redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Sept 28, 2007 4:24:52 GMT -5
MUD is discussing sitting out this CCC, FYI. One more teamer event would be nice. Don't fix something that isn't broken Isn't RedP in MUD? I'm sure that I listened to his suggestions, but unfortunately most other players don't want as much random settings as he does. If I was to add another team event I'm sure I'd get others screaming that the CCC has to many events and we can't fill them all.... I'm all for a strong discussion, but it is evident with all this feedback that there are alot of very divergent opinions on what should be in the CCC and coming up with a middle ground is going to be problematic at best. CS I suggested a lot more than just random elements. And I only asked for a start separated teamer on a map that fits it. A team CTON instead of that killer CTON. I asked to keep classic event. I asked for a different map for a change to IRONMAN, and to alternate maps each CCC. I did say we should have HUTS and events on in IRONMAN. This is only event I asked for this change. I think good maps for ironman are For example: Wheel, Wrapped inland sea, lakes, balanced/pangea, big and small, islands, not just ring or hub. I did say maybe using the regicide future might be a good idea, to get people to download the mod and further develop it. This is my only idea that was used. Besides my idea to lower points in OCC if we really must have 2 events of that. I asked for only 1 OCC event, or if necessary to have 2, atleast halve its points. I asked for only 1 MOD event, not so many as we have, if there must be MODS, its not the core of CIV, shouldn't make so large portion of events, incombination of having modern, future, indu all, we could just alternate modern and future maybe. And I did ask for an additional anc event, instead of removing classical. And I ask to not ban spies, and if you ban them, ban them totally.. cuz scouting is the evil part. OCC is exception ofcourse. In reg games spies are not that evil I think. Please do not put this blame on me. And to zhenon. MUD representatives are Me, AOE and Slaughter. I'm the onlyone posting things though.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Sept 24, 2007 3:11:43 GMT -5
We removed Classical because yes this event is for most part based on your start (if you can plant on horse or Cupper/iron when you are zoulou). And that is the only event in this case (plant on oil in modern isnt so powerful because you can make anti-tank) One reason why we removed classical too is that we had too many event and classical is basically the same than ancient, then we removed it. Thank you do dont accuse anyone to want to change an event because he didnt win it. I personally think classical was removed too lightly, without enough discussion. I'm personally very much against how the CCC was changed in this way, and I think most of MUD is. I've posted a lot in the forum, and not much of MUDs suggestions have been listened to. Seems pointless to me. CCC is already too much about different scenarios. We should have more focus on traditional gameplay when we are deciding civ championships. We should have 1-2 events MAX for offshoot scenarios such as OCC, Final frontier, etc. Anyhow, my point is we should have atleast even discussed the removal of classic event. And I understand 1 Clans views can't be taken as the way things should be. Also to some of critics of Canuck, I think CCC should not be about what is played in lobby. It should be a tournament to determine who's the best clan, and that isn't only about the gametypes played in lobby, they don't only determine this. But CCC structure needs some more than it has now to be there anyhow.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Sept 21, 2007 14:45:11 GMT -5
I do have a LOT to say. Too much actually, So I'll save it for the next following 6 weeks. As I hope this CCC will back me up when I'll say that we HAVE to go back to less events (no more...). In order to let a possibility to clan to rebuilt their squads. I, however, insist on a matter that is directly concerning me this CCC : - Event 11 : Please remove that HB thing in front of the Inland word. Have seen 5+ complain in last thread, and 3+ in a bunch of hours... All we want is our old Inland back. Yeah get rid of HB map for that plz.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Spy's
Sept 28, 2007 9:58:58 GMT -5
Post by redphoenix on Sept 28, 2007 9:58:58 GMT -5
i think clan reps view was that scouting is the real problem with spies, not the missions. Though with the exception of OCC. guess you need blind spies for doing missions without scouting that will be not allowed Would be something great as to have as an option, wish they added this to the game. a tickbox you can select to have this.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Spy's
Sept 28, 2007 4:02:38 GMT -5
Post by redphoenix on Sept 28, 2007 4:02:38 GMT -5
A majority shouldn't decide whether spies should be banned or not, it should be a 3/4ths majority as spies and espionage are basically what makes BtS. Play with spies longer, we're still too noob with them. In a specialty game like OCC, I see nothing wrong with banning them. Which is why I resorted to deciding on an event by event basis, according to the advice from the clans reps. All of which can change if we develop new strategies. CS i think clan reps view was that scouting is the real problem with spies, not the missions. Though with the exception of OCC.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Spy's
Sept 24, 2007 3:01:22 GMT -5
Post by redphoenix on Sept 24, 2007 3:01:22 GMT -5
