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Post by Avogadro on Nov 2, 2005 11:22:36 GMT -5
The game doesn't really start that slowly, you just need the right combo of improvements/technology to get an army up and running in no time. As for the unit recognition..I admit it cause me some trouble also. Maybe I am old ;D but I find the units also hard to spot. I have to zoom out to much to cover my civ and when I do I can no longer see the units. I would love to see a color blind option to help. Maybe is the units could be encircled or something. To those who find it slow give it time to get used to what types of units to combine in stack attacks etc etc. You will find that for those who "know" the game a little more...kills are not a problem
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Post by Lestat on Nov 2, 2005 13:16:15 GMT -5
Every game is better and better for me. Plz be patient, play and learn more and more then put your oppinion about game. Army stack-yes it is possible if u choose not buillder way. And Im thinking CIV have same concept as CIV1-CIV3 only more complex (religion, great people...) It is same game for me.
PS In start I was thinking c3c is better but after cca 10 MP games and 5 SP Im thinking CIV rule.
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Post by SirPartyMan on Nov 2, 2005 14:17:02 GMT -5
The "game starts slow" issue I think is related to the lack of a worker at start time. I think this was a mistake. Yes it can take 20 turns or more to get your 2nd city if you build a worker first. I would like to see it added as an option. Or perhaps some modders will take care of this.
I tried a Future Start last night - awesome - there you start with like 3 settlers 3 workers and 3 mech infantry - now that's a kickass start.
By the way, a little birdie told me to expect a patch next week which will solve the lobby crash bug I'm told among others.
The vendor is committed to fixing the problems and you might have noticed there's a feature in the game under ADVANCED menu to upgrade to latest "patch" level.
Best, SPM
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Post by skidbladnir on Nov 2, 2005 14:40:29 GMT -5
avo, if you have that combo turn 20, i'd be very interesting in having your version of the game Maybe playing era starts is a solution indeed, I havent tried classical start yet (if you start with only a settler+warrior in it too, not much difference) that must indeed play a big role in the impression of slow start on a side note, about the start : the free warrior right on start combined with the size of small maps and the funny distance between caps is a problem (i find myself almost every game on small map 3 to 4 tiles away from 1 to 3 neighbours :s) quickly on future start (it will prolly be the subject of many other threads anyway) : i think it can be turned into a great mod, tho there are some major flaws about it in the current version : starting with 3 inf mechs enables too-early rushes, basically who finds the other one first wins by pillaging, way more deadly than in c3c days. Maybe replacing mechs by 1 move unit or no units at all would be better. The very big amount of culture/gl points is also problematic. The lack of different styles of units (less than in wtib's 1.22 if im correct) Eventually, the fact that you start with almost fully equiped towns somehow makes the game less interesting, and just a warfare thing, like the Pacific WW2 scn was in c3c (btw id be interested in knowing who was directly involved in that mod's creation)
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Post by Death to ALL on Nov 2, 2005 17:30:01 GMT -5
withthe amount of modding power we have with this game, I don't think that any of the problems in this thread can't be fixed in some way. Just need to brush up on my XML and learn Python now.
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Taranis
Settler
Proud soldier of LoD
Posts: 15
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Post by Taranis on Nov 2, 2005 18:22:42 GMT -5
game is fine to me, and sparta, goddess has a right to her own opinion.
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Post by sparta on Nov 2, 2005 18:33:33 GMT -5
I never said she didn't.
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evil
Settler
Posts: 23
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Post by evil on Nov 2, 2005 20:45:02 GMT -5
the way units stack is a little awkward, i stack a bunch of units move em out and next turn i have to click on em again to stack them and if i have many units,.. scroll to the right and click em
also units just dont respond very well have to click F a few times before they fortify
and i dunno about you, but id rather see the minimap on the left hand corner like civ3(i know its a new game... and not civ3) but after 2 years of playing civ3 .i have a habit of looking in the left hand corner
the whole game just seems a little rough around the edges
tried a few mp games wasent to bad, starting to get the hang of things
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Post by sparta on Nov 2, 2005 20:50:08 GMT -5
and i dunno about you, but id rather see the minimap on the left hand corner like civ3(i know its a new game... and not civ3) but after 2 years of playing civ3 .i have a habit of looking in the left hand corner Well I guess you better get a new habit As for the 'rough around the edges' thing, yeah, it is. I think it'll get better in a month when the morons with the pirated copies stop F'ing things up and their is a new patch.
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Post by whiplash on Nov 2, 2005 22:36:25 GMT -5
the way units stack is a little awkward, i stack a bunch of units move em out and next turn i have to click on em again to stack them and if i have many units,.. scroll to the right and click em also units just dont respond very well have to click F a few times before they fortify and i dunno about you, but id rather see the minimap on the left hand corner like civ3(i know its a new game... and not civ3) but after 2 years of playing civ3 .i have a habit of looking in the left hand corner the whole game just seems a little rough around the edges tried a few mp games wasent to bad, starting to get the hang of things Regardless of where it is on the screen, do you think the mini-map is of any use anyway?
