|
Post by MookieNJ on Nov 6, 2007 18:40:38 GMT -5
A CCC event on the Great Plains map? Are you serious? To whomever picked this map: do you have any idea how unbalanced it is? The right side of the map starts on grasslands with tons of forests and foods like corn and wheat and grassland deer! The left side of the map is entirely plains, flood plains, and cows with pretty much zero forests and a huge number of peaks. Not exactly my idea of fun and certainly not my idea of a fair competition.
|
|
|
Spy's
Sept 15, 2007 20:32:12 GMT -5
Post by MookieNJ on Sept 15, 2007 20:32:12 GMT -5
isnt the scouting part the real bad in spies? I think the missions themself are fine as they are kinda costly. I really dont get why people d vote for option 2 but some might not get game mechanics. For once me and Tommy agree on something. Setting up a sentry net used to be a skill and taking down an opponents sentry net was the first step for a successful attack. Spies now take this part of the game out. Spies are nothing more than unit for noobs who can't setup a sentry net or use the sentry promotion on their units. +1
|
|
|
Post by MookieNJ on Jul 5, 2007 22:09:51 GMT -5
Choices are wonderful things.... You can choose to play or not to play - it's alway an individual choice Thanks once again for your profound insight. Or ... We can make the logical choice and hold off switching over a huge event like the CCC to a brand new expansion until people have actually bought (or pirated?) Beyond The Sword and been given a fair amount of time to familiarize themselves with the game and come up with new strategies.
|
|
|
Post by MookieNJ on Jul 5, 2007 21:15:14 GMT -5
I agree that for a really imformed vote we will need to wait until after people have played BTS, but unfortunately I can't wait until the end of July to make a decision about a CCC in the first week of August. We'll just have to make our best guess sooner than that. Which is exactly why we need to either postpone the CCC a few weeks or cancel it altogether to give people a chance to get to know BTS. If either of these options proves exceptionally unpopular, then we just need to play the next CCC with Warlords. One week is not enough time to give the Ladder community to get used to the new Expansion Pack. Not everyone will have time to run out and buy it, the release date probably isn't the same all over the world if they follow the Warlords release model, and not everyone will want to pirate the game. After all the MP problems and headaches Firaxis has caused, I find it hard to believe that so many people are blindly voting their faith to Firaxis that they didn't screw up BTS any less than they've screwed up with their past MP endeavors.
|
|
|
Post by MookieNJ on Jul 5, 2007 17:15:46 GMT -5
Why would you think we all hate RAY? Just a joke, although I know it's true for at least a few people . Uncommon wisdom. Wait and try BTS before you vote for it. I don't want to break my NDA (non disclosure agreement), but I do have a lot to say!
|
|
|
Post by MookieNJ on Jul 4, 2007 18:04:56 GMT -5
This poll makes me laugh -- how do 12 people (at this point) want to run the next CCC using BTS? First off, clans with a good number of beta testers (like RaY) will have a huge advantage. Don't you all hate RaY? Second, how do you know you'll actually like BTS? The new features could be lame, it could be super laggy, bugged, and crazy unbalanced.
I say either delay this CCC a few weeks or skip it altogether. If this is an unacceptable option, then it must be played on Warlords, plain and simple.
|
|
|
Post by MookieNJ on Jul 5, 2007 17:22:24 GMT -5
If a team doesn't have access to resources, it's the fault of the HB map script and not the TBG map script. HB was supposed to guarantee all resources within 7 tiles of capital -- which is awfully close when you start with 3 Settlers. I guess the problem here is that it sometimes counts all 3 players as sharing one resource when they start close together. That is the biggest problem I saw this CCC -- we got a really horrible setup where we all started on top of each other. That left 1 oil for all 3 of us and a huge amount of land the other team could sneak around in early on. TBG would be a much better map script if all players started in a line across instead of where sometimes players start in back / front of one another. This comment stands for all eras, not just Modern.
|
|
|
Post by MookieNJ on Jun 22, 2007 14:49:22 GMT -5
Atlas will represent RaY in the Ironman.
|
|
|
Post by MookieNJ on Jun 11, 2007 18:22:55 GMT -5
RaY is looking forward to this event!
