Post by lporiginalg on Jan 18, 2006 15:50:37 GMT -5
If you don't want to read this whole post then please take this one thing with you: Set your game to auto-save EVERY turn.
I recently played a 2v2v2v2 industrial game on inland_sea that has unfortunately left a very bad taste in my mouth.
My teamate lost one of his three starting cities to an early rifleman rush putting us at a ruff disadvantage. We fought on and he was able to kill his tormentors freshly planted city while i knocked out my neighbors capitol and expanded like mad. Knocking out his capitol pretty much put him out of the game and after that it was a constant struggle trying to help my teammate stay alive while slowly regaining the point and tech ground we had lost.
It got to certain point where my teamate had a machine gun planted outside his cap with a few infantry inside and 4 of my gunpowder upgraded calvary. His attacker was sending in small stacks of low promotion marines and infantry. I was attackign these units with my calvary and then pining them so my teamate could finish them off. Some of my calvary actualy survived, his small stacks were getting slaughtered due in some part to the random generator smiling on us.
Then just after all this the team our other side lost a player. Who killed him I still don't really know. What I do know is he left (by exiting to menu) and the game froze. We had to reload and unfortunately when we did we were 6 maybe 7 turns back. I had a really bad feeling about this.
On the second turn of the reload I noticed that I had forgot to send in my calvary to capture that worker the turn before like I had the first time, I also noticed that my calvary in my teamate's cap were sitting idle with no marines on the borders like there should've been. I immediately knew what was going to happen and made the comment that the game was tainted to which the only reply I got was 'i'll fix this' from the host. The next turn the battleship my opponent had around one my one coastal city came back to harass instead of continuing to explore like it had done the first time since he already knew from the time warp it was the only coastal city we had.
A couple turns later our attacked shows up with one large stack of marines heading for the souther city, a completely different, less defended target. I already knew they were going to do that because my calvary was all just sitting there. I mean you don't forget attacking and pinging and attacking and pinging again!!and when I saw the stack show up I made the comment 'nice change of strategy' to which I got complete denial anything was different.
A couple turns later my teamate was dead, but JUST BARELY so. I had three tanks down there next turn. He died because even tho his attacker first strategy was flawed, because his attacker was given the chance to change it.
The guy insisted he did nothing different and made me report, but that isn't really the point. The point is if you don't want this to happen to you change your settings now.
lp
I recently played a 2v2v2v2 industrial game on inland_sea that has unfortunately left a very bad taste in my mouth.
My teamate lost one of his three starting cities to an early rifleman rush putting us at a ruff disadvantage. We fought on and he was able to kill his tormentors freshly planted city while i knocked out my neighbors capitol and expanded like mad. Knocking out his capitol pretty much put him out of the game and after that it was a constant struggle trying to help my teammate stay alive while slowly regaining the point and tech ground we had lost.
It got to certain point where my teamate had a machine gun planted outside his cap with a few infantry inside and 4 of my gunpowder upgraded calvary. His attacker was sending in small stacks of low promotion marines and infantry. I was attackign these units with my calvary and then pining them so my teamate could finish them off. Some of my calvary actualy survived, his small stacks were getting slaughtered due in some part to the random generator smiling on us.
Then just after all this the team our other side lost a player. Who killed him I still don't really know. What I do know is he left (by exiting to menu) and the game froze. We had to reload and unfortunately when we did we were 6 maybe 7 turns back. I had a really bad feeling about this.
On the second turn of the reload I noticed that I had forgot to send in my calvary to capture that worker the turn before like I had the first time, I also noticed that my calvary in my teamate's cap were sitting idle with no marines on the borders like there should've been. I immediately knew what was going to happen and made the comment that the game was tainted to which the only reply I got was 'i'll fix this' from the host. The next turn the battleship my opponent had around one my one coastal city came back to harass instead of continuing to explore like it had done the first time since he already knew from the time warp it was the only coastal city we had.
A couple turns later our attacked shows up with one large stack of marines heading for the souther city, a completely different, less defended target. I already knew they were going to do that because my calvary was all just sitting there. I mean you don't forget attacking and pinging and attacking and pinging again!!and when I saw the stack show up I made the comment 'nice change of strategy' to which I got complete denial anything was different.
A couple turns later my teamate was dead, but JUST BARELY so. I had three tanks down there next turn. He died because even tho his attacker first strategy was flawed, because his attacker was given the chance to change it.
The guy insisted he did nothing different and made me report, but that isn't really the point. The point is if you don't want this to happen to you change your settings now.
lp