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evil
Settler
Posts: 23
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Post by evil on Nov 3, 2005 0:12:22 GMT -5
dont blame the people downloading the copys , they have nothing to do with how fast the developers create a patch. go blame the developers for being lazy but anyway i never said i wasent going to buy it, civ isnt released in europe yet so i downloaded it to test it to get a feel for it kinda like a demo except i have no restrictions ....to see if i like it , before i go buy it, wouldnt want to waste 30pounds for it to be collecting dust on my shelve. if i decide i will play this game regularly ill buy it, if not it will get deleted and true whip the minimap dosent show half as much as c3c map did. but still quite usefull to locate where threats are
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Post by Avogadro on Nov 3, 2005 1:31:33 GMT -5
go blame the developers for being lazy
Ive seen those peeps put in 60 hour weeks to get game in on time and now 80 hour weeks to get patches right. Lazy...no sir I don't think so. Alot of the new technologies in graphics, pythons, hotjoinings etc etc...these things are new and will get better. But I can vouch they are certainly not lazy
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evil
Settler
Posts: 23
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Post by evil on Nov 3, 2005 2:54:02 GMT -5
lazy or not, having a pirate version of civ dosent influence when these patches will come out....and thats the point i was making ..unless of course every single person downloads it and no copys of civ are sold but thats a whole different matter
and i dont really think they are lazy , to get the game ready and released in the time they did was quite impressive.
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Midgard
Worker
Captain of LoD
Posts: 103
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Post by Midgard on Nov 3, 2005 3:00:36 GMT -5
Let me be the first to say, I was very anti Civ4 from all the rumors and garbage I heard in the Civ3 Lobby, yes it has a very common crash to desktop problem and sometimes I still dont connect to host after waiting 20 mins when it says Connected to host, but both these problems was solved by Direct IPing. And after my first couple MP games and a short SP game, This game is fricken fantastic, it definately was no waste of $50, the music is motivating, the graphics are fantastic, and the overall gameplay is exceptionally awesome.
I am glad I choose not to buy Civilization 3 COmplete instead of Civilization 4 today.
- The Former Midgard -
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Post by Sidhe on Nov 3, 2005 5:16:53 GMT -5
If you stagger release dates across the world, you have to accept that there will be a flood of pirate downloading. I'm not sure any more whether there is any legitimate reason to do this either financially or otherwise. Movie releases are simillar, I've always suspected this dubious practice would bite them in the arse, not sure if delaying a game though would hurt that much? Thankfully I have been playing c3c MP for a while so I have plenty of patience
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Post by sparta on Nov 3, 2005 10:34:54 GMT -5
Let me be the first to say, I was very anti Civ4 from all the rumors and garbage I heard in the Civ3 Lobby, yes it has a very common crash to desktop problem and sometimes I still dont connect to host after waiting 20 mins when it says Connected to host, but both these problems was solved by Direct IPing. And after my first couple MP games and a short SP game, This game is fricken fantastic, it definately was no waste of $50, the music is motivating, the graphics are fantastic, and the overall gameplay is exceptionally awesome. I am glad I choose not to buy Civilization 3 COmplete instead of Civilization 4 today. - The Former Midgard - See, thats what I like. Somebody who actually gives the game a try, and doesn't listen to everybody else bagging on it. -Hope to play you some time Serp
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Post by Canucksoldier on Nov 3, 2005 10:36:03 GMT -5
the way units stack is a little awkward, i stack a bunch of units move em out and next turn i have to click on em again to stack them and if i have many units,.. scroll to the right and click em also units just dont respond very well have to click F a few times before they fortify and i dunno about you, but id rather see the minimap on the left hand corner like civ3(i know its a new game... and not civ3) but after 2 years of playing civ3 .i have a habit of looking in the left hand corner the whole game just seems a little rough around the edges tried a few mp games wasent to bad, starting to get the hang of things In the game options there's a check box for stack combat, I'm not sure what your issue with creating and moving a stack is, I've never had a problem with double clicking on a group of units and having them move as a stack. CS
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Post by TheGoddess on Nov 3, 2005 11:02:32 GMT -5
I saw someone mention something about a classical start. What does that do? Does it get rid of the 3D graphics or something? And where is it found, I looked but didnt see it anywhere.
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Post by zzZhenon on Nov 3, 2005 11:26:02 GMT -5
No the Classical Start is an era start, kind of like an Industrial start or a Future start, except that it sort or splits the ancient era in two -- I think you get 1 worker and a few more techs, don't remember exactly.
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Post by tommynt on Nov 3, 2005 11:41:19 GMT -5
OK, the 40 € were not wasted at all, but deny it or not - civ4 is a step back from civ3.
the main difference is the amunt of cities u can build - in most mp game u ll have 1-3 cities - in a real vanilla match i needed at least 15 to outpoint my opponent, can some1 tell my why 3 cities is betetr then 15?
also these small maps makes starting lands just too imortant - what do u wana do if u have 3 opp units in your land by turn 20 sitting on your best spots just because the other player got some resource which enables him to have double your production?
also there s no way to win vs a enemy who got resources if u dont have - in civ 3 u could just allways build a archer which was a decent unit - but now?
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