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Post by mrgametheory on May 24, 2007 20:56:07 GMT -5
Playing a 1v1 against some newb, I have 16 Skirmishers outside his city. Inside his city he has 3 Skirms with no promtotions. the city is on a mountain and the city does have 40%, only 1 skirm is fortified and the others have 10 and 0, I attack the city with all skirms and Lose every Skirm and don't kill a single skirm.
I still won the game. I have no other comments to make becides the fact that In my civ 4 life I have never seen better luck, can anyone beat this?
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Post by cryptococcus on May 25, 2007 2:36:32 GMT -5
Did you ever try to attack 1 archer in a hill city with 2 archers? What did you expect to happen Rat Face?
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Post by Tony on May 25, 2007 4:34:39 GMT -5
Not really that lucky! doesnt the top skimisher have like 9 str in this case? And the other 2 have close to 8...no? (And this is assuming the defender had no premotions)
Killing 4 - 4str units with say a musketman or knight seems about right. When you are attacking a unit with alot more power its VERY common for the defneder to take zero damage. At the very least, the weeker unit hardley ever does its own str worth of damage, for example an archer would never take 3 str off a cav. This is partley why a war chariot choke is impossible to see off.
EDIT:: I wouldnt even say this is a bad RNG, let alone the worst ever.
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Post by IanDC on May 25, 2007 5:27:07 GMT -5
In a hill town isn't that first one defending as 10.6 str ? the word suicide springs to mind.
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Post by mrgametheory on May 25, 2007 11:46:11 GMT -5
rat face rofl, I must say that is truely original, I think Shrek's bottled up Insecurities have finally reached its limit, Guess I shouldnt make fun of cryto so much As for the luck, 5.3 Skirms can easily kill an un promoted knight let alone a promoted maceman. The fact that 3 different sets of 5.3 skirms lost without killing 1 of 3 skirms with 10 Strenght is rediculous luck.
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Post by cryptococcus on May 25, 2007 17:10:35 GMT -5
I'm sorry I call you Mr. Rat Face from now on so you don't get offended
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Post by MMV on May 25, 2007 19:15:42 GMT -5
Actually I think it's luck that anyone played in a game with EmptyGee at all
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Post by zzZhenon on May 25, 2007 21:01:15 GMT -5
lol you guys leave mgt alone, he's a funny guy
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Post by Necrominousss on May 26, 2007 17:08:34 GMT -5
1 vs 5 is not the same odds as 3 vs 15 in that scenerio MGT.
You did have slightly bad luck though. You probably should have killed one of them. The funny thing is, is that you probably called him a bunch of names and made him feel like an idiot when it's easy to see you where the one who was playing like a fool.
Nothing new here. The situation doesn't surprise me and the fact that someone pouted about it in a thread, like it was the end of the world, not surprising either.
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Post by xiaojuzi on May 26, 2007 22:31:47 GMT -5
dude the difference between a knight and a hillcityfortified skirmish is:the latter has 2 extra first strikes!
the amount of damage as well as the chance of win of every suppositional attack in one virtual attack is depending on the strength ratio. in a first strike attack round,u dont lose any hitpoints even if u lose.
so,first strikes very important to guarantee a nonloss combat especially upon a high strength ratio.
iv created a situation with world builder where i made 100 catapults vs1 longbowman promoted guerilla3 and citygarrison3.the longbow man was killed easily by about 10+catapults.but when i added the longman drill 4 it killed my 100 catapults easilly without losing 1 HITPOINT!!! lol
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Post by xiaojuzi on May 26, 2007 22:43:51 GMT -5
i was just doing another experiment,a citygarrison2&guarilla2 dill4 longbowman can also do it,but lost some hitpoints
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Post by xiaojuzi on May 26, 2007 23:52:35 GMT -5
now i could make the final conclusion after simulating the circumstance severally times,he is not lucky at all! attack 3 hillcity40%skirm with 12 skirmishes=suicide.
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Post by cryptococcus on May 27, 2007 18:14:11 GMT -5
It's settled then. Rat Face aka MGT is definately a noob.
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Post by Polydeukes on May 27, 2007 23:04:18 GMT -5
i beat that easy. In an earthgame i attacked an archer(in city with city defense promo full health not on hill} with 4 chariots and an archer(2.1) and all died. okay i thought my city raider axe will clear things up. the archer had 0.2 health left and my axe had full health. Omfg my axe died!!
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Post by ironclad on May 28, 2007 1:38:24 GMT -5
Ok I ran the first strike odds: Gts: (4(1.246*1)+2.3)/4*4=0.45525 So with first strike odds from civfanatics, cumalitive bonus, he is actually 45 percent. Noob.
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Post by xiaojuzi on May 28, 2007 6:03:59 GMT -5
ah,i still made some mistakes。。。 i took it as 12 skirmishers for 16skirmishers,there is something lucky indeed,however,far away from matching the word “most”
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Post by Tony on May 28, 2007 7:59:39 GMT -5
OMG first strike is crazy i had no idea, i done a test yesterday.
Situation 1 (in hill city unexpanded)
3 Longbows all with tripple city and drill 1 - agiansnt 30 catapults. Catapults take the city!
Situation 2 (in hill city unexpanded)
1 longbow with 1 city defense and drill 4 - Longbow untouched (25 catapults). 0 HP taken off it.
It seems to me with first strike, if you are fighting units with considerablly less str, first strike fucking kicks ass. Its killing the unit even before combat takes place. But when you are facing units that have high str, for example knights, then tripple city works alot better. I thought protective was abit of a tool trait, maybe i was wrong.
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Post by cryptococcus on May 28, 2007 11:26:18 GMT -5
What am I missing here? Tony's word f**king is not censored.
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Post by Lestat on May 28, 2007 11:47:36 GMT -5
quote me and u will see deeper truth, strepto...
fucking
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Post by cryptococcus on May 28, 2007 12:50:35 GMT -5
quote me and u will see deeper truth, strepto... fuc king What the fuc king rofl How would anyone figure that nuts out?
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