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Post by knupp on Jun 6, 2007 14:36:24 GMT -5
Thanks for the classical changes. I agree for a 3v3 on balanced the sea level should be medium instead of low, but other than that the lineup looks really good.
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Post by zzZhenon on Jun 6, 2007 16:35:48 GMT -5
medi = inland (though i like medi on tbg and balanced also, i'm just tired of those types of games that are always played)
clas = balanced
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Post by Matlowe on Jun 6, 2007 23:46:36 GMT -5
agree with medi oninland sea map
Medi is always played on tbg/balanced in ladder games and inland sea is a nice change for when CCC comes around. Although Modern on TBG sux as no sea fights i guess cant change that? i think majority of people didnt like it as there is only 1 strat involved in it. CCC should have games that involve more than 1 strat. maybe even balanced or fractal even though fractal can be unfair at times it is still a map that should be used instead of the four main maps. (tbg, inland, balanced, ring) also fractal can be fun at times.
Maybe the classical can be played on lakes map? balanced can be unfair too and lakes is a good map for this.
Mat
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ot4e
Settler
Posts: 98
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Post by ot4e on Jun 7, 2007 2:40:51 GMT -5
I think water map for indu and future is enouph. Land only fights are nice too. I like modern tbg very much.
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Post by Matlowe on Jun 7, 2007 8:12:11 GMT -5
I think water map for indu and future is enouph. Land only fights are nice too. I like modern tbg very much. Scared of getting owned by the french if there was water?
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Post by MookieNJ on Jun 7, 2007 10:15:00 GMT -5
It was put to a vote before the last CCC and TBG won, so the majority was happy with the settings . Saying that there is only one strategy isn't quite accurate, the RUS guys came up with a very devastating tactic and I'm sure as time goes on many others will come up with new ideas.
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Post by knupp on Jun 7, 2007 14:38:53 GMT -5
Lakes is a very bad map for all MP games. It tends to place you right next to an opponent. On classical that means if they have horse or metal and start 6 tiles from you...
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Post by charliebrownparker on Jun 7, 2007 16:38:25 GMT -5
I'm sure as time goes on many others will come up with new ideas. Tactics like build fifty explorers ? Really exciting
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Post by metallian on Jun 7, 2007 17:16:19 GMT -5
agree with medi oninland sea map Medi is always played on tbg/balanced in ladder games and inland sea is a nice change for when CCC comes around. Although Modern on TBG sux as no sea fights i guess cant change that? i think majority of people didnt like it as there is only 1 strat involved in it. CCC should have games that involve more than 1 strat. maybe even balanced or fractal even though fractal can be unfair at times it is still a map that should be used instead of the four main maps. (tbg, inland, balanced, ring) also fractal can be fun at times. Maybe the classical can be played on lakes map? balanced can be unfair too and lakes is a good map for this. Mat Regular Ladder games are also played on blazing, which in part is why there is so many mediocre civ players now. Most new ladder players play only blazing which doesn't allow players to actually use their brain and develop an optimal strategy. Seems like all ladder players want to do these days is try to play as many games as possible in a 24 hour span. About balanced I actually think this is a great setting for classical, everyone is guaranteed resources at least 7 tiles from their starting locations. However, balanced sometimes gives one team more land than the other but that team will recognize that they will need to get a kill to win. The only problem with balanced is that there some civs that can be overpowering like Zulu, Egypt, and Persia if they get the correct resources. Switching to lakes is not going fix this problem only make it worse
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Post by MookieNJ on Jun 8, 2007 1:00:49 GMT -5
Would it be possible to change the universal picking rules from the alternating 1-2-1-2 to the "Rokkit method" of turning on Anonymous, have all players pick civs and click in, then turn off Anonymous once all players have checked in? We were using this during the Nation's Cup and it made things much more interesting.
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vox
Settler
Posts: 15
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Post by vox on Jun 8, 2007 12:41:36 GMT -5
I would like to suggest to ban Zulu civ in Anc and Cla (and may be even Medi) events. Zulu have very nice traits and overpowered UU. So if you play anc you have to choose Zulu automatically. It limits you in the way choosing strategy. Finally, i think Zulu is much more overpowered in Anc then Russinas in Reni or English in Indu.
