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Post by civerdan on Mar 26, 2006 21:43:38 GMT -5
I had a game today where I had a Agr. Warrior in a hill Cap. w/20% Def. 2 Non-Agr warriows attacked and I died. First warrior left mine with 0.1 health from a 99.2% battle.
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Post by ironclad on Mar 26, 2006 21:57:02 GMT -5
i lost a 100.1 percent battle before
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Post by MookieNJ on Mar 27, 2006 3:46:14 GMT -5
I won a couple 5% desperation battles ... and wound up surviving and winning the game ... crazy lucky!
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Post by weaksauce on Mar 27, 2006 4:43:00 GMT -5
I lost a city from the following:
1 lone enemy spearmen w/ 2 +10% strength upgrades attacked my axemen (no upgrades) and killed it. then next turn this spearman attacked my city which had only 1 archer (no upgrades or bonus other than unit city defense) and took my city down. i got no idea what the odds are, but i was in complete shock.
it caused me to be eventually eliminated from a CTON where I was in first place, becuz I lost 1 city later in the last 5 rounds of the game.
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Post by Ellestar on Mar 27, 2006 5:02:29 GMT -5
2 galleons vs 2 galleons on ocean. My galleons dealt 0 damage, that means that they lost 10 combat rounds in a row. 1 in 1024 chance. Chance of not killing any of the galleons was 25% but zero damage was funny I had a game today where I had a Agr. Warrior in a hill Cap. w/20% Def. 2 Non-Agr warriows attacked and I died. First warrior left mine with 0.1 health from a 99.2% battle. Well, overall you had about 25% chance to die. It's hard to blame random in this situation. 1 in 4 chance isn't rare. i lost a 100.1 percent battle before Bug in calculations for units with first strikes
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Post by GERMANIA on Mar 27, 2006 11:27:50 GMT -5
I had a game today where I had a Agr. Warrior in a hill Cap. w/20% Def. 2 Non-Agr warriows attacked and I died. First warrior left mine with 0.1 health from a 99.2% battle. Well sorry for you in that game bud, but i lost so many fights like those, and i know it sucks but its the game and even if my warrior wouldn't take all we had over a 50% chance to kill you its all about the first warrior does he make enough damage even if its 99,2 % fight, a sec should have more then enough chance to kill the one +a 99,2 % only means you have that high chance to alive and it doesn't mean that your healthy stays that high
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Post by GERMANIA on Mar 27, 2006 12:12:27 GMT -5
My luck with the RNG sucks. Too many instances to mention. Just that if you have me in a game with you and you are wondering if you should chance a strike even though the odds are against you, do it. 99% of the time you are going to win. I think the RNG in my game is preset to lose. lol ;D DustyDragoon Well i doubt that any player has a worser rng that me, why because i had a few times streaks over 10 fight where the fights been always over 75 % and do you think i won 1 fight, no.... why should i... at this way lost tamers vs much worser players...i only remember 6 fights where i won a fight where i had less then 35 % beat that..
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Post by tommynt on Mar 27, 2006 17:59:05 GMT -5
i saw about 8 horsearcher not able to take city with cata spear in - city had very few cult and no hill
and today my satck of 30 only doubleup cavs got wasted by other cavs with mainly only 1 up and pikes - other guys lost maybe 2 units
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Post by notagoodname on Mar 27, 2006 19:24:38 GMT -5
In the weekends cton tourney i was moving a warrior to a hilly forest in swissys land. He mangaged to move an archer to the hilly forest moments before i sent my warrior there causing me to accidently attack an archer with a 100% bonus. Funny thing is i won
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Post by friedrichpsitalon on Mar 27, 2006 19:45:45 GMT -5
Best I've actually seen with my own eyes was a barbarian warrior attacking across a river, into forest... ...and beating a fully healed, Combat I Longbow.
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Post by icecube on Mar 31, 2006 23:34:00 GMT -5
hi lost jaguar warrior from axeman in jungle with better promotions
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Post by MMV on Mar 31, 2006 23:48:21 GMT -5
in a non-ladder game with DirkPitt, 6 full health double promoted axeman and a catapult stack-attacked one crossbowman on level grassland (no defense bonus) and were all killed.
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Post by Sidhe on Apr 1, 2006 6:22:13 GMT -5
I think if you play long enough you'll see a scout take out modern armour. At least the combat system makes more sense than C3c, well IMO anyway. Five Phalanxes and 1 swordsmen vs 2 archers on plains. Killed one archer the rest died. Leaving a .1 swordsmen. Hilarious. of course the archer beat him next turn. Man first strike hell. I suspect they were super robot bowmen. Tommynt, you should know by now that cavalry, elephants or whatever super strike units you care to name fair apaulingly in defence, I'm not sure if they are coded to be particularly bad but it sure seems like it, on attack horrendously hard, on defence, lame, always support cavalry/Elephants with anti cav/elephant(or whatever) units if you can. Im sure the poor defending happens too often to be mere coincidence, but feel free to correct me if I'm wrong. EDIT: I'm sure it's a balance thing, and for that be thankful, Cossacks ack!!
