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Post by longhorn on Jul 5, 2006 19:41:35 GMT -5
If i missed the answer in the event descriptions I apologize, but I am assuming the CTON is ancient start. If it isn't covered in the rules, you may want to clarify.. because some CTON's do start with different eras.
Thanks
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Post by ..A..kazache on Jul 5, 2006 23:04:56 GMT -5
Hi,
thx SPM for the changes and that you not take the criticism personally.
I agree with CS, that the ccc is a good environment to introduce new game styles/scenarios. If you do so, i suggest to try it out first in some tourneys under the week. I´m ready to waste my time on such experimental tourneys, because there can be some probs you never expected.
The UUmadness and UQC scenarios didn´t worked for example for everybody and that´s why they really rarely played. OCC has a good mod and map and therefore it is played sometimes as fun or ladder game.
For the different timezones it is really hard to find a balance. Not every European player is a night owl like me, but what would all the players in the eastern time zone saying if they had to play after midnight at 4-6 am. The players from Asia and Australia have a much greater time problem. I think therefore the ccc-schedule looks good now.
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Post by notagoodname on Jul 6, 2006 0:05:34 GMT -5
If i missed the answer in the event descriptions I apologize, but I am assuming the CTON is ancient start. If it isn't covered in the rules, you may want to clarify.. because some CTON's do start with different eras. Thanks Agreed, event 3 doesn't specify era. Get to it SPM As for the times they are fine. Last CCC i missed a lot of it due to almost every event being on around midnight-midday Sydney.au time. Not exactly possible for me to play at those times nor could anyone else in Australia or East Asia (there are quite a few of us). You americans and Europeans will have to learn to stay up till late in the morning like me in order to play
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Post by Canucksoldier on Jul 6, 2006 0:54:16 GMT -5
Well get some more Aussies/Qiwis/asians active in here, and I'm sure we can make a schedule that everyone hates CS
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Post by Gogf on Jul 6, 2006 2:33:15 GMT -5
Awesome SPM, thanks ;D!
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Post by Gogf on Jul 6, 2006 2:40:43 GMT -5
Why not? The CCC Advisory Council had a poll on this topic and the majority ruled this way due to connection difficulties and lag. I'm aware that 5v5 Renn games are popular which is why I included it last time. This is just one of several controversial issues which had to be resolved. I was guided by a definitive poll taken by the committee. SPM Well, it's certainly a feasible gametype. We play them every day !
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Post by tommynt on Jul 6, 2006 5:01:21 GMT -5
SPM OCC gotta have more turns - it plays very fast - u can easily play 150 t in less then 1,5 hours in my experience. in 100 t u get nowhere in a occ also eiffels new balanced map should work much better then normal balanced
oh well and i d prefer the ancient on saturday with 4 players and standard size - to be worth getting named biggame like it was allways since I play ccc (i played like 15 cccs maybe - won more then half of em btw ;D)
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Juni
Worker
Posts: 137
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Post by Juni on Jul 6, 2006 6:11:50 GMT -5
Agreed with everything Tommy had just said. I would add 2 things : - blazing timer for OCC (it is truly playable, I hate blazing in standard games, but in OCC it is OK, and it allows more turns, maybe 150 or even 200). And one question about OCC : era is not specified, does that mean ancient start ?
- 1-city elim on the TBG ancient start. 4v4 anc was probably the greatsest event in CCC, we want it back We have 2 events quite similar with ancient start on a Pangea-like map and 2-cities elim with no city razing checked. That means 2 events that are mostly scoring games. 1-city elim on one of them would add more variety and would satsify every kind of gamestyle. ;D
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Post by SirPartyMan on Jul 6, 2006 12:06:20 GMT -5
I made the era addition to CTON and OCC. Any interest in one of them being classical start? Speak now or ....
As to the question re: Ren 5v5 - the CCC Advisory Council realized this was a popular format but voted to make it 3v3 for a variety of reasons, including:
a) potential of lag / connection problems in the CCC (it was observed that in regular play, the same 30-40 people with strong connections/configurations play it, but in CCC the players would be more heterogeneous, so to speak). b) difficulty of clans fielding enough players for Sat events. By reducing size of this event, its easier for clans of all sizes.
The same thinking applied to Big Game, which was a CIV3 legend it's true, but that didn't seem to carry over to CIV4. I did change the Saturday 3v3 teamer to 1 city elim.
