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Post by Canucksoldier on May 2, 2007 12:33:13 GMT -5
Perhaps rather than moving the Renaissance event to Friday without any other changes, maybe simply swapping the Industrial and Renaissance event start times would be a better solution? The Reni event generally doesn't lag on as much as the Industrial, so by switching their start times there should be less event overlapping overall. Well I think for this CCC, I'll leave the friday/saturday split the way it is now. Although I can move the Ren an hour each way without unbalancing the start times. CS
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Post by MookieNJ on May 2, 2007 20:25:23 GMT -5
My opinion would be to start the Ren an hour earlier on Friday so it can hopefully finish at a reasonable hour.
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Post by holocanthe on May 5, 2007 9:42:04 GMT -5
Spies are allow in Futur ?
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Post by charliebrownparker on May 6, 2007 17:15:36 GMT -5
Could we please have something fixed soon? Only five days remains till CCC start
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Post by deviousdevil on May 7, 2007 8:22:35 GMT -5
Can I make people aware of two new mirror maps that work very well: Mirror_Inland Sea Simply put both sides will get a reflection of the land and so land is not a particular issue in deciding the outcome, just the best use of it. Link: forums.civfanatics.com/showthread.php?t=204146Mirror_Remote_Continents Again, want to have 2 continents a team on each with exactly the same land and an ocean gap, use this script. Simple as forums.civfanatics.com/showthread.php?t=219891I've played using both and these scripts have been what I've been looking for ages. If I win the final of the KAC tourney the guy will make me a mirror hub map for ironman games too Wish me luck tonight - oh wait, the map is mirror inland sea, not an issue so much
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Post by Death to ALL on May 7, 2007 15:34:30 GMT -5
We are using a version of the mirror inland sea for event 1
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Post by MookieNJ on May 7, 2007 22:10:48 GMT -5
Cylindrical Wrap Inland Sea for Medieval? That is an awful map, please turn off the wrap!
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Post by Canucksoldier on May 7, 2007 22:11:21 GMT -5
Ok I believe that I have edited all the events according to the poll results, but let me know if there are any problems or missing settings.
CS
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Post by Canucksoldier on May 7, 2007 22:15:16 GMT -5
Can I make people aware of two new mirror maps that work very well: Mirror_Inland Sea Simply put both sides will get a reflection of the land and so land is not a particular issue in deciding the outcome, just the best use of it. Link: forums.civfanatics.com/showthread.php?t=204146Mirror_Remote_Continents Again, want to have 2 continents a team on each with exactly the same land and an ocean gap, use this script. Simple as forums.civfanatics.com/showthread.php?t=219891I've played using both and these scripts have been what I've been looking for ages. If I win the final of the KAC tourney the guy will make me a mirror hub map for ironman games too Wish me luck tonight - oh wait, the map is mirror inland sea, not an issue so much Thanks DD, I think that the MC script stands a good chance of seeing the light in the next CCC in one of the later era starts for sure. CS
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Post by charliebrownparker on May 7, 2007 22:33:51 GMT -5
Thanks for those "democratic" changes CS. I hope we gonna have a great CCC.
Just a last question about wrapping stuff on medieval : Did you forget to remove it or do you really want it to be played?
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Post by MookieNJ on May 7, 2007 22:37:00 GMT -5
Also don't forget to switch the 1v1 to duel size from small .
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Post by charliebrownparker on May 7, 2007 22:49:30 GMT -5
Another question again lord You wrote for ironman : ring cylindrical wrap on. I agree we need more action on ironman event but cylindrical for ring will give a huge advantage to players in the middle of map. With 6 players we will have 2 civs on the left, 2 on the right and 2 in the middle. Problem with cylindrical is that civs on left or right could be attacked by more opponents than civs in the middle. Only 4 civs on 6 will have access to "outside ocean". In my oppinion if you want something a bit more "balanced" let try toroïdal wrap or forget about cylindrical on ring map.
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Post by Canucksoldier on May 8, 2007 1:12:22 GMT -5
Also don't forget to switch the 1v1 to duel size from small . Done, and now the ironman is on toroidal, and there is no wrap on the medieval event. GL and HF CS
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Post by zzZhenon on May 8, 2007 3:08:25 GMT -5
Looks great CS, thanks buddy
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Post by whitebull on May 8, 2007 5:37:29 GMT -5
nice job
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Post by charliebrownparker on May 8, 2007 10:35:08 GMT -5
Thanks and enjoy CCC ;D
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Post by penny on May 9, 2007 11:39:14 GMT -5
I've played using both and these scripts have been what I've been looking for ages. If I win the final of the KAC tourney the guy will make me a mirror hub map for ironman games too Wish me luck tonight - oh wait, the map is mirror inland sea, not an issue so much Yeah, I read that, that's pretty cool, that could be the best Ironmap ever ;D Glad I let you win ! Also don't forget to switch the 1v1 to duel size from small . Did you meant Tiny or Duel ? Isn't Duel gonna be too much of a bloodbath if the era is futur or modern ? Done, and now the ironman is on toroidal, and there is no wrap on the medieval event. GL and HF I believe it's gonna be too much of a Astro-Rush with toroidal turned on. Multiple boating will be difficult to handle.
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Post by Death to ALL on May 9, 2007 15:26:28 GMT -5
I believe that the testing done by AoE on event 1 did point to using a tiny map size. It was close enough for anc, and still far enough for modern/future.
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Post by AngelOnEarth on May 9, 2007 16:43:10 GMT -5
i think you got me wrong, DTA ... the screenies i sent from a tiny map were to show how big it is, you can easily plant 14-15 cities on a decent map which is way too much imho, even for later eras. and the starting locs are mostly far away from each other which will end in a buildfest, for sure in eras prior to ren ... everyone who ever played an anc/class on inland sea vs a decent opp should know that you nearly have no chance to attack (maybe a sneaky attack with 2 movers but if your opp isn't really dumb it shouldn't work).
my tests on duel size and med sea were just fine, 8-9 cities for each player (if both build up nearly same speed, and maybe esp. in mid_era games culture bombs may gain you more land) which is even enough for later eras, sure you might have early fights then, depends on your and your opp's playstyle though. imho it won't even be a bloodbath in future, if you plant your 3 cities somewhat near to startloc, your starting mechs still need 5-7 turns to reach your opp which is kinda the same in the normal future event.
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Post by Death to ALL on May 9, 2007 16:48:55 GMT -5
my mistake, I was thinking your pics where tiny v small.
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