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Post by swissy on Apr 15, 2006 10:50:07 GMT -5
Lower unit costs means more kills. at least in the first few games I have played. Before I'd get a kill every other game, now I'm getting two per game.
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Post by salqadri on Apr 15, 2006 15:42:19 GMT -5
Yes, this has made a huge difference. Armies come out in swarms; its out of control.
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Post by Canucksoldier on Apr 15, 2006 16:00:41 GMT -5
Gee, people complained that Firaxis increased the cost of production by 20% in the last patch by mistake, they fixed it now and people still complain CS
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Post by salqadri on Apr 15, 2006 16:23:53 GMT -5
lol. I didnt play on ladder before 1.52, so I dont remember any complaints . All I know is, the game is now all about who has the highest production, more so than before. The value of having a high GNP is significantly lower than high production.
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Post by Elledge on Apr 15, 2006 18:09:40 GMT -5
lol. I didnt play on ladder before 1.52, so I dont remember any complaints . All I know is, the game is now all about who has the highest production, more so than before. The value of having a high GNP is significantly lower than high production. You say that, but I'm gonna keep teching and winning ;D
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Post by Bantams on Apr 16, 2006 2:21:32 GMT -5
I HAVE A BIG f**kING PROBLEM i installed the new patch by launching civ as usual. it seemed to finish instalation and close the program i launched civ again and hoped to play, however. it did the same thing. i was desperate.. i uninstalled civ.. i reinstalled civ.. i downloaded the patch again, by default I had the same problem Alice but updating the Graphics drivers as advised by take2 uk fixed it I suggest you give it a try the same thing happened again f**k you sid f**k you frucks-us f**k you x2 and f**k you xfire you can place my salty chocholate balls in your mouth ... kyle !!!!!!!!!! i just wanted to play a game of civ gdi. i dont even have the choice not to install the f**ked up patch that screwed me out of the game. f**k this company i hate love need f**kING HATE THESE MOTHER F I had the same problem Alice and take2 said it was the Graphics card driver Try updating the Graphics card Driver it worked for me
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Post by Sidhe on Apr 16, 2006 4:45:51 GMT -5
salqadri by your comments your the very game style I despise, the sit back and build builder that relies on good land and not having to defend too hard. If you had played pre 1.51 you'd of been sick to your stomach with the pointless build fest the anc game had become, it was virtually skilless nonsense where defending became so easy you had to have half a brain to do it and when you had got to a size you were practically untouchable and would just go and kill some low scorer who had the misfortune to be placed in nutsty land with no resources, then you'd go and boast about how much the big I am you were for lucking out land wise. Honestly trust me, it's better this way. Really sincerley it was a pile under 1.51 compared to 1.19. Seriously bad. If you want buildfest wonders go play always peace games, and let the serious game players have some fun with picking and chosing between offense and deffense styles dagger choke castle sledge style play. Instead of just pointless castle games that 1.51 made with maybe a sledge at the end. Lower unit costs means more kills. at least in the first few games I have played. Before I'd get a kill every other game, now I'm getting two per game. before the patch I could gaurantee a kill a game, after it mah, well I only played it for a couple of months before I tossed it on the game pile and went off and played something else, it was after I played a few games mods with pre patched build costs that I realised what a waste of time CIV had become. This and the civic exploits being fixed was all I wanted from the patch apart from a few other exploits and a few minor annoyances, it appears to have delivered everyything I wanted, thus I'm not complaining. I must be lucky I never got connection issues after the 1.51 patch once I followed the advice of the lobby and in here and I still don't have any issues? So connectivity has never been a problem for me, sounds selfish but I'm very happy with the patch at face value, I haven't got a game yet, last night it was dead for the hour and a half I was on so I gave up in the end. Signed Firaxis' one and only happy customer
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Post by MMV on Apr 16, 2006 8:15:11 GMT -5
when you download the game, turn off ALL other programs.
INCLUDING AND ESPECIALLY your anti-virus.
active/running anti-virus programs can/will prevent drivers from being updated (most annotate that on the driver's web page).
