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Post by Canucksoldier on Apr 28, 2007 17:15:44 GMT -5
Please vote on the subject and feel free to explain your choice, preferably I'd like to use a map that is both fair and makes for asymmetrical warfare, but unless some strange map wins I'd generally go with a straight majority.
CS
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Apr 29, 2007 4:59:39 GMT -5
TBG high sea is a good map, everyone gets decently good land too. But a lot more strategic attack choises and plays that work.
Make the game again a bit more like it was on civ3, which is a good thing.
If you want to change things you just gotta make an executive judgement. The old fashioned folks here don't want change. They want a "fair" start map. But there are a lot of people who don't post on the forum too. And no map is everyone gonna like always, you as the TD should decide what makes the event best. And that isn't always what people like the most.
I'd think it would be a nice way to vary the map a bit each CCC. I think its time we atleast give a try to a more combat oriented map, with more than 1 or 2 attack directions and ways. You can still play a builders game on balanced or tbg too. Just can do a lot of other things too and you can stop the builder from building.
Give it a try.
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Post by penny on Apr 29, 2007 11:39:03 GMT -5
I voted Hub.
I'll play with Pleasure.
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axius
Warrior
CCCAC Representative
Posts: 220
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Post by axius on Apr 30, 2007 15:13:06 GMT -5
Really don't want Ironman turned into a FFA rushfest with too much depending on luck with starting locations and resources (i.e. Balanced). If you want this game to go all the way it should be played on a map that allows for building up and expanding. Hub, wheel, ring - one of those. Ring was used last time and it fit the role just fine, although I didn't see much wrong with Hub that was used before that either.
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Post by mansurji on May 1, 2007 7:12:00 GMT -5
I agree with axius about balanced... The starts will be really unfair, and some players will get rushed and killed early for just having no luck on draw.
I don't know how TBG high sea could works, i'll try it to check. Phoenix' description sounds interesting, it could lead to some nice wary but fair games.
About the 3 usual map, my preference go to wheel, then to ring, which is probably the best map for this event.
The hub's matter is that it's a 100% buildfest until galleons. It's not that bad, but it's more interesting to be able to attack at different periods like you can on wheel/ring.
Inland would be weird, i don't know what to think about it.
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Post by markweston on May 1, 2007 13:48:30 GMT -5
I vote for Balanced for exactly the reasons CS gave. I don't think the Ironman should be dominated by building and teching, and I hate playing Ring where your tactical options are limited to marching up one of two 3 tile wide corridors. Yes, there's the risk of getting bad land. In Ring the risk was getting stuck between two strong players and having no chance to expand. Either way, chance will play a part in the game.
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Post by Tony on May 1, 2007 18:13:18 GMT -5
I have suggested this before, but i really dont understand why somsone done make a cutom map for each ironman. This way you can keep everyone happy, well most people.
Just seems like a very logical, option. The map maker can make it so all teams have a decent chance of winning but so its still fun and you have to play to expand for resources etc.
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Post by Canucksoldier on May 1, 2007 20:20:24 GMT -5
I have suggested this before, but i really dont understand why somsone done make a cutom map for each ironman. This way you can keep everyone happy, well most people. Just seems like a very logical, option. The map maker can make it so all teams have a decent chance of winning but so its still fun and you have to play to expand for resources etc. That is a good idea Tony, I'll create a thread to see what people think would be the "perfect ironman map" and then see if I can get Sirian or another code monkey to make it CS
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Post by tommynt on May 7, 2007 11:52:56 GMT -5
is it possible to random generate a map and then "even it out" manually? just clear some desert spots for example and make em green. Or give every1 either marble or stone somewhere on his hub
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Post by Lestat on May 7, 2007 12:14:52 GMT -5
is it possible to random generate a map and then "even it out" manually? just clear some desert spots for example and make em green. Or give every1 either marble or stone somewhere on his hub yes it is. just remove poles and equador from map script and u will got in 99% grassland and some hills with resources. I was doing than in hb tbg v3
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on May 11, 2007 2:47:29 GMT -5
You guys are talking about ruining the game. ... Don't take randomness away... I wan't more of it, not less Otherwise this all becomes one boring festival of how threadmill your self like doing an office job... Come on, it's supposed to be varying, fun, intense, different each time. Not the same thing over and over. Too much balance ruins the game. Cope with your bad land, find a way to manage a difficult start position in solo play or teamer. That's where the true greats shine out, not by who can build best in an even start position for all game.... wth, that only shows who has memorized a certain development path best, not who reacts and adapts to situations best. Not who can have lots of varying strategices and develop new tactics when situations arise... come on. This same aplies to other games than ironman btw. And a reason why so many are quitting the game too. A lot of Civ3 players never came here because of these things already being too much here, don't even increase it. Find ways to bring back more fun to the game, less balance, more random. More things you have to deal with, not less random factors.
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Post by tommynt on May 11, 2007 10:50:20 GMT -5
some truth in that but then - there s no more shieldgrass (worst mistake in game design) - no more "average" land tile every1 got - you just rely on resources - u cant even work desert (another game design mistake - it s actually possible to work desert in some way - plant wood for example). So without enough resource tiles u r just lost - remeber that food dont just give u food but also keep u healthy - resources are so more important then in civ3
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