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Post by Ellestar on Jul 19, 2006 14:10:53 GMT -5
IMHO I dont agree with all mentioned above. I know rudest player but this will be mine private thing in this forum. Maybe I will email in secret to admins hes name bc i dont want to broke any rule and crucify any ladder member in public. And that's coming from Lestat ;D Well, you'll not win a year's best hypocrisy award, but you're close. P.S. Clown is back and he's posting again his nonsense
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Post by Ellestar on May 30, 2006 1:02:38 GMT -5
and asking in a 10 man game to end turns is kinda pointless as there is just everyturn some1 else microing like crazzy or taking a nap Hey, some players are also thinking and watching other flanks/strategic situation etc ;D
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Post by Ellestar on May 28, 2006 22:39:16 GMT -5
Now a hard choice: i'm 1st, everybodysdarling 3rd, CiverDan 4th. If i report to everybodysdarling first she'll be 2nd but after report to CiverDan she'll be 3rd again and CiverDan will be 2nd... I think i should report to CiverDan first so as a result CiverDan and everybodysdarling will be +1 rank but they will not change positions between each other.
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Post by Ellestar on Apr 28, 2006 1:54:07 GMT -5
It very well may be the end of the ladder if games will not be hosted in a gamespy lobby. There is a risk that we'll get significantly less new members even compared to a current situation. And old members do leave, you know.
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Post by Ellestar on Apr 21, 2006 2:00:51 GMT -5
We were in a duel and my opponent said he used an artist in his capital and expanded the boarders.. He got almost 250 points in 1 turn. I've never had an artist give that many points. Is something screwy? Is he cheating? I have the save I don't think that it's cheating. You can check a culture graph, there should be a VERY big spike 20 turns prior to this score spike if he used an artist. But i don't think that artist in capital may give +250 to score. Artist in a city on open can do it IIRC. It would certainly be possible to drop an artist, maybe get a tech, get some population increases in one turn, even build a national wonder, and get 250 points. Is it likely? No. Is it more likely than him cheating? Yes. Wonder may give 13, maybe 26 points max. Tech? Well, Renaisance era techs give about 50 points i think.
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Post by Ellestar on Apr 20, 2006 3:37:55 GMT -5
You're late by 19 days. Today it's not 1st April ;D
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Post by Ellestar on Apr 20, 2006 11:11:15 GMT -5
It s a rule they they have to not a should .. The need to report every1 and a bad reputaition is all ladder can do to tackle quitters (for whatever reason) Yes, that's what i wanted to say. They have to report
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Post by Ellestar on Apr 20, 2006 0:51:22 GMT -5
They should report losses to everyone in a game, including their own team, if they quit without finding a sub first.
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Post by Ellestar on Apr 18, 2006 14:10:38 GMT -5
Looks like a bug with displaying a city name in multiplayer games. I think it disappears after a while. Or maybe a game crashes after that bug and we restart it, i don't remember At least, it's not persistent IIRC. It's not your city, right? I saw it several times on other's cities and never on my cities. Seems like a video card glitch. Try updating drivers? It's not always a good idea. Once i updated to latest nvidia drivers and Civ 4 crashed 3 times in the same day. There was almost no crashes before it. After i reinstalled back older drives things got back to normal.
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Post by Ellestar on Apr 18, 2006 0:06:44 GMT -5
Haha nice. I waited 3:25 (about as much as Elite_Fighter) and then i decided that i don't have enough time to start trying to play another game ;D So this game ended at 5:00 am for me. I get up to work at 7:15 am
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Post by Ellestar on Jun 1, 2006 0:25:32 GMT -5
4 reloads, numerous drops and a scrap in the end... What a teamer was yesterday!
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Post by Ellestar on May 6, 2006 0:41:03 GMT -5
Looks like this patch improved overall connectivity. We played two 7v7 games yersterday. Reload is relatively slow because players can only pass through one at a time, and sometimes someone should restart Civ so to allow others to join. And host drop bug when game just starts is still with us. But other than that, it's more stable.
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Post by Ellestar on Apr 26, 2006 15:42:57 GMT -5
2: Can anybody recommend a better mp strategy game as the connection issues with this are really pxxxing me of playing it anymore other than none ladder games (no reporting to do because you cant reconnect)[ You can try "The battle for Wesonth" www.wesnoth.org It's a very nice tactical TBS. It's an open source game so you can get it for free. There is an internet lobby etc. No connection issues ever but there is another problem - there aren't a lot of good players. If i remember correctly, it won several "best open source game" awards. I can't say that it's better than Civ 4 but it's fun to play as well.
