! good job eiffel!
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Jun 18, 2007 7:42:24 GMT -5
I would love to see no huts in the Ancient 4v4 this time around, they can be unbalancing as they are totally random. Agree I don't agree. Huts are part of the game, if you can't cope with the random elements go play chess. I'd prefer more of them, not less. I'd like to see random start location applied to 4v4 ancient, it's definately the best way to play a competitive game. Plus make it medium/high sealevel, to add variety and diversity to tactics applied, and attack paths available, and defense opportunities.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on May 3, 2007 2:06:10 GMT -5
a map that allows variety of tactics. Ring is the map that is always played for industrial. Come on, have a change in pace. Even inland sea sounds more fun.
TBG high sea, wheel, fractal(a nice map for this).
Maybe try Islands?
Shuffle could also be good.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Apr 29, 2007 5:00:48 GMT -5
TBG random start location. or Balanced.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on May 11, 2007 2:47:29 GMT -5
You guys are talking about ruining the game. ... Don't take randomness away... I wan't more of it, not less Otherwise this all becomes one boring festival of how threadmill your self like doing an office job... Come on, it's supposed to be varying, fun, intense, different each time. Not the same thing over and over. Too much balance ruins the game. Cope with your bad land, find a way to manage a difficult start position in solo play or teamer. That's where the true greats shine out, not by who can build best in an even start position for all game.... wth, that only shows who has memorized a certain development path best, not who reacts and adapts to situations best. Not who can have lots of varying strategices and develop new tactics when situations arise... come on. This same aplies to other games than ironman btw. And a reason why so many are quitting the game too. A lot of Civ3 players never came here because of these things already being too much here, don't even increase it. Find ways to bring back more fun to the game, less balance, more random. More things you have to deal with, not less random factors.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Apr 29, 2007 4:59:39 GMT -5
TBG high sea is a good map, everyone gets decently good land too. But a lot more strategic attack choises and plays that work.
Make the game again a bit more like it was on civ3, which is a good thing.
If you want to change things you just gotta make an executive judgement. The old fashioned folks here don't want change. They want a "fair" start map. But there are a lot of people who don't post on the forum too. And no map is everyone gonna like always, you as the TD should decide what makes the event best. And that isn't always what people like the most.
I'd think it would be a nice way to vary the map a bit each CCC. I think its time we atleast give a try to a more combat oriented map, with more than 1 or 2 attack directions and ways. You can still play a builders game on balanced or tbg too. Just can do a lot of other things too and you can stop the builder from building.
Give it a try.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Apr 29, 2007 16:24:11 GMT -5
CS -- would it be possible to put up a vote on the Industrial Map as well? After a new map seemingly every CCC, I felt that after we finally discovered Ring 3 tile wide isthmus we had finally discovered the perfect map for this event. I differ in that, I'd really like to see maps for many events changed each CCC anyway. And Ring isn't an ultimate Indu map. It's just a naval quick drop map. It has its funs and uses, but I really think it should be varied.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Apr 29, 2007 3:43:06 GMT -5
I like the variety in map selection and new strategies this allows. Good job on that. Balanced is a good pick for ironman, finally a map which makes that game less of a building game. It'll still be an ironman, just lot more strategic ways to play it. Before it was really linear.
Only thing I'd like to see is one event made random start location, so that not in all events the teams start together. Like the short discussion already in the previous suggestion thread can be seen. There are views for and against. But honestly it does make the game more interesting and open up a lot more new strategic choises for the teams.
This would be a civ3 style event, and possibly would bring interest for old civ3 veterans to try out CCC too. As well as other players who are really tired with the same old way team games are played. This always worked for a lot more exciting games on civ3 than civ4 games have ever been in CCC's. And to my experience it does the same thing on civ4 too.
