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Post by lporiginalg on Jul 17, 2006 16:45:38 GMT -5
I don't care for your tone young man.
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Post by lporiginalg on Jan 20, 2006 20:47:44 GMT -5
I say make it private. I play ctons with noobs all the time and on average maybe half of them report. That's just not an acceptable state of affairs. When I joined ladder I never filed any non-report claims because I don't care about rank. Then I decided to start filing them after a series of people quitting half way through and not reporting. Now I am so overwhelmed I have gone back to doing nothing. I realise that essentialy what I'm asking for is to have the workload of filtering losers taken off my back and put even more so on the admins...but isn't that what they're here for?
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Post by lporiginalg on Jan 18, 2006 15:50:37 GMT -5
If you don't want to read this whole post then please take this one thing with you: Set your game to auto-save EVERY turn.
I recently played a 2v2v2v2 industrial game on inland_sea that has unfortunately left a very bad taste in my mouth.
My teamate lost one of his three starting cities to an early rifleman rush putting us at a ruff disadvantage. We fought on and he was able to kill his tormentors freshly planted city while i knocked out my neighbors capitol and expanded like mad. Knocking out his capitol pretty much put him out of the game and after that it was a constant struggle trying to help my teammate stay alive while slowly regaining the point and tech ground we had lost.
It got to certain point where my teamate had a machine gun planted outside his cap with a few infantry inside and 4 of my gunpowder upgraded calvary. His attacker was sending in small stacks of low promotion marines and infantry. I was attackign these units with my calvary and then pining them so my teamate could finish them off. Some of my calvary actualy survived, his small stacks were getting slaughtered due in some part to the random generator smiling on us.
Then just after all this the team our other side lost a player. Who killed him I still don't really know. What I do know is he left (by exiting to menu) and the game froze. We had to reload and unfortunately when we did we were 6 maybe 7 turns back. I had a really bad feeling about this.
On the second turn of the reload I noticed that I had forgot to send in my calvary to capture that worker the turn before like I had the first time, I also noticed that my calvary in my teamate's cap were sitting idle with no marines on the borders like there should've been. I immediately knew what was going to happen and made the comment that the game was tainted to which the only reply I got was 'i'll fix this' from the host. The next turn the battleship my opponent had around one my one coastal city came back to harass instead of continuing to explore like it had done the first time since he already knew from the time warp it was the only coastal city we had.
A couple turns later our attacked shows up with one large stack of marines heading for the souther city, a completely different, less defended target. I already knew they were going to do that because my calvary was all just sitting there. I mean you don't forget attacking and pinging and attacking and pinging again!!and when I saw the stack show up I made the comment 'nice change of strategy' to which I got complete denial anything was different.
A couple turns later my teamate was dead, but JUST BARELY so. I had three tanks down there next turn. He died because even tho his attacker first strategy was flawed, because his attacker was given the chance to change it.
The guy insisted he did nothing different and made me report, but that isn't really the point. The point is if you don't want this to happen to you change your settings now.
lp
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Post by lporiginalg on Jan 18, 2006 14:55:54 GMT -5
It is possible that with wild luck he was able to pop iron working before planting.
I've popped horse back riding on the second turn of an ancient game before.
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Post by lporiginalg on Jul 20, 2006 4:32:04 GMT -5
Apart from the map bug it seems prettyt elementary to me, I don't see what the big deal is.
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Post by lporiginalg on Jun 15, 2006 13:21:39 GMT -5
Here's another little bug/exploit i've found. If you select a naval unit and then hold done the right mouse button and move the cursor around in your enemies territory (the fog of war territory that you can see the map because you've been there but not currently visible since you hace no units in the immediate vicinity) it will turn into a red 'can't-move-here' circle if they have a naval unit in that tile. This way you can tell if a coastal city is protected by naval units or track down a runaway ship withouth having to move, even if you are several turns of movement away. I don't know if I explained that clear enough but there you go.
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Post by lporiginalg on Jun 2, 2006 20:30:26 GMT -5
I'm too lazy to read all this so I apologize if these have been posted already but 2 bugs have come to my attention recently that people should know about:
1. Visibility after Elimination (teamers)
In the CCC Future event today on hub map my teamate Elledge was elimiated early by a boat drop. After he died his cities ruins maintained their visibilty. I've seen this happen for a turn after the elim before but in this case it lasted for about 5-6 turns and I was able to watch the progress of the enemies transport when I never should've been able to.
2. Libarlism Race Bug
Recently in a ren cton a player discovered libarlism and was then eliminated, the next player to disconver libarlism recieved a free tech as well! This could make ren ctons really unplayable.
lp
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Post by lporiginalg on Jun 2, 2006 2:03:09 GMT -5
Where exactly does Gamespy fit in with all this? Are they a part of Take2? It might be a myth but the general concensus in the staging room is that they're to blame for the majority of connection problems.
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Post by lporiginalg on May 30, 2006 18:39:07 GMT -5
Don't let the door hit you in the ass on your way out DD ;D
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Post by lporiginalg on May 30, 2006 21:53:21 GMT -5
I agree this program has been a huge boon, great job.
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Post by lporiginalg on Dec 2, 2005 0:43:28 GMT -5
I think there DEFINATELY needs to be some kind of rule for this and I'll tell you why. Dying on turn 5 sucks, but how about dying on turn 1? Here's a story...
Started a 10 man cton the other day (yes we were ambitious) we launched the game and I'm sitting there waiting for it to start. Seems to take longer since patch, the game seems frozen at start while your waiting for everyone to join, timer is sitting there at 40 seconds, not moving. Of course with that many people the main question on my mind was 'is this game gonna happen?' Then the timer started moving. Sweet. I selected my scout and was about to move him when BAM 'You're settler has been destroyed by a wolf' the timer was at 37, 3 seconds had passed and I hadn't even moved a unit much less planted my city. Luckily the people aggreed not to make me report and I would've refused anyway because that was PURE bs so there should be some kind of policy for that I do say. I mean snap, my settler spawned on a wolf!
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Post by lporiginalg on Jul 5, 2006 13:49:59 GMT -5
Dam WU2 I feel your pain. Thanks for the top10 list tho that's pretty funny stuff. I think I know which player wrecked his keyboard with beer too lol.
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Post by lporiginalg on Dec 2, 2005 0:15:54 GMT -5
so checking lobby before continuing is mandatory policy now or more of a coertesy? Just want to be clear on that.
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