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Post by Death to ALL on Oct 31, 2007 13:19:24 GMT -5
Here is your thread for CCC feedback, the Admin team and the CCCAC have worked for the past week to come to this schedule, so I hope that you discussed CCC issues with your clan rep and that they took part in the CCCAC forums. If you don't think your clan has one feel free to contact me.
DTA
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Post by holocanthe on Oct 31, 2007 14:23:31 GMT -5
Why 2 OCC ? if 2 OCC, why not 2 ancient or 2 futur....... ;D CTON : Donut map = unbalanced, Big Game, ancient TBG, why start separated ? it is again unbalanced
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Post by charliebrownparker on Oct 31, 2007 16:23:48 GMT -5
Why 2 OCC ? if 2 OCC, why not 2 ancient or 2 futur....... ;D Heureusement qu'il n'y en a pas deux comme toi!!! Les 2 OCC sont un compromis entre les représentants des clans pour conserver le futur et le moderne. Moineau et Penny te le confirmeront bien que tu en sois déjà parfaitement au courant.
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Post by TheClash on Oct 31, 2007 16:48:31 GMT -5
some points regarding:
event 11:
130 turns for ancient start is short, 150 turns and blazing would be better. Pls use the new Equal_Map or if not the C4f map but not an HB Map for ancient. And the starting time is realy late for non US. European players might not know whether the play on Sunday before its Sunday in Europe. As its only 1 player per Clan I think it could start earlier, maybe 12 a.m. as it was . Pls change that if possible.
I think a better Map fot the OCC teamer would be the new Equal_TBG _MAP.
Does no spy mission allow scouting ?
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axius
Warrior
CCCAC Representative
Posts: 220
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Post by axius on Oct 31, 2007 17:19:49 GMT -5
some points regarding: event 11: 130 turns for ancient start is short, 150 turns and blazing would be better. Maybe 130 in the qualifying round and 150 in the final? Two rounds of 150 would be a bit too much. Hehe, I made the Equal map after the event was already scheduled. Obviously I think that it's the best map for OCC. If the community likes it - maybe DTA can use it in the CCC. The schedule was worked on in the CCCAC, and a lot of arguments happened. Too bad nobody from your clan cared to participate. ;( The main thing this schedule achieves is allowing clans smaller than MUD/LKT/MDR to participate in all events without needing 12+ people online if they don't lose in the 1st round. Yes. Scout all you want, but no missions.
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Post by Bantams on Oct 31, 2007 17:20:24 GMT -5
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Post by zzZhenon on Oct 31, 2007 20:55:41 GMT -5
Why 2 OCC ? yeah idk, i guess OCC has enough support to remain big in the CCC. But yeah i wish there was 2 ancient teamers instead How is it any less balanced than inland? At least with donut you can attack someone across the map. Inland sea you can only attack a neighbor unless u have carracks ;p You kidding? This is the biggest type of teamer game played nowadays since BtS made it easier to defend. I think certain civs should be banned: No chariot UU, no Axe UU, no Spear UU, and no Archer UU. Alot of people ban Sword UUs too nowadays. HA UU is okay.
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Post by MMV on Oct 31, 2007 21:29:02 GMT -5
Very nice to see that the schedule on both friday and saturday has accomodated the euro-players!
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Post by 9iron9 on Nov 1, 2007 1:43:46 GMT -5
why is the future still being played with that rediculous mod. i thought it was a one off.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Nov 1, 2007 3:51:36 GMT -5
Well MUD is atleast very disappointed with this schedule. It really makes friday nearly impossible for euros that can't stay up till noon saturday playing, and it requires far too many simultaneous players in off times that are really hard to make.
Also the event maps really HAVE TO BE CHANGED, Why is Rene played always on inland sea? there is no justification for that.
We really should use Balanced for Rene start, inland sea really kills the event and CIV in the long run, it's a very single minded map and takes a lot of less strategy to play.
Why is Ironman played always on a map that allows only a couple strategies, instead of a map that allows multiple ways to win the game. There is really no justification to change the map for this event. We had so many games on ring and hub already, it's time to get atleast a little bit change in the pace.l
And we should use wrapped Inland sea for the Ironman event, make this event finally require more strategy than just building up in your hole, too land dependant as it's been.
Also there have been no objection to using huts and events for ironman, so why not enable them? Instead there have been voices in favor of this. And honestly if to any event, they fit here perfectly. And would make the event better and more diverse yet. And more fun to play.
These 2 map changes are really a must, and more important than the time changes...
We should change maps for other events for a change too. Maybe Chance classical and Medieval maps too, there are many other good maps for those. There is no reason why the map should remain the same CCC to CCC, we need to have the maps changed atleast a little bit from time to time to get some fresh blood in this competition.
And really I think the sunday morning event is totally necessary. Sunday events are evil for asian/aussie players. Plus it would spread out the events more, there are too many players required simultaneously on sunday. Allowing small clans also to participate in sunday events, right now its nearly impossible.
A bit similar problem with friday. Why not put modern on friday and make it require only 2 players. Move future to saturday. And I think yes that CTON event lasts far too long too, and then there is ironman prelim in the morning euro time too. That is FAR TOO MUCH, you can't have that many events on off times.