I'd honestly prefer more than 1 event on random start location, but let's begin somewhere atleast. It is a different way to play a teamer than start together, simple. Both have room. And both should be included.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on May 10, 2007 5:51:24 GMT -5
Introducing a new roster for MUD here, zhenon remember to erase the old one. Also together with us in this CCC are the SD2R clan. So here is the MUD/SD2R alliance roster. Have good and fun games everyone, let the games begin. CCC captains RedPhoenix & Eiffel MUD Roster mud.fam-klaer.de/========= AngelOnEarth everybodysdarling Longhorn PandorasRevenge RedPhoenix Slaughter Sweviking tommynt Hofzeluches Zhenon SD2R Clan roster ============= - Dandydo - DrShot - Eiffel - Gunsnroses - Ironclad - [GC]Nero - Please_noob - rbg - SirPartyMan - TheClash
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Apr 2, 2007 14:28:35 GMT -5
I like drshots way of thinking more. Add more events to CCC at varying times. Make it so that say there are 20 events, a clan can take part in 16. Or if its a 2day then final day, then say 15 events on first 2 days, a clan can take part in 12? All final day clans can take part. Or I'd really like to see a return to the playoff style we had in civ3 though. Would be nice A series of 3 games say. 1 in anc, 1 in class/medi 1 in rene/indu/modern. Could be randomized a bit(the eras). Maybe the finals could be a best of 5
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redphoenix
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Post by redphoenix on Apr 2, 2007 12:03:27 GMT -5
was that the only specific time period for the emergency or did you get to pause again after the unpause/attack to deal with the emergency? I'll answer this one more question. I paused the game immediately after completing the attack(I unpaused for about 1second). I only unpaused to complete the attack & avoid any exploitation. Not to in any way harm the opposing team, or to gain any sort of advantage. And I didn't gain any advantage either.
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redphoenix
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Post by redphoenix on Apr 2, 2007 1:03:10 GMT -5
Anyway I'm tired of this accusation thread, I did not try to gain any advantage by unpausing. It was simply the right thing to do, to complete the attack. As I was moving the units the same time you hit the pause.
It isn't of relevance wether you knew or not how to exploit pause or if it was intentional. It can be done, and if you gave those cav a destination before unpausing it would have been cheating.
Point is I moved at that second, were you moving those 2 cav in the same second or going to move after? Did his pause interrupt your move? That is the question. Would you have waited and not touch the units before pause was taken off. I doubt it.
You just shouldn't do this kind of pausing cuz you can abuse the exploit even if you didn't think about intentionally "exploiting".
Stop the needless argument really, you are making personal attacks against me and my clan over this. That is not what good sportsmanship is, if you claim to be the herald of that, and we are the evil dark forces.
You can clearly see btw dr.shot. That he just moved those units in stack, reason why those 2 cav didn't make it to the city when he/she was trying to fast move them in(you can see this because all but 2 have lost moves = they have moved at start of this turn, the 2 are still in same stack, meaning they have either not moved at all or moved with the stack, either way it would take a separate move command for them to reach the city). Pausing and separating the 2 from stack would be onlyway he could ever get them to the city, which would be an exploit. Or selecting the 2 cav and moving them to the city, either way he would not have made the move before I made my attack, since I was already doing the move.
I made the choise I thought was the only fair decision at the time, and I don't regret it one bit. I feel it was the only right thing to do.
You can disagree if you like but, now please, I don't want more to see anymore insults/personal attacks. Downgrading your self to personal attacks and insults is not the way to handle situations like this. It only makes you look incredibly childish and immature. And shows who actually takes it too seriously.
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redphoenix
Warrior
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Posts: 253
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Post by redphoenix on Apr 1, 2007 23:20:03 GMT -5
Just noting, those cav rosieta was moving in the city were in a stack, he wouldn't have had time to separate the 2 cav, except under pause, which would make it an exploit for them to reach the city. Thus without pausing the result would have been that 0 reinforcement ever reach the city in the fast move situation.
And pausing the game changes it not to be a fast move situation anymore, = an exploit.
If you want argue it more go ahead, but that's how it is.
#2 when I took the city there were several cav that had movement left(could still attack, 7-9 cav conquered the city square for example), ofcourse if you replay the situation the combat rolls can change. I also had reinforcement of additional 6 cavs or so that didn't even get to join the attack, that could have hit next turn to follow the 15 cav that did hit this turn. These are moot points, anyway since you shouldn't pause to change fast move order.
I understand an emergency, but you could have well paused the game at end of last turn or later this turn. Unpausing and finishing the attack move was the only proper thing to do. It was going to take place that very second anyway, so in any case you wouldn't have made any moves, so why complain about it? I was hitting with my cav the same second your team paused. That's why I just completed the attack, only right thing to do in my mind.
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