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Post by Canucksoldier on Jun 4, 2007 23:33:41 GMT -5
I know I haven't posted the draft schedule as of yet, but I also don't plan on making major changes. I would like some feedback on if we should change the UQC event(the 2v2 UQC in the NC did seem to be popular after the fact) or just keep it in the OCC. The Friday future will likely not change with the bugs in the FRM at this point. And ofcourse any thoughts about using different maps and setting are welcome. This is your chance to have your voice.
CS
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Post by MookieNJ on Jun 5, 2007 1:11:51 GMT -5
My overall suggestion is -- if it's not broke, don't fix it. Nearly every event in the CCC is set up very well and they don't seem to be stale yet in my opinion. Here are a few small changes I would suggest: * Change the Industrial map from Ring to HB Ring. This will balance Coal, Oil, and Uranium which is a good thing in a later era game. * Change the Classical map back to Balanced from Mirror. Mirror is a horrible map for everything but 1v1. Knowing where everyone's cities probably are, where everyone's resources definitely are, etc. leads to a pretty stale game. * OCC -- I'd probably hold a poll on whether the OCC players would like to play UQC or not. Other than that, I'd leave well enough alone. It took a long time of playing horrible events to finally come up with the great settings we have now, and I'd hate to go back to playing awful events .
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Post by metallian on Jun 5, 2007 1:15:04 GMT -5
Dey and I were talking about this: How about a draft for the 7 teams events for the top 4 clans.There are 7 different eras therefore there will be 7 different events. Also, the Ironman, OCC cton, Cton, 1v1, and Random/Random events being staples in the CCC lineup. I recommend the following: Each team would get to pick the event they want, the map they want, and the time they want it. I also assume that the team events would take place in this order 2 on Friday, 3 on Saturday, and 2 on Sunday. 1. MDR would get 3 picks 2. RaY would get 2 picks 3. MUD would get 1 pick 4. RUS would get 1 pick
THe draft would follow
1st round: MDR,RaY,MUD,RUS 2nd round: MDR,RaY 3rd round: MDR
Some restrictions that could be added are the following:
1. Team matches would all be 2 city elim
2. Era time limits and game speed A. Anc 100-120 turns (Blazing) B. Classical 90-110 turns (Fast) C. Medi 90-110 (Fast) D. Ren 80-100 (Fast) E. Industrial 65-80 (Medium) F. Modern 60-70 (Medium) G. Future: 60-70 (No space Race) (Medium)
3. Map sizes A. 5v5 Std, 5v5 large for Team battleground. B. 4v4 Std C. 3v3 Small, 3v3 Std for Team battleground. D. 2v2 Tiny, 2v2 small for Team battleground.
4. No more than 2 Civ bans for an era.
5. No crazy maps
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Post by Canucksoldier on Jun 5, 2007 1:21:21 GMT -5
Dey and I were talking about this: How about a draft for the 7 teams events for the top 4 clans.There are 7 different eras therefore there will be 7 different events. Also, the Ironman, OCC cton, Cton, 1v1, and Random/Random events being staples in the CCC lineup. I recommend the following: Each team would get to pick the event they want, the map they want, and the time they want it. I also assume that the team events would take place in this order 2 on Friday, 3 on Saturday, and 2 on Sunday. 1. MDR would get 3 picks 2. RaY would get 2 picks 3. MUD would get 1 pick 4. RUS would get 1 pick THe draft would follow 1st round: MDR,RaY,MUD,RUS 2nd round: MDR,RaY 3rd round: MDR Some restrictions that could be added are the following: 1. Team matches would all be 2 city elim 2. Era time limits and game speed A. Anc 100-120 turns (Blazing) B. Classical 90-110 turns (Fast) C. Medi 90-110 (Fast) D. Ren 80-100 (Fast) E. Industrial 65-80 (Medium) F. Modern 60-70 (Medium) G. Future: 60-70 (No space Race) (Medium) 3. Map sizes A. 5v5 Std, 5v5 large for Team battleground. B. 4v4 Std C. 3v3 Small, 3v3 Std for Team battleground. D. 2v2 Tiny, 2v2 small for Team battleground. 4. No more than 2 Civ bans for an era. 5. No crazy maps Thanks Met but i did read this the first time CS
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Post by Canucksoldier on Jun 5, 2007 1:28:32 GMT -5
Yes Mookie I do agree with the general concept that you don't need to fix something that isn't broke. But I would perhaps like to look at changing the Sunday scenario, and that is an event that wasn't suppose to be the same every CCC. I think a good candidate would be a 2v2 ancient UQC teamer. But I'm open to other ideas as well.
CS
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Post by deyreepher on Jun 5, 2007 2:13:14 GMT -5
Yes Mookie I do agree with the general concept that you don't need to fix something that isn't broke. But I would perhaps like to look at changing the Sunday scenario, and that is an event that wasn't suppose to be the same every CCC. I think a good candidate would be a 2v2 ancient UQC teamer. But I'm open to other ideas as well. CS Perhaps the system isn't broke, but what we're suggesting is merely adding flavour to the way things are decided.
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Post by pandorasrevenge on Jun 5, 2007 4:22:09 GMT -5
Change med inland sea flat to med inland sea cylindrical. We have been playing medieval inland sea cylindrical map and it is a lot more fun. There are way more ways to play that map and thus way more strats to follow. ITs more fun because u got a lot more fronts.