I don't know about this specific patch, but previous patches have had some driver updates for some of the specific graphics cards.
so ESPECIALLY since you're doing full re-installs to try to correct the problem, be SURE to turn it off.
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Post by tommynt on Apr 16, 2006 10:00:59 GMT -5
ok, played my 1. game .. patch suckz ass ... bugs not fixed (we had player1 joining message all game for example) and gameplay screwed up.
These changes make your startland just much more important - espacially food tiles just too good.
instead of chop to expand it s now slave or die. slaving archers was powerful prepatch and seems only way to suervive when not having res in cap. while u slave archers to survive the guy with res connects it fast and u have no way to keep pace with him as choping to expand to res fast is kinda hopeless (screws u in long run aswell) and due to decreased u8nit costs he can send a big army of kickassunits even faster.
I d really like to be shown be Friedrich or another tester how he keeps up with a medium cap without floodplain and res to some1 - lets say 7 tiles away - who got lot bonus tiles and res in cap.
Before patch i could usually do somehow - connecting res took time for oppnent - choping settler and expand to res was nearly posible all time - but now? I cant chop usfully anymore if i got a choke at my cap - as woods bit more far away (from enemy units) are totally useless now
with this big need for archertech - even iron got kinda useless - it just comes to late to hope for it
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Post by zzZhenon on Apr 16, 2006 10:55:27 GMT -5
I d really like to be shown be Friedrich or another tester how he keeps up with a medium cap without floodplain and res to some1 - lets say 7 tiles away - who got lot bonus tiles and res in cap. Before patch i could usually do somehow - connecting res took time for oppnent - choping settler and expand to res was nearly posible all time - but now? I cant chop usfully anymore if i got a choke at my cap - as woods bit more far away (from enemy units) are totally useless now with this big need for archertech - even iron got kinda useless - it just comes to late to hope for it I had the same problem the other day. I didn't have copper in capital radius, nor anywhere remotely close. I took archery quickly and then headed straight for Iron Working. I found some iron.... close to my enemy. I chop-pop-rushed a settler and sent it over there. Lol I planted the city 1 turn before my opponent was going to plant on it. At that point, I got spammed by Chariots and my not-so-friendly other neighbor sent some axemen and catapults. I survived for a while and even managed to sneak a Chariot and take a city from an opponent. In the end though, I was killed breaking my +22 streak all because I didn't have copper
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Post by Magzi on Apr 16, 2006 11:07:47 GMT -5
Maybe I'm missing something but it seems to work ok for me so far. Games seem more fun too.
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Post by tommynt on Apr 16, 2006 13:11:08 GMT -5
ya magzi if u have great land in cap and time to work it patch works well - but most MP games arent that friendly - this patch just makes building for SP more interesting but f..ks up MP gameplay.
and dont tell me nuts like u gotta get used to it - when all u can do to get prod is slav and work tiles - u just need to have good land and food without there s notihng left
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Post by GERMANIA on Apr 16, 2006 13:24:24 GMT -5
Well i agree that since that patch came out land is deciding now the game , be for you had a chance to fix your land with early workers now you are only f**ked up. sorry to say this way but it is true peace
Germ
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Post by Avogadro on Apr 16, 2006 13:53:43 GMT -5
Ahhh but with every patch the dynamics change. I am sure you hard core gamers shall find new ways to overcome bad starts. Kinda normal that a great start should be advantageous....can't wait to see what kind of tricks you are all gonna pull.