13 votes for banning spies, partially or completely. 7 votes for allowing spies with no restrictions. And the winner is... Thanks for the demonstration of how much the community's opinion matters. Axius , my take on the poll is that this should be decdied on a game by game basis, which is how we approached it in the CCCAC, RUS is welcome to send two of it's players as reps to the CCCAC, it is unknown to my why you have not done so before now. Feel free to pm me for the pw. CS Maybe didn't vote because one choise is missing: Scouting is evil, missions are Fine. That is the real problem of spy, and cannot be solved completely by ban. Spies can still scout open terrain , and possibly enemy. Scouting the reason spies suck, not missions. Only OCC is really hurt by missions, in any other events, missions are FINE. So ban it ONLY in OCC, allow in others, wtf If you ban spy, ban scouting totally aswell, cuz just banning missions IS TOTALLY USELESS.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Spy's
Sept 17, 2007 2:08:31 GMT -5
Post by redphoenix on Sept 17, 2007 2:08:31 GMT -5
dont think that it matter for SP if there s now 1 more way to abuse AI weaknesses - there are 10x more then enough of these possibilities allready. I really think that spy missions aint bad apart from special game situation - like ironman where some1 lost just bugs his neighbour or occ. In cton for exampole spy missions fit well into game But the spy part just suckz in teamers I think tommy has put it quite well. The scouting part is the only real problem, and I guess OCC can be too. the missions cost quite lot to do, and you have to allocate a lot of resources to do them, and get some great spies to get costs down a bit. As it's really hard to ban scouting, just leave spies be. Banning missions don't solve anything, it's the scouting... I think missions are rather cool, like cut roads and stuff, or revolt cities, or steal tech We just need more effective ways to counter spies, thats all. Thats what we should be gunning for, not banning them as that is nearly impossible to control. Whos gonna go through the savegames of all CCC games to make sure spies are not used?
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Sept 12, 2007 5:37:09 GMT -5
After gay anarchy in 7 turns in row in OCC when i lead in spy points againts enemie which use spyes i hosting OCC no nukes no net no spy action only scouting alowed. Im hapy to see that im not alone to share that opinion about gay spy action.Its totaly luck...no skill.. I was able to see enemie cite, research all wot mean we are same or i was lead in spiyng bit WTF he anarhy me 7 turn in row in the finish of game... LUCK LUKC LUCK and mine spys suck on hes cite. To be clear i first build jaill (constitution), put 1 pop to spy spec then i first dicover comunim. Got great spy got all spy building put more pop as spy spec got 3 great spys. And i suck at end hard. BAN BAn SPY Just out of interest, did you have spies protecting your city?
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 29, 2007 3:33:43 GMT -5
I hope someone got the joke... Posting that someone is mentally slow, then spelling it wrong.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 18, 2007 5:32:01 GMT -5
RedPhoenix for MUD to finals
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 23, 2007 3:50:56 GMT -5
U talk about ur proposition to move all ancient to classical start ? I hate this idea I hope it will be never accepted. And I insist to play at least half of events ancient-based and the other part non-ancient. I agree, ancient should have more focus since its the basics of civ and the most widely played era. Change a couple events to ancient start, or add new one.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 21, 2007 3:19:22 GMT -5
Thanks for the CCC, it was great . Ironman : It was Green_Ring. About the 'Green' of it, I realize sometimes with this map, you've got, real loads of Hills/Forest Hills. Bit sad, But still the best map. About the shape, It has been 4 CCC in a row we played Ring, despite Ring and wheel constantly drawing in polls, moving it to wheel should be fun. EDIT: Know what ? Have been thinking, We should allow unrestricted leaders for Ironman. let people create new strat, it's very Pacal-based ATM Because then all you'd get would be pacal indias, unbeatable. Fast worker coupled with expansive and financial. Well fast worker and expansive is the real trait there, makes forest chops so superior early on especially. Well you could as well couple that with expansive and some other trait to go with india too. But regardless, it'd be rather unbeatable in ironman play. Unless we'd use a different kind of a map, then maybe other UU would be valuable too. About the MAP, Would be nice to see some other map used too sometimes than wheel or ring, to allow for a differnt kind of play, for example Big and small, *grin* The problem with ring, wheel, and hub to the most, is that if you end up being next to a noob, or someone drops out etc. These things really play the game totally to your pocket. Your neighbours decide a good game. On a pangea style map, or Big and small which is more random, you can attack and be attacked by more than your neighbours, before the discovery of astronomy. I don't say wheel or ring are bad maps, they are just differnt and not really regular civ play. Just makes the game play differently, and I think actually end result of game is just as much random as on those different maps I mentioned. Because the neighbour decides a lot.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 14, 2007 10:56:45 GMT -5
I think we must ban christo redentor from the CCC. This is urgent. I think OCC and Ironman will be unplayable with this wonder used. And it will also be a bit unbalancing, if not as much. In all events with above indu era.
