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Post by tamijo on Jul 24, 2007 8:56:54 GMT -5
have no need to fear National Park is here and it has come to completely ruin OCCs by taking all your unhealthiness from population away. Build the national park in a city with 10 forests and improve each forest to special forests and you will magically have 10 specialists in city building insane great people points Yes seems pretty insane
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Post by tamijo on Jan 11, 2008 5:06:44 GMT -5
Would be cool with just enough points, to get a free worker in Anc, anyway. Such a waist of time to wait for that first worker.
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Post by tamijo on Jan 9, 2008 6:10:26 GMT -5
I have seen 1 ladder player (cant remember the name) Hosting 1v1 with advanced start, played it once, dont like it much, but it works as intended.
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Post by tamijo on Jul 23, 2007 2:54:14 GMT -5
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Post by tamijo on Jul 24, 2007 9:03:16 GMT -5
Yes but dosent prevent the super-scout-spy, as long as y keep him in neutral arear
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Post by tamijo on Jul 24, 2007 5:37:08 GMT -5
Havent made the spy-catcher unit, that is strange, would make sence both to the game, and related to real life.
An 1 tile sight antispy, invisible to spy only, and able to kill spy. Would make the hole spy thing a lot more fun.
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Post by tamijo on Aug 28, 2007 11:51:09 GMT -5
I can see it being a gamebraker in OCC too incase that makes some people care more Havent seen that used in OCC so far But it will most likely start when people find out. And short after it will be banned. ;D [/quote] Imagine playing OCC without any civics all end game... imagine it... think very hard... think... see it in front of your eyes.... AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH![/quote] Y as i said, the OCC friends just dont use the exploit, np
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Post by tamijo on Aug 8, 2007 14:24:33 GMT -5
[/quote]I can see it being a gamebraker in OCC too incase that makes some people care more [/quote] Havent seen that used in OCC so far But it will most likely start when people find out. And short after it will be banned. ;D
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Post by tamijo on Aug 8, 2007 3:59:21 GMT -5
Getting back on the subject of Christo Redentor... anyone really realize how insanely overpowered this wonder is? and how game braking... You can revolt to paganism etc all the primitive civics, then use spies to revolt your opponent to these civics too. Then just revolt back to reg ones. As well as you can use all serfdom, slavery, caste system all in the same turn. As well as you can use nationhood and a gnp/mfg civic in same turn. As well as minor usages with the religous civics. Coupled with this that you are after this a spiritual civ without delay before you can change again, without being a spiritual civ. This alone makes the wonder worth building. But the above things really make it completely overpowered. Why do they have to add this kinda crap to the game? I think overall BTS is really balanced compared to Warlords, though. But I don't like that you can constantly with christo, keep an opponent witout having any civics. While keeping all your own civics. Yes it needs a fix, will most likely decide the Ironman games if not fixed ! Hard to come up with a good solution on the fix, but something needs to be done. Maby give it effects like i SPI civ. making it very interesting still as long as y not spiritual allready.
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Post by tamijo on Aug 8, 2007 3:52:14 GMT -5
After playing many games, anyone still belive the national park not overpowered. Ask them to limit it to a fixed number off helth (6 i would say) Compleetly ruin the debt in OCC, making a hole number of techs and buildings useless, such as Hospital, Ecologi, Genetic. ect. Cant se why the developer would make anything have no use at all. In fact the same thing with the Globe Teatre, would also ad a lot to the game debt. if it only gave a fixed amount of happynens. Opening a few diffrent strats to follow there too. Sorry all y non OCC players that i bring in the OCC game again ! But in a game like OCC those thing make a lot of diffrence, and the Park have made OCC a lot less complicated
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Post by tamijo on Jul 27, 2007 7:16:51 GMT -5
Hee Sweviking - why would talking about occ bugs - spoil talking about other bugs ?
And yes spy is major problem in any gamestyle, not only cos it is an undetectable scout, but also cos your opponent will be able to check your strat, ending up making any new strats puplic, not leaving any room for people to do their own thinking. I find that to be the longterm BUG of them all. We need either an antispy unit, or a no spy setup choice couldent aggree more (infact allready covered in another tread)
Ping got a tread off its own too, allready said that its a must, no need to play teamers if y cant comunicate.