Best, SPM
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Post by tommynt on Jul 7, 2006 1:33:33 GMT -5
there should be no problems at all in a 4-4 ancient game SPM - it s a huge difference to 5-5 ren where u have much more units
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Post by Ellestar on Jul 7, 2006 2:33:55 GMT -5
Thanks for the changes SirPartyMan. You're not that bad You just need some public outcry to make some popular changes.
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Post by everybodysdarling on Jul 7, 2006 4:38:49 GMT -5
I agree with Elle(star) and appreciate your job, SPM, very much. Thank you for adding a cton event to the CCC. I am sure this event will find its fans, though compared to teamer events with 3-4 rounds, a 1 round cton surely means easy and fast points for the winning clans. Therfore the organizers of the CCC 35 may consider 2 pre-elimination ctons with 4-5 players each. Best 4 clans of the 2 games play in the final cton for the win, points and the glory. ;D Vary the eras and maybe the maps (inland sea (small) / pangea (small) = 2 most played cton maps ) and don't allow subs in these 2 rounds and you make sure that not only luck (in form of land / peaceful neighbours) decides the game. But still. Anything you do, SPM, you cannot satisfy all 37 millions ladder members according to their favorite game styles etc. I am every time confronted with 100 different oppinions on map/era/teams trying to start an usual 5v5 in lobby. In such moments only a tough hand of a respected player deciding what the final and unchangeble settings for a game are, makes the game first playable. Civ does not work as a democracy. There has to be one person on whom all agree, to set the often unlikeable settings. And in your convenience and endurance youre doing an awesome job, SPM. I am sure, someday we will make a CCC, that everyone hates. ;D
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Post by churchill1 on Jul 7, 2006 10:38:10 GMT -5
I am sure, someday we will make a CCC, that everyone hates. ;D We can dream EBD. We can dream.
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Juni
Worker
Posts: 137
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Post by Juni on Jul 7, 2006 12:55:54 GMT -5
Any interest in one of them being classical start? Speak now or .... OCC is often played in classical start, and is interesting on this era too. If you keep this small number of turns, classical start is a good idea, so that the game goes faster and further in eras.
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Post by Bantams on Jul 7, 2006 13:00:05 GMT -5
the start times should be more european perhaps next time due to lots of europeans in theses clans may fall asleep whilst playing
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Post by venceslas on Jul 7, 2006 13:22:26 GMT -5
"Only the TOP 8 Teams in Points after the first 6 events can compete in this event. NOTE: If there is a tie for 8th place - here are the tiebreaker rules:"
Is there a typo mistake or only the first 6 events are important to appoint the eight clan qualified for the day following?
chris.
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Juni
Worker
Posts: 137
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Post by Juni on Jul 7, 2006 14:18:05 GMT -5
I've just seen that indus start is on 1-city elim. Isn't it a mistake too ? It is very tough this way. And you can check the "no barbs option", barbarians never appear after reny. ;D
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Post by tommynt on Jul 7, 2006 14:50:22 GMT -5
ya island indu ll be funny with 1 city elm - games takin hardly longer as 10 turns - wonder if SPM was thinking about how fast and deadly landings ll be
hm as we usually want playfor more then 10 min I think 2 city elm d be better but i dont want complain again
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Post by SirPartyMan on Jul 7, 2006 15:32:07 GMT -5
OK, I made the following changes to CCC33. I now feel the schedule and ruleset are final.
Let's have a great CCC.
1) corrected wording for Sunday eligibility based on prior 7 events, not 6. 2) Made Industrial event two city elim, not one. 3) the OCC is now classical start, instead of ancient.
And thanks for the nice comments - I am proud of the CCC and want it to remain responsive to the wishes of the players.
Best, SPM
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Post by eiffel on Jul 7, 2006 15:35:00 GMT -5
Thx for the changes already made and for the few still coming.
Concerning OCC, we usually ban industrious civs in OCC. Is there any ban with this event ?
About the "Eiffel's Map", players should know that ALL players should have the map in their PublicMaps folder BEFORE starting Civ4 or the game will OOS (get used to it, it's the same with all new maps/mods with patch 1.61).
The map (call "OCCModMap") is installed with Civ4fans software(www.civ4fans.com) or when installing the OCCMOD_161 (same url).
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