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Post by xiaojuzi on May 28, 2007 6:03:59 GMT -5
ah,i still made some mistakes。。。 i took it as 12 skirmishers for 16skirmishers,there is something lucky indeed,however,far away from matching the word “most”
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Post by xiaojuzi on May 26, 2007 23:52:35 GMT -5
now i could make the final conclusion after simulating the circumstance severally times,he is not lucky at all! attack 3 hillcity40%skirm with 12 skirmishes=suicide.
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Post by xiaojuzi on May 26, 2007 22:43:51 GMT -5
i was just doing another experiment,a citygarrison2&guarilla2 dill4 longbowman can also do it,but lost some hitpoints
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Post by xiaojuzi on May 26, 2007 22:31:47 GMT -5
dude the difference between a knight and a hillcityfortified skirmish is:the latter has 2 extra first strikes!
the amount of damage as well as the chance of win of every suppositional attack in one virtual attack is depending on the strength ratio. in a first strike attack round,u dont lose any hitpoints even if u lose.
so,first strikes very important to guarantee a nonloss combat especially upon a high strength ratio.
iv created a situation with world builder where i made 100 catapults vs1 longbowman promoted guerilla3 and citygarrison3.the longbow man was killed easily by about 10+catapults.but when i added the longman drill 4 it killed my 100 catapults easilly without losing 1 HITPOINT!!! lol
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Post by xiaojuzi on Apr 18, 2007 21:41:14 GMT -5
i have found an ultimate solution to settle problem of adding hitler as a new leader¡£¡£¡£
enlighten by the newly published chinese version here£¬i suggest firaxis adding hitler as a german leader in the sameway¡£¡£¡£
just say he is not hitler but a fantastic character¡£¡£¡£¡£¡£and chage his name to Mrgametheory¡£simple¡£
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Post by xiaojuzi on Apr 15, 2007 5:23:05 GMT -5
ppl are lazy animals.we have human instinct of inertia.if u can do something in an easy way,if others do it for you,you will not do it in a hardway or by yourself. nowdays we can see more ppl with _c4f than those actually login in the lobby.they are waiting for someone creats a game rather than hosting it themselves.this is a bad trend,if things go this way,we are not having any games in the lobby.as the number of available games decreases,ppl would consider the game is already out,u know ,mankinds always go with the stream.the circle contiues ,until no one in the lobby. ugly future but realistic,the only way to change it is to stop using c4f from now on.
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Post by xiaojuzi on Apr 11, 2007 9:31:39 GMT -5
a problem of simultaneous turns is when u move a unit into an area,specificly a forest/hill tile,an enemy's unit has entered there in defense before u can be aware of that and your unit killed. another situation is that both parties spam a move for an important position at the end of the turn,which can even cause temporary game frozen sometimes. i suggest to fix this problem with a simple modding:unit defense bonus disabled in the first 3 seconds after it enters that area. with such a modification u will never worry about being killed unfairly and double move would become somethin meaningless in most situations.
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Post by xiaojuzi on Apr 9, 2007 8:09:18 GMT -5
both sides getting the wonder in the same turn lose the wonder only converted into coins,simple.
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Post by xiaojuzi on Apr 21, 2007 23:04:35 GMT -5
i wont consider it unless i can play ladder games without reporting. ;D
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Post by xiaojuzi on Apr 4, 2007 23:06:39 GMT -5
is there any other platforms where we can play civ4 rather than in gamespy lobby?things like a hamachi room.anyone knows?
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boredom
Mar 26, 2007 0:51:11 GMT -5
Post by xiaojuzi on Mar 26, 2007 0:51:11 GMT -5
bored.....indeed.we need more threads like "new sheriff in town" to make some spice.
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Post by xiaojuzi on Apr 19, 2007 22:28:28 GMT -5
is there any strategic depth in team games?im interested in finding anyone claim he can implement his own strategy in a teamgame except for the commander. the most important reason is in team games technologies are shared,you dont need to plan from the beginning,all things you need to do is expand expand and expand while insuring safety, when to attack?when to expand?when to build oracle?when to devote to economy?how to modify your scheme according to terrains and resources?when to launch the final attack and kill? it should have been planned from the very beginning but i cant see such a necessity in team games.
but without strategy,if you have no strategy at all,how could you be an "elite player"?afterall,i think civ4 is a strategic game,not a game just showing pathetic skills.
im not meant to say all teamplayers noobs,just feel bad for those who are discriminated by some teamer newbies who think they r "elite"but dont even know how to play .i just want to tell them:even you do well in teamgames,which doesnt account for your deservation of being elite,you may still suck.duel is not the whole content of civ,but never blame others if you cant defeat him a 1vs1
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Post by xiaojuzi on Mar 23, 2007 0:48:42 GMT -5
8 months ago,iv also think up the strategy by myself and made a thread to introduce the trick of beelining liberalism in another civforum. quite amzin ,my strategy is almost identical to this one here,seems great minds always think the same. in terms of an island game,i think detouring way to liberalism is totally unecessary.my usual route is to research straightly towards greatlibary tec (it is optional depending on the terrain productivity,food and leader traits,in certain case it is more efficient to go for caste system rushing a greatscienst to build academy ),then civilservice,the last step is directly get astronomy. as soon as i can build galleon,i will set the tec bar to 0% ,connect iron,and upgrade warriors covering city happiness into maceman,slave all the coastal cities' population down in to galleons while im doing the samething to pump loads of macemen out in inlandcity( surely u can build macemen beforehand to save several turns).the progress ends with my maceman rushing enemy 's coastal city and game over.after all,controlling the ocean is most impotant thing even u r not planning for a rush so get the astronomy as soon as possible. btw,i find oracle sucks in islands games cuz it would pollute my great ppl points,as we'v all known greatprophet cant get civilservice anymore in 2.08 patch,deserving himself to be absolute garbage.i only build oracle in case my opponent intends to get expensive tec like civilservice by oracle,not for the need of myself but for avoiding others benefite too much.
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Post by xiaojuzi on Apr 27, 2007 20:53:48 GMT -5
where can i download it?
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Post by xiaojuzi on May 31, 2007 9:08:07 GMT -5
wow it takes some balls to brag about a game that you won for the sole reason of my Chariot not being able to kill your skirmisher with a 97% odds of winning and you ended up taking a city with the same skirmisher. I can see the joke that the gods are playing on me in allowing this to happen and you being the type of person that would post such a thing if it were to occur. In the end, I am obviously not invinciple and I lose in all types of games all the time, but when something like that happens, I feel compelled to just resign in the middle of a game, like I did, because I dont react well to divine intervention. but i dont think u should attack him even your chariot had a winning odd of 99%. your reward of winning just killing one of his skirmisher doesnt deserve the risk of losing 1 of your city. someone say civ is “quite a bit of luck " i say ppl u cant handle the gamble but u can decide on whether goin for a gamble or not. all the secrets is just reward vs risk.dont attack if it is unnecessary or u may suffer much for that.do an average odd combat when u have lots of units and the worst thing is a nonprofit.attack if the combat can determine the whole situation even when the winning odd is just 10%........
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Post by xiaojuzi on Aug 28, 2007 22:59:15 GMT -5
weird....i know u posted this thread in 2005,but even then a radion9550 didnt worth $140£¬i could buy a nvidia6600gt at the exact same price.i think u were rooked!
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