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Post by Canucksoldier on Apr 16, 2006 14:30:18 GMT -5
I HAVE A BIG f**kING PROBLEM i installed the new patch by launching civ as usual. it seemed to finish instalation and close the program i launched civ again and hoped to play, however. it did the same thing. i was desperate.. i uninstalled civ.. i reinstalled civ.. i downloaded the patch again, by default I had the same problem Alice but updating the Graphics drivers as advised by take2 uk fixed it I suggest you give it a try the same thing happened again f**k you sid f**k you frucks-us f**k you x2 and f**k you xfire you can place my salty chocholate balls in your mouth ... kyle !!!!!!!!!! i just wanted to play a game of civ gdi. i dont even have the choice not to install the f**ked up patch that screwed me out of the game. f**k this company i hate love need f**kING HATE THESE MOTHER F I had the same problem Alice and take2 said it was the Graphics card driver Try updating the Graphics card Driver it worked for me Interesting, what card do you have? CS
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Post by Canucksoldier on Apr 16, 2006 14:57:34 GMT -5
ok, played my 1. game .. patch suckz ass ... bugs not fixed (we had player1 joining message all game for example) and gameplay screwed up. These changes make your startland just much more important - espacially food tiles just too good. instead of chop to expand it s now slave or die. slaving archers was powerful prepatch and seems only way to suervive when not having res in cap. while u slave archers to survive the guy with res connects it fast and u have no way to keep pace with him as choping to expand to res fast is kinda hopeless (screws u in long run aswell) and due to decreased u8nit costs he can send a big army of kickassunits even faster. I d really like to be shown be Friedrich or another tester how he keeps up with a medium cap without floodplain and res to some1 - lets say 7 tiles away - who got lot bonus tiles and res in cap. Before patch i could usually do somehow - connecting res took time for oppnent - choping settler and expand to res was nearly posible all time - but now? I cant chop usfully anymore if i got a choke at my cap - as woods bit more far away (from enemy units) are totally useless now with this big need for archertech - even iron got kinda useless - it just comes to late to hope for it Well I'm not sure what the solution to your problems are, the changes to chopping were made because people complained that chopping the planet was to much of an exploit. The 20% cost was a mistake that was fixed. What did everyone do in 1.09 when we had cheaper units? Perhaps classical is a better start now or medivel I'm not sure, but you can't taylor game balance to one era either. Perhaps we it's time to start some mods and see what people like as fun. CS
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Post by Sidhe on Apr 16, 2006 15:39:51 GMT -5
Well the French are way ahead of you. They had new balanced mods before the patch by at least 3 or 4 months, games where you could choose to play with at least one of the resources, say iron horses or bronze and two were within reach, they also had 20% less build costs. The deciding factors in these games in all scenarios were, versatility, skill, and adaptability, it's a shame that these sort of mods weren't picked up by those on cases, they've been around since not long after 1.51, and there the reason I stopped playing 1.51. That and the exploits. nm too late now, but the modders can't all be French, if you don't like it mod it. Stop whining. The mods are out there, you can chose to play with them or not. But you do have a choice.
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Post by tommynt on Apr 16, 2006 17:06:49 GMT -5
CS, my point is that without choping u cant expand a 2nd city fast - so if u got no resource in cap u r just very bad off.
In later eras this problem maybe kicks in less - but even there good land is a more important factor - with clever chopping u could just do good with even bad land - after patch there s just not much more as working land with pretty obvious improvments - or dont u work more then 95% of your bonus res with the thing to get it and more then 75% of hills with mine and more then 75% of grass with cottages and more then 70% of plains with irigation?
oh well and less units mean less lag so i dont think that more units help game in any way - and in fact no1 really complained after increased unit costs - only thing were workers and settlers which seemed a bit expensive
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Post by Canucksoldier on Apr 16, 2006 18:10:37 GMT -5
CS, my point is that without choping u cant expand a 2nd city fast - so if u got no resource in cap u r just very bad off. In later eras this problem maybe kicks in less - but even there good land is a more important factor - with clever chopping u could just do good with even bad land - after patch there s just not much more as working land with pretty obvious improvments - or dont u work more then 95% of your bonus res with the thing to get it and more then 75% of hills with mine and more then 75% of grass with cottages and more then 70% of plains with irigation? oh well and less units mean less lag so i dont think that more units help game in any way - and in fact no1 really complained after increased unit costs - only thing were workers and settlers which seemed a bit expensive Well we have a few month's until the XP comes out, if we really feel that changes need to be made we can lobby for them then. But it's only really anceint starts that are the issue then perhaps a mod would be a better idea, we could get a mod like the 0CC one that guarentees everyone resources or just have a mod that moves chopping back to were it was, though I'm not really infavour of that too much. CS
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Post by Canucksoldier on Apr 16, 2006 18:15:13 GMT -5
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