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Post by tommynt on Nov 6, 2005 5:11:14 GMT -5
lamo - go for spears - ah ya but only res in my cap is some rice - and my 2nd city which could proly have iron or bronze d allredy boarder another enemy
these problems are not that bad on bigger maps - standard most tiny to go for imo - if oyur cap suckz u can build a 2nd city and hope its better
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Post by friedrichpsitalon on Nov 6, 2005 12:11:21 GMT -5
Well, the settlers DO have two movement now, and a turn or two of wandering isn't likely to get you killed.
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Post by Lastride on Nov 6, 2005 17:32:30 GMT -5
Condescending...thy name is Fried ;D
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Post by zzZhenon on Nov 6, 2005 17:39:17 GMT -5
Shhhh before he censors you. He's sorry Mr Fried sir, we don't want no trouble here, no sir.
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Post by Canucksoldier on Nov 6, 2005 20:50:13 GMT -5
Condescending...thy name is Fried ;D Taking pot shots in the forum is usually a right reserved for Civ4players members CS
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Post by Lastride on Nov 6, 2005 23:54:53 GMT -5
Ouch...a right hook by CS
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Post by friedrichpsitalon on Nov 7, 2005 7:36:42 GMT -5
I only condescend those making dire pronouncements about a game that took over two years to make that players think they've perfectly, completely analyzed in a week and change.
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Post by conmcb25 on Nov 7, 2005 12:53:31 GMT -5
I don't agree.
After playing quite a bit since the last week of October, my impression is that this game is much deeper to understand and strategize in.
Its CIV but its different.
And I for one am enjoying it more than CIV 3 right now.
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Post by anittas on Nov 8, 2005 19:49:50 GMT -5
I bought the game yesterday and played it for 3 hours. I, too, am a bit dissapointed.
The game looks like a bloody cartoon, much like Settlers. The music totally sucks. You usually hear that kind of music when you're defeated.
Are there any campaigns? I didn't look around too closely, but I only saw a few scenarios.
Units can be upgrated and gain experience. That's nice. Most role-playing games have done this, but I noticed that in most cases, it's always easier to attack than to defend. They need to work on the balance.
I still haven't figured out how to contact the AI players. They contact me. I clicked like a madman and I went to the foreign advisor, but nothing happened.
And when you order a unit to move or attack, you don't first get a confirmation on how long it will take to make that move before doing it. It just executes the order, and then it shows you how many turns, if any, it takes to reach their destination. It feels that we've lost control of many good things that existed in the previous Civ games.
And if they don't have campaign scenarios, like you have in Age of Empires, then it sucks.
These dudes had 4 games on their hand to make it good - really good. They keep failing.
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Post by sparta on Nov 8, 2005 20:19:51 GMT -5
I bought the game yesterday and played it for 3 hours. I, too, am a bit dissapointed. The game looks like a bloody cartoon, much like Settlers. The music totally sucks. You usually hear that kind of music when you're defeated. Are there any campaigns? I didn't look around too closely, but I only saw a few scenarios. Units can be upgrated and gain experience. That's nice. Most role-playing games have done this, but I noticed that in most cases, it's always easier to attack than to defend. They need to work on the balance. I still haven't figured out how to contact the AI players. They contact me. I clicked like a madman and I went to the foreign advisor, but nothing happened. And when you order a unit to move or attack, you don't first get a confirmation on how long it will take to make that move before doing it. It just executes the order, and then it shows you how many turns, if any, it takes to reach their destination. It feels that we've lost control of many good things that existed in the previous Civ games. And if they don't have campaign scenarios, like you have in Age of Empires, then it sucks. These dudes had 4 games on their hand to make it good - really good. They keep failing. Yeah I went to Mcdonalds the other day, it sucks. I ate some french fries, and since they weren't like Burger King, they sucked. Oh and the bathrooms were awful since they didn't suit my taste, so they sucked. And the parking lot sucked. Oh, and since they didn't have any burritos like Taco Bell, they sucked. Come on dude. That's the FIRST time I've heard this. Even the others who said this game wasn't very good liked the music...
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Post by sparta on Nov 8, 2005 20:21:38 GMT -5
gotta love this one also... You must be dumber than a bag of rocks, why in the world would you keep playing those games if they sucked???
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Post by Don K Hotay on Nov 8, 2005 20:59:23 GMT -5
... I still haven't figured out how to contact the AI players. They contact me. I clicked like a madman and I went to the foreign advisor, but nothing happened. go to f4 screen and right click on AI civ that you want to contact...just remember that early in the game you can't trade anything. You need to research certain techs to trade things and that includes trading technology (alphabet allows it) Not sure if there is another way...would be nice if the option to contact was available when you right click an opposing unit. Whether you point and click or hit 'g', you should be given the number of turns it will take to get somewhere...if you are not seeing it, you might need to go into options. Campaigns are garbage. Multiplayer is where it's at. Hopefully it's fixed soon so that EVERYONE can enjoy the game.
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Post by anittas on Nov 8, 2005 23:48:47 GMT -5
Sparta says:
And your sarcasm sucks, too. Who the hell likes the music? Good music can be found in the "Age of Empires" games and in the "Total War" games. The Civ music sucks. Period. The graphics are emberassing. They are two years behind, plus that they made it look like a cartoon. Take a look at AoE III if you want to see good graphics. Much of their new stuff can be found in games like Europa Universalis, which also sucked, and in role-playing games.
Thanks for the tips, Don, but I like campaigns. Many people like campaigns, which is why so many games offer them. They're a good way to make you familiar with the game.