But OCC and Ironman are the biggest events to get hurt by this. I think they are unplayable with this wonder in. Basically whoever builds christo is going to win likely.
You can completely wreck your opponent with this wonder, take him back to stoneage.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 10, 2007 7:09:38 GMT -5
Btw reason why no city razing is off, is because it makes the game very defensive and building oriented. Now this gives reason and opportunity to use offensive tactics more. Which on a map that is already not very offensive oriented, is a very good thing. Well I understand that point, but I keep thinking that it ain't be offensive tactics, but harassing ones. Here is an example : You're on top left, being first, second is doing good, but far; he has quiet neigbourghs. You reach tanks, have a bunch of them, but you too neighbourgs, just stacks loads of cossacks, unload them all over your land at 8 sec, and burned down half you cities. 2 turns later you have killed thos numerous cossacks, but you've lost what would have been a deserved win, and that wasn't even useful to those 2 neigbourghs. While if you had no razing checked, you'd have lost lots of buildings, 'd been pretty hurt, but still had some chance of winning. All that to say; no razing is best IMO, so if you want it to be more offensive, let's switch to a more offensive map : wheel ' It's a very good thing even a tech leader can be attacked, with no city razing this becomes impossible. Thus only teching and building win out. Exatly the things you said, are the reason why its a good thing to have no city razing off. It really makes the game far too simple. And besides you do get those pop units when cities are razed, to dsicourage it, and instead to keep the cities. All good in my view.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 9, 2007 7:01:57 GMT -5
I didnt notice HB/C4F was used for these type of games. I think regular inland sea is PLENTY balanced and resourcefull imo, you add HB or C4F it ruins the game completely. I think same goes for all teamers/games exept OCC.
about the 1v1, I don't likely play it. But i think having a non mirror map is very nice. Gives some variety and changing tactics. You won't know your opponents land by looking at your own too. It's a lot more interesting. Keep donut.
Only thing with ring toroidical is that it makes the map very naval oriented.
Btw reason why no city razing is off, is because it makes the game very defensive and building oriented. Now this gives reason and opportunity to use offensive tactics more. Which on a map that is already not very offensive oriented, is a very good thing.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 12, 2007 15:21:53 GMT -5
MUD
AngelOnEarth everybodysdarling Mewtha PandorasRevenge RedPhoenix Slaughter Sweviking tommynt Zhenon Longhorn Hofzeluches Gab1so ChuckyNorris/Please_noob(mrmarkmrmark) Cryptococcus Botanic Matlowe/Brucey Lee Marak Civerdan
Special guest: Caesar/Caesar1
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 5, 2007 2:44:41 GMT -5
I don't see anyone in warlords lobby anymore, atleast.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 3, 2007 18:34:00 GMT -5
This could be a lot of fun with islands too Or big and small. I vote either. Please add islands and pangaea to selection, they are very good varients for these kinda games too. Well balanced it there which is a pangea map CS balanced and pangaea have big differences in resource placement and as well map shape.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 3, 2007 8:35:43 GMT -5
This could be a lot of fun with islands too Or big and small. I vote either. Please add islands and pangaea to selection, they are very good varients for these kinda games too.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 3, 2007 8:36:53 GMT -5
I voted global highlands, it's a very nice map for this type of game I think. It's a bit like a 2sided mushroom in shape. Good sea and land combat available.
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