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Post by Ellestar on Apr 18, 2006 14:26:40 GMT -5
Ellestar - Date Registered: Dec 1, 2005, 10:47am Elledge - Date Registered: Nov 21, 2005, 4:04am MMV - Date Registered: Oct 3, 2005, 9:28am LOVE it when people on this board call someone a "noob" lol - we're all new here (just some are newer than others). I said that you're internet noob, not a forum noob or Civ 4 noob And that perfectly fits you - you don't know what are you talking about but you try be viewed as a knowledgeable person.
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Post by Ellestar on Apr 18, 2006 12:04:51 GMT -5
Ok, Elledge didn't mention a lot of your mistakes so i'll continue it. Ah, I remember now, it was YOU who said mal/spyware didn't exist. We're NOT talking about viruses and the like that are caught by the antivirus, we're talking about what's called MALWARE and SPYWARE that puts tracking cookies, etc on your comp. BIG difference. Malware and spyware doesn't put tracking cookies. If you know nothing about cookies, read at least wikipedia en.wikipedia.org/wiki/HTTP_cookieif you come to this forum, you're getting mal/spyware. if you're not running SP2, you're going to have problems with the game No you don't (it may be possible if site will be hacked or if web server that hosts that site will get a virus, certain rare viruses used that way to propagate themselves). Though maybe you may get a tracking cookie from advertising on that site. Besides, by saying that we're getting malware by visiting this forum, you're implying that either site host or site admins are internet criminals. If you log into the C4 game server to play a game, you're getting spyware - EVERYTIME, not just once. the same malware/spyware file can keep re-installing itself EACH and EVERY time you go to a site that has them - hence the BIGGEST problem. So you also want to say that GameSpy automatically installs malware/spyware on our computer every time we join civ 4 lobby? ;D How exactly it can do it? There are only two ways to do it - use various software exploits like worms do it or Civilization itself should work as a trojan dropper that downoads files from a master server (as i understand, gamespy one) and executes it. Which way do you choose? And since when Civ 4 lobby become a site? if you use yahoo, aol, aim, msn - you're getting spyware - if you use the internet AT ALL - you're getting mal/spyware Messengers don't install spyware. I'm using internet and i'm not getting spyware. Huh? if you don't believe me (or more like, don't know what it is) download that Ad-Aware by Lavasoft - it's THE TOP OF THE LINE company and it's free img503.imageshack.us/img503/6158/adaw5jx.jpgWow 2 tracking cookies. These 2 text files do really pose a threat to my computer Where is your spyware and malware? You said that both this forum, civ 4 lobby and internet installs it on my computer.
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Post by Ellestar on Apr 18, 2006 11:26:25 GMT -5
I remember once yada yada yada.... M$ soft is a number one cause. Don't mix cause and effect. Never use M$ soft unless absolutely nessesary yada yada yada... EXCEPT THAT THE GAME SAYS "SUPPORTED OPERATING SYSTEMS:WINDOWS2000 SERVICEPACK 1 OR HIGHER; WINDOWS XP HOME OR PROFESSIONAL (PLUS SERVICEPACK 1 OR HIGHER) - it MAY suck but if you're not using minimum system requirements you're jeopordizing optimal play for yourself (and others). And that's why i use Windows XP. I use it because it's nessesary. But it's not nessesary to use IE. As for the rest of your posted govno, You're keen insight and intelligence is CLEARLY the reason you are enjoying the game as much as you post. Keep doing it your way and keep enjoying the results of your efforts. As for the rest of my post, you have no arguments so you just admit that i'm right and you're a noob. Next time don't post your nonsense on a forums where may be a people what actually know something about what are you posting. Try to post it on a forum for housemaids, maybe there you'll not be laughed at. By the way, it was so nice to completely ignore Elledge's post and flame me instead. It's another nice board warrior tactics - when cornered, most board warriors ignore everything (especially if they can't argue because of their incompetence) but the things they can flame. Unfortunately for you, i do know common board warrior's tactics as well.