MookieNJ Poots Metallian [UN]Pangea [RaY]LordElgis Knupp Pipman Speaker Gogf Krill Rokkitlauncher Mezi Willburn Atlas-RB Phlea Alexcherbourg gFlog popsursocks
|
|
|
Post by MookieNJ on Jul 5, 2007 17:18:50 GMT -5
Anyone think a 2v2v2v2 Event would be fun? I think it would be kind of cool and it's an underutilized style of play. Pass. Don't need a team event that could turn out to be "gang up on the leader," "everyone hates MUD lets all attack them," etc.
|
|
|
Post by MookieNJ on Jun 22, 2007 18:52:52 GMT -5
LupusInFabula withdrew. Right after losing a match in the CCC before reports were run. Pretty lame .
|
|
|
Post by MookieNJ on Jun 16, 2007 15:40:53 GMT -5
I would love to see no huts in the Ancient 4v4 this time around, they can be unbalancing as they are totally random.
|
|
|
Post by MookieNJ on Jun 8, 2007 19:06:46 GMT -5
OCC teamer was ok, why replace it? If you are looking for something to axe for the sake of more mods - I suggest random/random, which is way too random and has little to do with skill anyway. It's funny that even though a lot of people say that the Random/Random has little to do with skill, the same 3 or 4 clans always do well in it. I guess they just have the best luck every CCC?
|
|
|
Post by MookieNJ on Jun 8, 2007 1:00:49 GMT -5
Would it be possible to change the universal picking rules from the alternating 1-2-1-2 to the "Rokkit method" of turning on Anonymous, have all players pick civs and click in, then turn off Anonymous once all players have checked in? We were using this during the Nation's Cup and it made things much more interesting.
|
|
|
Post by MookieNJ on Jun 7, 2007 10:15:00 GMT -5
It was put to a vote before the last CCC and TBG won, so the majority was happy with the settings . Saying that there is only one strategy isn't quite accurate, the RUS guys came up with a very devastating tactic and I'm sure as time goes on many others will come up with new ideas.
|
|
|
Post by MookieNJ on Jun 6, 2007 0:44:12 GMT -5
Overall I think this is a good lineup. I didn't get to play in the UQC scenario game in the NC, but it sounds like people enjoyed it so I have no problems with giving it a chance here. Although it looks like you used the settings from the old OCC 2v2 instead of the UQC 2v2 from the NC, is this a typo? I like the change of Industrial over to HB to better balance all the resources.
Two minor changes I would suggest:
* Small Balanced isn't a great map for Medieval 3v3 -- the starts can be so oddly placed that with 2 Settlers you can get really screwed. I think for 3v3 Medieval it needs to stay on Small Inland Sea as I haven't really seen a map that works as well as it does for a 3v3 game. If the consensus is that this event has become too stale, I would suggest changing it to 4v4 Standard TBG.
* Small Balanced is great, however, for Classical. Just no need for Low Sea here, all it does is create some extra Tundra in my experience. Leaving it on Medium should be just fine.
|
|
|
Post by MookieNJ on Jun 6, 2007 0:20:44 GMT -5
I think we should have an event that changes every CCC. Not all events, not a few events, JUST 1. Let's try 1 new thing every CCC, liven things up a bit Changing the Sunday Scenario to something new every CCC could be interesting. From talking to CS, it was never meant to be the same scenario every time, it has just turned out that way to this point .
|
|
|
Post by MookieNJ on Jun 6, 2007 0:19:42 GMT -5
Change med inland sea flat to med inland sea cylindrical. We have been playing medieval inland sea cylindrical map and it is a lot more fun. There are way more ways to play that map and thus way more strats to follow. ITs more fun because u got a lot more fronts. We just played a practice game of this setting with the GOD guys, and it turned out to be huge who can get the most Artist Bombs in first race. Neither side seemed to like it too much .
|
|
|
Post by MookieNJ on Jun 5, 2007 1:11:51 GMT -5
My overall suggestion is -- if it's not broke, don't fix it. Nearly every event in the CCC is set up very well and they don't seem to be stale yet in my opinion. Here are a few small changes I would suggest: * Change the Industrial map from Ring to HB Ring. This will balance Coal, Oil, and Uranium which is a good thing in a later era game. * Change the Classical map back to Balanced from Mirror. Mirror is a horrible map for everything but 1v1. Knowing where everyone's cities probably are, where everyone's resources definitely are, etc. leads to a pretty stale game. * OCC -- I'd probably hold a poll on whether the OCC players would like to play UQC or not. Other than that, I'd leave well enough alone. It took a long time of playing horrible events to finally come up with the great settings we have now, and I'd hate to go back to playing awful events .
|
|
|
Post by MookieNJ on Jun 4, 2007 23:27:42 GMT -5
Where is speaker? He was away for work and now he is away on vacation.
|
|