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Post by Ellestar on Apr 15, 2006 16:38:36 GMT -5
Now that was THE random. Ghandi gets such an insanely lucky start so he RUSHED SALADIN! They spawned several squares away from each other though. Saladin chopped 2 workers then only Camel archers but Ghandi got Knights before Saladin. I never ever saw such a bull sh it in Ren Inland teamers (or any other teamers for that matter).
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Post by churchill1 on May 31, 2006 12:49:45 GMT -5
i just lost a healthy axe to a warrior
i didnt check the %. but the warrior was in forest and over river and had woodsman 1
the axe had no bonuses
so i think this is 7.5 vs. 3.7
that's gotta be pretty unlikely
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Post by knupp on May 31, 2006 14:00:08 GMT -5
I have odd RNG coincidences. In SP games I always have horrible RNG and in MP games I always have the best of luck. One time I was playing an Oasis Classical teamer. I'm sure gogf remembers this one.
I had an archer and phalanx outside somebodies city guarded by a city defense promoted archer. I planned to attack with the archer to weaken the other persons archer then hopefully take the city with the phalanx. But I burned the city with the unpromoted archer!
In the same game I moved those units up north, not waiting for the archer to heal. They arrived at a city, archer attacked and lost, then my phalanx attacked and burned that city as well.
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Post by Elledge on May 31, 2006 14:45:59 GMT -5
Colasus attacked my vanilla cavalry with a combat 1 rifleman on flat ground, and my cav didn't take a single hit of damage; then I attacked his city defense grenadier with my cav at 20% defensive bonus, and his grenadier didn't take a single hit. Creepy.
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Post by Atomation on Jun 2, 2006 15:29:02 GMT -5
I once attacked an archer with city promo on hills and +40% defense with a warrior that had no hope of survival (would be attacked next turn by an enemy axeman no matter what) and won for the victory on turn 15 or so. Was probably about 2% chance of winning if that, and it probably would have made more sense to delete, but in real war men can't delete themselves, so CHARGE!! Needless to say, I strongly feel that the game needs to have at least a bit of its randomness taken out. People might claim that it "evens out" in the end - which it may, over the course of THOUSANDS of separate games - but there's nothing more frustrating than the individual loss of one game purely due to a crappy rng (and there have been PLENTY in my 300 or so games experience). I don't really want a cheap win from the rng either! I just want things to work out where the skilled player is more differentiated from the novice as far as winning percentages go.
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Post by tamijo on Jun 4, 2006 14:47:37 GMT -5
I guess no-one want a "chess system", would be the fair thing, but would also take away a lot off the Fun.
Balacing out these extrems would be fine.
Will always give the looser a bad feeling, when he had the best odds. But there must be some varriation to the outcome off battle.
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Post by churchill1 on Jun 12, 2006 14:33:39 GMT -5
Needless to say, I strongly feel that the game needs to have at least a bit of its randomness taken out. People might claim that it "evens out" in the end - which it may, over the course of THOUSANDS of separate games - but there's nothing more frustrating than the individual loss of one game purely due to a crappy rng (and there have been PLENTY in my 300 or so games experience). I don't really want a cheap win from the rng either! I just want things to work out where the skilled player is more differentiated from the novice as far as winning percentages go. I think I agree with this. Recently I have been really unlucky with the rng on really crucial battles. I just lost my front city in a reni cton. It was defended by one bow on a hill with 20% culture and he was fortified. he had 2 xp. but i didnt even bother to make promo, cos i saw no need. trey attacks him with 2 longbows and wins. i was sick. it wrecked the game for me. i couldnt have one front city anymore (it was reallly the idea spot). it totally threw me off my game, so i couldnt play properly too. also because all my strategy was now in so many shattered pieces on teh ground. also another teamer. i lost my one spear on a hill with 20% culture to 2 war chariots. once again it wrecks things for the team. as it happens this doesnt occur so often in ctons or 1v1. i dunno why. perhaps i can learn something from this. like always try and have 1 more units that he has. so he cant take it in one turn at least. may be. i know to leave nothing to the rng, but these both seem a little ridiculous. but may be they are more likely to occur than i think. cos i would rate them really as impossible, so i didnt worry about it.
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