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ot4e
Settler
Posts: 98
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Post by ot4e on Jun 5, 2007 9:13:55 GMT -5
Absolutely agree with Mookienj.
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Post by knupp on Jun 5, 2007 17:13:18 GMT -5
Do you mean replacing the 2v2 OCC ren with an UQC event? If so, I'd say that's a fine idea.
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Post by knupp on Jun 5, 2007 17:28:13 GMT -5
Say hello to a one dimensional game where you beeline to astronomy and boat the back player.
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Post by knupp on Jun 5, 2007 17:30:41 GMT -5
I vote classical back to balanced! Classical worked fine on balanced, and it was a nice change of map. Mirror was made for 1v1's and can end up broken a lot of the time. Combine that with the fact that somebody who settles on horses automatically knows where to go on the other team (the person without metal) makes it even more of a cheese rush game.
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Post by zzZhenon on Jun 5, 2007 22:21:01 GMT -5
I think we should have an event that changes every CCC. Not all events, not a few events, JUST 1. Let's try 1 new thing every CCC, liven things up a bit
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Post by MookieNJ on Jun 6, 2007 0:19:42 GMT -5
Change med inland sea flat to med inland sea cylindrical. We have been playing medieval inland sea cylindrical map and it is a lot more fun. There are way more ways to play that map and thus way more strats to follow. ITs more fun because u got a lot more fronts. We just played a practice game of this setting with the GOD guys, and it turned out to be huge who can get the most Artist Bombs in first race. Neither side seemed to like it too much .
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Post by MookieNJ on Jun 6, 2007 0:20:44 GMT -5
I think we should have an event that changes every CCC. Not all events, not a few events, JUST 1. Let's try 1 new thing every CCC, liven things up a bit Changing the Sunday Scenario to something new every CCC could be interesting. From talking to CS, it was never meant to be the same scenario every time, it has just turned out that way to this point .
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Post by Canucksoldier on Jun 6, 2007 0:39:22 GMT -5
Ok I've posted the CCC schedule, making a few minor changes that Mookie suggested and changing the Sunday Scenario to a 2v2 Ancient UQC, but let me know if the map or other settings need tweaking for that, I did my best guess about good settings but some testing is likely in order. Hopefully I didn't make any cut and paste errors either.
CS
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Post by MookieNJ on Jun 6, 2007 0:44:12 GMT -5
Overall I think this is a good lineup. I didn't get to play in the UQC scenario game in the NC, but it sounds like people enjoyed it so I have no problems with giving it a chance here. Although it looks like you used the settings from the old OCC 2v2 instead of the UQC 2v2 from the NC, is this a typo? I like the change of Industrial over to HB to better balance all the resources.
Two minor changes I would suggest:
* Small Balanced isn't a great map for Medieval 3v3 -- the starts can be so oddly placed that with 2 Settlers you can get really screwed. I think for 3v3 Medieval it needs to stay on Small Inland Sea as I haven't really seen a map that works as well as it does for a 3v3 game. If the consensus is that this event has become too stale, I would suggest changing it to 4v4 Standard TBG.
* Small Balanced is great, however, for Classical. Just no need for Low Sea here, all it does is create some extra Tundra in my experience. Leaving it on Medium should be just fine.
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Post by stilgar on Jun 6, 2007 2:22:25 GMT -5
I agree with Mookie Inland See is the best map for Médié
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Post by charliebrownparker on Jun 6, 2007 3:13:56 GMT -5
Thanks for posting schedule so early. It gives us time to prepare this coming CCC in good conditions.
No comments about settings. It looks good. I still regret modern on TBG. This map reduces games to plant a city with cultural bomb, build a railroad and attack with a tank stack. We should work in the future on a map allowing some sea battles ;D and a possibility to do some techs.
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moineau
Warrior
Administrator
Posts: 330
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Post by moineau on Jun 6, 2007 5:31:57 GMT -5
One more time if you dont want to have an indus event who will take 12h of play, pass the timer in fast.
Yes it will maybe a little fast the first turn, but i dont think so, and it will be for the 2 teams, then np.
But after with this timer the game wont take something like 6h as some indus game took last 2 ccc.
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Post by Canucksoldier on Jun 6, 2007 11:59:27 GMT -5
Overall I think this is a good lineup. I didn't get to play in the UQC scenario game in the NC, but it sounds like people enjoyed it so I have no problems with giving it a chance here. Although it looks like you used the settings from the old OCC 2v2 instead of the UQC 2v2 from the NC, is this a typo? I like the change of Industrial over to HB to better balance all the resources. Two minor changes I would suggest: * Small Balanced isn't a great map for Medieval 3v3 -- the starts can be so oddly placed that with 2 Settlers you can get really screwed. I think for 3v3 Medieval it needs to stay on Small Inland Sea as I haven't really seen a map that works as well as it does for a 3v3 game. If the consensus is that this event has become too stale, I would suggest changing it to 4v4 Standard TBG. * Small Balanced is great, however, for Classical. Just no need for Low Sea here, all it does is create some extra Tundra in my experience. Leaving it on Medium should be just fine. No I neglected to look at the 2v2 UQC in the NC, but I'll do that tonight and make changes if that worked out well there, as well as the other new suggestions here. CS
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