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Post by knupp on Jun 8, 2007 14:52:59 GMT -5
Russians are banned in Reni because their UU has no counter except for rifles, and rifles take much longer to get to than Cavalry.
England is banned in Industrial because you start with 3 rifles, or three redcoats if you are England, and can kill any other rifles. It's only counter is grens, which don't have all that great odds on it.
Impis do have a counter: Axes and later catapults..so I don't think they should be banned.
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moineau
Warrior
Administrator
Posts: 330
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Post by moineau on Jun 8, 2007 15:20:28 GMT -5
ban zouloux, ban england of indus, ban russia of ren etc... guys you are killing the game with your ban. I cant understand any ban when the 2 teams can have SAME civ!!!! I am for 0 ban because i dont think theses civ are overpowered and even if they was what's the problem when the 2 team can take them? ?? In indus england uu not so strong, a good cav can kill what you want, and a gren can kill easy a red coat. In renaissance a team who take the 3 russia will die before cav, easy. You are closing lot of tactic banning all these civ.
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Post by knupp on Jun 8, 2007 16:03:58 GMT -5
The problem with England in industrial is that now all players are almost immediately forced to also pick England also. If you get boated in the beginning of the game with 2 players starting RedCoats and you have regular rifles you are either dead or severely choked or hampered. Meanwhile the guys who boated you don't face any penalties, except that they had to build a galleon for 1 turn.
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axius
Warrior
CCCAC Representative
Posts: 220
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Post by axius on Jun 8, 2007 16:31:28 GMT -5
I know I haven't posted the draft schedule as of yet, but I also don't plan on making major changes. I would like some feedback on if we should change the UQC event(the 2v2 UQC in the NC did seem to be popular after the fact) or just keep it in the OCC. The Friday future will likely not change with the bugs in the FRM at this point. And ofcourse any thoughts about using different maps and setting are welcome. This is your chance to have your voice. CS OCC teamer was ok, why replace it? If you are looking for something to axe for the sake of more mods - I suggest random/random, which is way too random and has little to do with skill anyway.
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axius
Warrior
CCCAC Representative
Posts: 220
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Post by axius on Jun 8, 2007 16:37:27 GMT -5
I'm sure as time goes on many others will come up with new ideas. Tactics like build fifty explorers ? Really existing Can we ban explorers from modern/future please? They are nothing but an exploit.
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Post by Canucksoldier on Jun 8, 2007 17:04:18 GMT -5
I know I haven't posted the draft schedule as of yet, but I also don't plan on making major changes. I would like some feedback on if we should change the UQC event(the 2v2 UQC in the NC did seem to be popular after the fact) or just keep it in the OCC. The Friday future will likely not change with the bugs in the FRM at this point. And ofcourse any thoughts about using different maps and setting are welcome. This is your chance to have your voice. CS OCC teamer was ok, why replace it? If you are looking for something to axe for the sake of more mods - I suggest random/random, which is way too random and has little to do with skill anyway. It's not for the sake of more mods, the Sunday scenario event wasn't suppose to be a specific match every CCC. If the 2v2 OCC is very popular we can look at adding it as it's own standalone event, but it's my intention to rotate scenario/mods in the Sunday scenario slot, each CCC. CS
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Post by MookieNJ on Jun 8, 2007 19:06:46 GMT -5
OCC teamer was ok, why replace it? If you are looking for something to axe for the sake of more mods - I suggest random/random, which is way too random and has little to do with skill anyway. It's funny that even though a lot of people say that the Random/Random has little to do with skill, the same 3 or 4 clans always do well in it. I guess they just have the best luck every CCC?
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Post by eiffel on Jun 9, 2007 5:01:50 GMT -5
Tactics like build fifty explorers ? Really existing Can we ban explorers from modern/future please? They are nothing but an exploit. I agree with this statement...
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moineau
Warrior
Administrator
Posts: 330
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Post by moineau on Jun 9, 2007 6:12:17 GMT -5
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