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Post by sparta on Nov 9, 2005 0:05:02 GMT -5
Sparta says: And your sarcasm sucks, too. Who the hell likes the music? Good music can be found in the "Age of Empires" games and in the "Total War" games. The Civ music sucks. Period. The graphics are emberassing. They are two years behind, plus that they made it look like a cartoon. Take a look at AoE III if you want to see good graphics. Much of their new stuff can be found in games like Europa Universalis, which also sucked, and in role-playing games. Thanks for the tips, Don, but I like campaigns. Many people like campaigns, which is why so many games offer them. They're a good way to make you familiar with the game. Uh-huh, you think what you want buddy. Have fun playing Age of Empires
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Post by yilar on Nov 9, 2005 0:17:28 GMT -5
it's always easier to attack than to defend. wtf? It's EXTREMELY easy to defend in this game, it's even worse than civ3...
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Post by cantabrian on Nov 9, 2005 1:11:55 GMT -5
We'll to be honest when i first played i was not that impressed, after all i had heard it was not what i imagined, i thought it was very slow i just sat there clicking end turn all the time which isnt much fun. But i gave it a chance and have played a few games now and am really enjoying it, so much more depth and strategy than c3c, plus as i have done a few more wars on harder levels im pretty impressed by the ai. I also like the graphics they are much better in 3d and now have no problem distinguishing between things. Oh and i think the music is excellant for it. Don't give up so easily people, your all just to used to c3c its a game that definetly grows on you... At least give it more than 3 hours before trashing it Shame about the lobby crashes or id be ready for a ladder game...fix it quickly firaxis!!! very dissapointed in that. Anyway id better get back to my game as me and my mate ghandi are having a hard time against all those buddist haters out there ;D ;D ;D
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Cruise
Settler
Dutchy
Posts: 45
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Post by Cruise on Nov 9, 2005 1:33:38 GMT -5
Civ4 isn't a c3c patch. You can't fully scope the depth of the game within 3 hours. With every game i play i learn something new and i've been playing it a lot. If you don't like it, then that's too bad. A lot of people apparantly do like it because the lobby is very crowded!
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Post by Sidhe on Nov 9, 2005 4:56:42 GMT -5
Been playing it for a week now and here's my take on it. MP lobby awful, game bugs annoying but not terminal. In all honesty mistakes have been made with the mp, let's hope they're put right soon.
Graphics, after sound by far in a way the least important aspect of any strategy game, but they're nice enough, personally I'm glad they took a short cut and used the pirates engine, probably left them more time to work on the important stuff. Some say cartoony, I disagree, pretty yes, but more like manga cartoony than daffy duck.
Sound, quite nice, although the main menu music sounds like something from the lion king, I think the later music is really quite good. Especially the Renaissance stuff.
I've seen a bit of talk about the early game being dull and I have to agree to a point their isn't a lot to do. But it's a game that comes to the boil gradually, and if your patient and willing to invest the time you'll get a great deal out of it.
If your looking for "do A to B to get C proceed to F via the usual" type of strategy game aka AOE and to some extent c3c I'd stay well clear. The bastards have gone and done something that'll piss off alot of people no doubt: They've gone and made it into a strategy game, no longer is there a set path to victory, gone to some extent are the cheesy buildfest or jag rushes strategies. If you want to be successful early you need either a deal of luck, or a game plan a little more involved than probably most people are used to. Shock horror, you have to think and adapt much more quickly than the point and click crowd are probably used to. the flexibility civics give you is a nice touch, you can go from a warmonger to a peaceful builder in a click of a button and a few turns of anarchy for the non spiritual types. I'd advise you to spend the time to work them out, you'll be surprised just how much they can do for your civ.
Another nicely implemented feature are the traits, none of which are useless. In combination with civics and a shed load of buildings you can carefully manipulate your civ to success, what you build and when is much more important than it used to be. Resources, a shed load of new ones but this tends to mean you get at least one early resource to work with. Unfortunately if you don't have any your gonna be in trouble. But with some nifty map combinations and probably a few mods in the pipeline you should be able to find a more balanced game than c3c was.
Great leaders which come in five flavours religious,merchant.artist,engineer and scientist are a nice little bonus. By building certain buildings and implementing specialists in your cities you can carefully time your golden ages or tech advances or give a special one time boost to culture which you can use to defend border cities, and maybe even swing an enemy city over to you. and great merchants can establish lucrative trade routes. Great wonders also increase the chance of certain Leaders.
Religion is also a nice touch, giving an opium for the masses effect and an ability to spy on your competitors, means that it's now easy to plan ahead, and see what your dealing with. In MP it may be a little less useful but it's still a potent tool with temples and monasteries etc giving you a bit more than just a spiritual high.
The controls although seemingly cumbersome at first, actually make it quicker to play once your used to them. e.g ALT and click right click on a square to move a stack instead of click on unit press J then the square you wish to go to. Get used to this and turns can really fly.
OK I'm not going to totally review the game for now, after all this is very much a first impression. Suffice to say in a nutshell if your the thoughtful type of gamer who likes a challenging and flexible game that is different every time and for which there are no sure fire ways to success, then CIV is for you; If your the sort of player that wants instant gratification and a "get the resources build and kill" type environment there are plenty of games out there for you, just not CIV.
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Post by whiplash on Nov 9, 2005 7:02:18 GMT -5
In reply to annitas you can also enter diplo with another civ by clicking on their name in the lower right of the main screen. One action rather than the 2 needed with F4
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Post by anittas on Nov 9, 2005 8:13:41 GMT -5
I will play this game. No doubt about it. I love TB-games, and since this is the only decent one out there, I'm left with no choice.
I know about contacting those civs by going to the foreign minister or by clicking on their right name, but I'm talking about civs that aren't listed there, yet, which I can see on my map. For example, I started the scenario in 1000 AD and picked Russia, because they've been our enemy for 300 years. Well, I couldn't contact Byzantine, nor could I contact the Vikings, even though I could see their units on my border.
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