|
Post by penny on Jun 9, 2007 8:32:14 GMT -5
The problem with England in industrial is that now all players are almost immediately forced to also pick England also. If you get boated in the beginning of the game with 2 players starting RedCoats and you have regular rifles you are either dead or severely choked or hampered. Meanwhile the guys who boated you don't face any penalties, except that they had to build a galleon for 1 turn. Well, CSA won the Industrial event of the NC with no england, nor Russian Civ. (I have been subbing for like...3 turns so I know it ) So that may proove you wrong (I understand it wasn't a boating map, but still) Spi Civ are very Important starting from Indus, Also, the most overpowered Civ, IMO, starting with Reny, are Indians. Un-banning German in Modern I.E, will raise the question : "Damn, do we pick 2 germans or 2 Indians ?" ATM it's just : "What do we put next to the 2 Indians so the the 3rd won't be too bad... Other example : Un-banning in Indus : Possible civ : - 3 english civ - 3 russian civ - 2 indians - Usual Spi civ, that is, Ramses, Aztec, Brennus, whoever I'm not thinking about. Once again, ATM, all events strating from Renaissance, it's just : "Which Spi civ do we add to Indians ?"
|
|
|
Post by TheClash on Jun 11, 2007 3:32:18 GMT -5
# 8 got medium timer which is to slow for an OCC. Last CCC it was "fast" also i would prefer blazing for an OCC. 120 turns for "space victory on" is extremly difficult (not aware that a player was successful in 120 turns) . If you realy want space as a victory condition make 130 turns. well, and if possible no diplomatic victory. I dont want to see the posts if that will realy happen
|
|
|
Post by lordelgis on Jun 11, 2007 9:17:18 GMT -5
I have an issue with the length of the Cton event. 100 turns is too short. You may as well hand the game over to the expansive civs. About 95% of ctons played on the ladder are 120 turns or more. We tried the 100 turn cton in the NC and in every game an expansive civ won without much competition.
I also agree with axius on the timer issue in OCC events,and if you want a shot at space race in UQC then go with 130 turns.
Iwould also say nix the diplomatic victory. It is a cheap way to win and yes the forums would probably explode if it happens.
|
|
|
Post by stilgar on Jun 11, 2007 16:45:50 GMT -5
Please Put the timer on fast for the Event 6 Indus , normal is very very very slow
|
|
|
Post by holocanthe on Jun 12, 2007 13:43:13 GMT -5
Event 13, it is no city elim ??
|
|
|
Post by holocanthe on Jun 12, 2007 15:50:42 GMT -5
We have try event 13 UQC. Toroidal it isn't a good idea
|
|
|
Post by Death to ALL on Jun 12, 2007 19:17:38 GMT -5
Event 13 is supposed to be an exact copy of the UQC event that was used in the last NC. I did not see any comments on Toroidal being bad from the players that played it, so we will keep it the same way for the CCC and see how it goes. The city elim is 2, and I'll add that in a bit.
|
|
[KC]Bopper
Worker
The Knight Who Says 'Giddy-Up!'
Posts: 136
|
Post by [KC]Bopper on Jun 12, 2007 22:33:25 GMT -5
Please emphasize that with the mod games, people have extracted them to the correct directory. There's nothing more frustrating than trying to help with installing mods while the clock is ticking...
|
|
|
Post by toratoratora on Jun 13, 2007 4:53:18 GMT -5
Please emphasize that with the mod games, people have extracted them to the correct directory. There's nothing more frustrating than trying to help with installing mods while the clock is ticking... If they aint tested the MODS first before the Events start time dont worry they will be Disqualified from the Events
|
|
|
Post by coeurgrenat on Jun 14, 2007 2:53:35 GMT -5
Please Put the timer on fast for the Event 6 Indus , normal is very very very slow Agree with that
|
|
|
Post by toratoratora on Jun 15, 2007 10:24:17 GMT -5
Event 6 Grudge start time sucks always as done can this be moved perhaps to say 7am EDT?
|
|
|
Post by zzZhenon on Jun 15, 2007 19:32:56 GMT -5
I have an issue with the length of the Cton event. 100 turns is too short. i agree... it doesnt really matter how long the 1st game lasts b/c it's only 1 player per clan and it's over 2 days. make it 130t
|
|
|
Post by holocanthe on Jun 16, 2007 7:32:06 GMT -5
TBG 4 vs 4, is it with or without hut ?
|
|
|
Post by MookieNJ on Jun 16, 2007 15:40:53 GMT -5
I would love to see no huts in the Ancient 4v4 this time around, they can be unbalancing as they are totally random.
|
|
|
Post by toratoratora on Jun 17, 2007 3:31:52 GMT -5
I would love to see no huts in the Ancient 4v4 this time around, they can be unbalancing as they are totally random. I think Huts should be banned from all Ladder games
|
|
|
Post by Canucksoldier on Jun 17, 2007 13:34:01 GMT -5
I will take a look at the comments now that I'm back, and make appropriate changes.
CS
|
|
|
Post by holocanthe on Jun 18, 2007 5:12:35 GMT -5
I would love to see no huts in the Ancient 4v4 this time around, they can be unbalancing as they are totally random. Agree
|
|
redphoenix
Warrior
CCCAC Representative
Posts: 253
|
Post by redphoenix on Jun 18, 2007 7:42:24 GMT -5
I would love to see no huts in the Ancient 4v4 this time around, they can be unbalancing as they are totally random. Agree I don't agree. Huts are part of the game, if you can't cope with the random elements go play chess. I'd prefer more of them, not less. I'd like to see random start location applied to 4v4 ancient, it's definately the best way to play a competitive game. Plus make it medium/high sealevel, to add variety and diversity to tactics applied, and attack paths available, and defense opportunities.
|
|
|
Post by penny on Jun 18, 2007 13:39:09 GMT -5
I'd like to suggest some things for the Ironman, as I discussed it with few other Ironman players : - I have yet to see anyone happy with the Toroidal setting, I suggest we go back to Flat land. - Toroidal have been added so that we have more possibility to attack ? Well let's bring this Ironman event on a more appropriate map such as WHEEL or HUB. Wheel is more strategic IMO, there is something to win in the middle of the map, also, having several different seas, require several coastal cities, so more strategies. Ring has the problem that you can be "stuck" between your neighbours, there is only 4 tiles to defend (prior to Astronomy) - Finally, here is probably the answer to problems we usually encounter with nuts land. www.civfr.com/forums/index.php?act=Attach&type=post&id=349886It's a Green_Ring, Green_Wheel, Green_Hub set of map, made by PAF's captain Juni, which set way fewer Desert than usual, replacing it by grassland. also after a few testing and a lot of reloading, it appears that the balance for late ressources IS STILL GOOD. The map is made so that you get around 1 desert tile on your land, but this desert is usually hidding oil. Coal, Uranium, etc. also are well balanced. I really believe a : Green Wheel (Hub), Flat map; would be great, anyone having a chance in that game.
|
|
|
Post by zzZhenon on Jun 18, 2007 21:27:02 GMT -5
Luckily BtS should be out for next CCC, I doubt we'll have map issues after that.... tough it out a little longer....
|
|