Make Rene event start a bit earlier maybe. I think it is asburd to have both future and rene events last to so early in the morning euro time, plus the 2 cton events and 1v1. While at same time you have other events starting at 2-4am euro time aswell. It's too much.
So in short, change maps for ironman and rene, this is a must. We need less events late night on friday, this is an absurd time to have this many events. Afterall a large majority of CCC players are european based, this CCC schedule was created for american majority.
All this being said I don't think we should make CCC hard for American player base, but please make it easier for the european one. And make it easier for small clans, friday has too many simultanous events, same as sunday. Spread them around more. Have a sunday morning event, there is time to declare sunday clans still. So have say 2v2 random start at 2-4am est, similar to grudge on saturday.
Also would be nice to hear the public crowds opinnion on changing the killer cton to a team killer cton so its 2v2v2v2v2. or 2v2v2v2. Would be a nice event and make this competition a bit more teamcompetition like, we already have a regular cton event.
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Post by Bantams on Nov 1, 2007 8:31:56 GMT -5
why is the future still being played with that rediculous mod. i thought it was a one off. FR Is quite fun actually you should try it especially since the latest released version fixed some stuff!
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Post by holocanthe on Nov 1, 2007 10:26:51 GMT -5
Heureusement qu'il n'y en a pas deux comme toi!!! : doctor:
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axius
Warrior
CCCAC Representative
Posts: 220
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Post by axius on Nov 1, 2007 10:30:32 GMT -5
The mod event was changed from Final Frontier to UQC at the last minute because an exploit was discovered in FF. The exploit has been fixed the same day. Change it back to FF!
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Post by charliebrownparker on Nov 1, 2007 11:21:42 GMT -5
Please mention map size for sunday 2vs2 OCC teamer. ;D
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Post by arnidzhan on Nov 1, 2007 11:58:25 GMT -5
Final Frontier. About CCC that is soon to come. KC clan raised an issue about exploiting building StarBase without money bug, also i found a multi player bug of minus population, one can set minus population to planets and get some unassigned population which can be transfered to other planets which have more resources and get bonus food/production/gold out of nowhere. Both of those bugs have been FIXED! By me and Axius, the Fix is out there, Final Frontier Fix 1, here is the link : rapidshare.com/files/66613794/Final_Frontier_Fix_1.zip.htmlDon't delete FinalFrontier mod, just unzip this file to mods directory and you will have Final Frontier Fix 1 as another mod. There are only two changes made, fixing star base bug, and minus population bug. Now star bases are built in one turn. That's all. The rest of the game is the same, there is nothing to test that haven't already been tested, so if there are no other critical bugs then Death To All please do set this mod as an even for upcoming CCC.
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axius
Warrior
CCCAC Representative
Posts: 220
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Post by axius on Nov 1, 2007 12:31:19 GMT -5
Please mention map size for sunday 2vs2 OCC teamer. ;D Standard, I think.
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Post by charliebrownparker on Nov 1, 2007 13:01:08 GMT -5
IMO small would be better axius
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axius
Warrior
CCCAC Representative
Posts: 220
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Post by axius on Nov 1, 2007 13:19:12 GMT -5
IMO small would be better axius I generated several maps to test it. OCC cities grow to 2500 culture pretty fast. TBG is smaller than other map types with the same 'size' parameter. On Small there was typically 3-4 tiles between opposing teams' cultural borders at 2500 culture. I think that may be too close. Standard allowed 5-8 tiles, that's more reasonable.
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axius
Warrior
CCCAC Representative
Posts: 220
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Post by axius on Nov 1, 2007 13:28:23 GMT -5
And I think yes that CTON event lasts far too long too, and then there is ironman prelim in the morning euro time too. That is FAR TOO MUCH, you can't have that many events on off times. CTONs take 1 person per event to play. How is it 'far too much'? IMO off times are perfect for singles and 2v2 events. That leaves plenty of space for big teamers to run at convenient times for all, without intersecting with other events.
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Post by Death to ALL on Nov 1, 2007 17:05:28 GMT -5
Final Frontier. About CCC that is soon to come. KC clan raised an issue about exploiting building StarBase without money bug, also i found a multi player bug of minus population, one can set minus population to planets and get some unassigned population which can be transfered to other planets which have more resources and get bonus food/production/gold out of nowhere. Both of those bugs have been FIXED! By me and Axius, the Fix is out there, Final Frontier Fix 1, here is the link : rapidshare.com/files/66613794/Final_Frontier_Fix_1.zip.htmlDon't delete FinalFrontier mod, just unzip this file to mods directory and you will have Final Frontier Fix 1 as another mod. There are only two changes made, fixing star base bug, and minus population bug. Now star bases are built in one turn. That's all. The rest of the game is the same, there is nothing to test that haven't already been tested, so if there are no other critical bugs then Death To All please do set this mod as an even for upcoming CCC. I appreciate the work you guys put into this. I just don't want to have to make everyone download a new mod last minute. Don't worry the work you guys put into this event are not wasted. We will run the 2v2 FF event in a CCC, just not this one. My opinion is that if we have to patch FF ourselves then we should take it a bit further and fix some of the civs also so that they are better balanced for MP. I'm sure that there are a few other things we can change to balance it more for MP. If we have to mod it then lets do it right.
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