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Post by Ellestar on Apr 18, 2006 2:40:27 GMT -5
I remember once after a new patch 3 players dropped. 2 of them rejoin, 1 other player drops, one rejoin - someone else dropped. And so on Thankfully, reload worked just fine. Other than that, tommynt perfectly described the current situation. Why was all that effort expended on new game features that no one asked for yet basic connectivity is still bugged? Features don't matter if people can't connect. Correction: it's not "still bugged", IT BECOMES WORSE WITH EACH PATCH. I too have noticed multiple new bugs. reloading a game takes forever because of getting stuck on peers when multiple people try to connect at the same time. Seems to be a bug relating to re-entering the lobby as well, as tommy mentioned above. As i noticed, after the patch players ALWAYS stuck when several players join at the same time. It wasn't that bad before the patch. Now any reload takes 15-20 minutes. why don't you try playing a game and find out? games with +10 people have 10 times as many problems. routers, weak-comps below C4 specs, less than adequate and unstable connections, firewalls, etc ALL compound a huge multi-player game Never saw too many 10 person games in C3 or PTW for the same reasons - and the same problems. Bull sh it. Every player who was there played many times in teamers without any problems before last patch. I actually believe the connection problems are better, but more people with problems or lower end computers are playing now. I actually believe that you should actually play before telling us these fairy tales. Besides, i don't think that somehow all 10 players who always played before the patch just fine suddenly sold their computers and brought a low-end ones instead. It's really impossible to test MP fixes in a real world environment without actually releasing then as a beta before hand, and then some people would complain there were being used as free testers Well, smart people do test it in real world environment. Say, it's called stress test in MMORPGs, it lasts 2-3 days before release and is open for everyone. There was 5000 or 10000 beta testers in the latest stage of Warcraft III. Arena.net released one code patch in several hours or even more frequently during E3 for Everyone and World Preview Events (their first Guild Wars open beta events). BUT, you still pick up malware, spyware, and "E access dial-up" malware (look it up). Consequently, I have always used Ad-Aware SE Personal (free-ware from Lavasoft) to run a quick one-minute check for this stuff. It's free and it's passive (doesn't run until you tell it to scan) If you use Bill Gay'ts M$ IE or something as gay, then sure. In 2005, IE users were vulnerable 96% of the time even if they installed latest patches 1 hour after their release. Btw it's widely known that you get most of that crap from pr0n sites. Stop downloading gay pr0n and you should be fine ;D Personally, besides weaker comps and people with unstable connections, I think this is the NUMBER ONE (preventable) CAUSE of a bad gaming experience with C4 (or ANY other game) on the net. No, M$ soft is a number one cause. Don't mix cause and effect. Never use M$ soft unless absolutely nessesary. OK, here is the point we disagree on. I have been paid to write web applications much like this forum. Your statement "if you come to this forum, you're getting mal/spyware." makes no sense. When I say it makes no sense, I mean I literally have no idea what you are implying, or where you are getting that idea. You really think that the C4P admins are uploading some spyware to you when you visit this forum? Why are you still here? Listening to you is like listening to a five-year-old who looks around the room and is scared of every shadow. As i understand, that noob MMV thinks that tracking cookie is a spyware and it slows down computer to a halt And he teaches US what is malware/spyware and how to remove it
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Post by Ellestar on Apr 20, 2006 11:06:53 GMT -5
... Maybe it's so in SDK, but according to test in the game it's definately (current + max) / 2, as they say in patch notes. I'm really interested, what do they store in their variables? Crazy coding.
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Post by Ellestar on Apr 20, 2006 2:30:48 GMT -5
Here's the change list btw * firepower is now average of curr and max strength In SDK it's (current + max +1) / 2 Firaxis should release patch to their patch notes ;D
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Post by Ellestar on Apr 19, 2006 6:15:21 GMT -5
Just because only half a dozen or a dozen techs are discovered doesn't mean that the -speed- of the techs aren't important. The first team to cavalry carries a very strong advantage until the other team gets it; likewise with frigates and riflemen. Cavalry - yes, though a lot of games do end before it. 2.5 months ago teams researched liberalism first etc. and it was a tech race. Now everyone has too much cavalry so it's hard to survive until rifles, and frequently game ends even before cavalry). At least i remember only one game with rifles in the last month. Ancient and Classical are simply all about tech and who stays alive and gets to the key units and techs first; axes, knights, and so forth. At least that's my experience, and that's what I play toward, and it works. I never saw Knights in ancient teamers. Noone survived until them. Everything ends with catapults/elephants/axes. Sometimes teams get Civil Service, but knights are just too far from important tech paths. And if eveything is about equal then expansion and unit upkeep significantly slows down research.
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