Native America. Dont know excatly what y saying there, but if y talking AXE without resourses, yes that is tough, but is it better than mali archer ?
And now back to the OCC, read the hole thing, and y will find out that quit a few people is interested !
Personaly i like all gamestyles, but the thing is that very few people want to play anythink but ANC,ANC & ANC. So the only way i can play ladder in the later parts of the game is by playing OCC. In our noob clan we have manged to get a few ren era ctons and a few late era teamers going, but generaly if y join the open LADDER games, they all start in either Anc or if y lucked a medival teamer.
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Post by tamijo on Jul 27, 2007 1:09:22 GMT -5
Naa, is sad that you take out a hole game issue , by 1 building. In my opinion it was lot more fun that y have to tech and get diffrent stuff, to constantly fight helth problem, now is not even a problem anymore. no use genetic, supermarked, hook that edge cow ect. ect. ect.: Red was right about the fact that choice is the key to fun, take away so many choices this one. Then y may think, find way to live without, fight helth as usual and get the Coal, will boost production, but with the free specialist that is suicide, they should have made the free specialist from Red cross, and the helth from Park. Then would be a little thinking left. Especialy when y got the 5 NW limit. Please Clash, dont try to hide how overpowered it is, in a few weeks everyone will know from spy's that y dont chop that forrest anymore ;D ;D ;D ;D ;D ;D ;D ;D ;D
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Post by tamijo on Jul 26, 2007 12:07:00 GMT -5
Sorry lestat, this balance issue
You should not be allowed to build Park in OCC (as in needs x number off building X) It simply spoils the fact that y now get even more ways to get rid of unhelth, but with the park, all that does not matter, only that y got good food on your land. Comes into play way to early to have an effect like that. If y got it with genetic or something may be oki, but not this early
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Post by tamijo on Jul 26, 2007 8:09:58 GMT -5
Y are all Nat wonders a must anyway 1 NooB Theatre 2 Red Cross thats all ya really need in a OCC imo the others are a bonusbut not really needed Banty y amasing, why the Medisinemansmothersholesinbothends would y build RED CROSS. I can imagine nat-wonders i would like more. Oxford ?
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Post by tamijo on Jul 26, 2007 8:02:19 GMT -5
I think the idear of only 5 is not that bad, as it will force y to pick a strat, want growt, want money, want production ?
As far as im conserned y build a few off them only to get points, not cos y need the building. So is only 1 or 2 , you WANT but cant get.
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Post by tamijo on Jul 26, 2007 7:55:39 GMT -5
Tested this a few times now IT IS 5
Check in the city Banty: You prob allready build this. Oxford Globe National Epic and lets say Wall street & Iron works
No Cross then !
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Post by tamijo on Jul 26, 2007 2:36:31 GMT -5
anyways, the ping is really more annoying than helpful... i hate being pinged for a solitary unit roaming near my territory... But we need to get teammate attention in a teamer otherwise team wont be playing as a team, but does not have to be that extreemly loud, could be just a nice "ding" in warlords a series of pings was terror.
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Post by tamijo on Jul 24, 2007 3:42:06 GMT -5
Medicine man, it is limited to four national wonders. Ok I've reported the OCC bug after I played one versus the AI and found that while my city screen said I had 4 NW's and had 0 left, the Build Chooser screen said i had 1 left and let me build a 5th.... CS If that results in only 2 CS, y should go spank yourself, lol NB.: Maby 5 is not that bad, that would create some decition making, as to the 5th. n-wonder i think, without having time to test enough yet.
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Post by tamijo on Jul 24, 2007 3:29:54 GMT -5
Yes if its 2, it will ruin OCC. But im rather sure is infact 5. They just forgot to change the text from 2 - 5, it looks like. How 2 national wonders should be a decion creator is beyond me, but maby Red should help us out on this one. A little stategic advice on the situation where y would do better without Oxford ect. and pick hermitage instead ?
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Post by tamijo on Jul 23, 2007 7:38:08 GMT -5
In OCC y suddently cant do every national wonder, y are restricted (2) may be a choice off will. But it spoils OCC so i hope its a BUG and will be fixed. Yay you have to finally make decisions in occ too If seen from another site that even if the game says 2 y actually can build 5, that makes it a lot more interesting
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