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Post by knupp on Jul 7, 2006 16:15:58 GMT -5
Thanks for the numberous changes SPM. Keep up the good work.
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Post by venceslas on Jul 8, 2006 3:31:09 GMT -5
"On all other days, where CIVs are chosen, the order of selection will be based on the currently posted standings on our web page. " I think order of selection based on the previous day is better. If standing are not uptodate, TD will have probably some decision to take in this field. Anyway, we will apply the writen rules chris.
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Post by Canucksoldier on Jul 8, 2006 14:57:31 GMT -5
Well that's the TD's job to keep SPM upto date so he can keep the web page upto date CS
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Post by tommynt on Jul 8, 2006 16:48:28 GMT -5
there should be somewhere a link for the occ map - eiffel?? in your thread there s only a link to instal whole mod - could u post only map somewhere pls
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Post by venceslas on Jul 8, 2006 17:46:06 GMT -5
Well, my remark was based on the experience from previous CCC and for helped you in order to avoid problems. SPM has a life like everybody CanuckSoldier.
We will see.
chris.
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Post by eiffel on Jul 9, 2006 12:00:02 GMT -5
there should be somewhere a link for the occ map - eiffel?? in your thread there s only a link to instal whole mod - could u post only map somewhere pls Ok, you can download the OCCModMap only, by following the link below. Put the OCCModMap.py file in the PublicMaps folder of Civ4 (or in My Documents\My Games\Sid Meier's Civilization 4\PublicMaps)... then start or restart Civ4. www.civ4fans.com/OCCModMap.py
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moineau
Warrior
Administrator
Posts: 330
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Post by moineau on Jul 9, 2006 12:17:00 GMT -5
We tested random event on shuffle and had 2 continents, in classic, and my partner was on one with the 2 ennemis.I couldnt go kill one. This event will have very boring or impossible situations
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Post by venceslas on Jul 9, 2006 17:36:47 GMT -5
Last CCC we have been killed by MUD due to the same problem chris.
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Post by whiplash on Jul 9, 2006 19:44:18 GMT -5
We tested random event on shuffle and had 2 continents, in classic, and my partner was on one with the 2 ennemis.I couldnt go kill one. This event will have very boring or impossible situations Any 2v2 has this problem regardless of map or settings.
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Post by venceslas on Jul 10, 2006 1:25:57 GMT -5
No Whip, civ4 has been especially designed for avoiding this problem. Look an eye to the setting option ;D
chris.
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Post by tommynt on Jul 10, 2006 9:58:29 GMT -5
vencelsas i killed 1 of u cause he had a empty capial not because it was 2 vs 1 but i agree that 3 on 1 cont and 1 on another is big bs - oh well but thats random event and in era > indu it dont have to be deciding - i remember once a ren where i had to defend 1 vs 4 - worked out for quiote long - untill i made mismove
we tried today tilted axe map ... unplayable at least with random settings - small islands create 8 tile islands for every1 - i dont think that any1 want play that - i guess just pang or balanced better there we know what we get at least - i suggested tilted axe as i got the 2 times i played it before 1 landmass which was weired streched into length. but look like it s totally random. and ancient with water in between players is not what we want i think
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Post by Canucksoldier on Jul 10, 2006 11:14:35 GMT -5
Tilted Axis will have to be set to the "Massive continents" setting, on a small map this should give us something pangea-like, I'm sure this was SPM's intent in the first place.
CS
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Post by venceslas on Jul 10, 2006 12:20:14 GMT -5
I was not in this game Tommy, from what I heard, due to the fact he was attacked on one field, he has decreased its force on the other field.
Anyway, even though he has made a big mistake, my point is a scenario where you have from the beginning a 2v1 is not a good idea..
chris.
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Post by tommynt on Jul 10, 2006 15:15:10 GMT -5
ven, he told u wrong then - he moved all he had on landway to me why germ was with most at home kinda far away and i landed into back
and CS yes this 1 big landmass setting should work for tilted axe - should be spezified
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Post by Canucksoldier on Jul 10, 2006 16:21:24 GMT -5
I've changed Event 9 to specify Massive Con as the map type.
CS
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Post by swissy on Jul 14, 2006 19:36:28 GMT -5
We need minimum connection quality. I played and died in the cton. Three players had over 500 ping to me and movement was highly delayed, causing me to miss a couple moves that could have possibly saved me. I make the move and after the lag delay I see my units move right in behind my target as it was leaving the sqs. From the launch moves were delayed 1-2 seconds it was even worse as I made contact with more players. Laggy games are not enjoyable, and I laeve regualar ladder games that are that laggy, a good game means more to me than reports. laggy games are never good games.
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Post by Tony on Jul 15, 2006 21:42:09 GMT -5
LOOL i just noticed something funny, in the ancient KC got a bye for the first round they lost the second round and still finished jointed 3rd and picked up 1 piont. Is this the easiest piont ever?
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Post by Canucksoldier on Jul 15, 2006 22:55:39 GMT -5
Well considering some of the bad luck we had, I'll take a bit of good luck as well CS
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Post by tommynt on Jul 16, 2006 1:17:02 GMT -5
2 points ...
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Post by Bantams on Jul 16, 2006 3:44:07 GMT -5
LOOL i just noticed something funny, in the ancient KC got a bye for the first round they lost the second round and still finished jointed 3rd and picked up 1 piont. Is this the easiest piont ever? apparantly we had no metal at all in that round so i guess we deserve another point for holding out as long as we did especially
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