Juni
Worker
Posts: 137
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Post by Juni on Mar 12, 2006 20:37:33 GMT -5
You deceive me, your weak arguments are too easy to counter There are 640 active players in the league (you see that I don't count inactive players ) 50 players with about 500 games each -> 25000 games 590 players with about 100 games each -> 59000 games Anything else ? ;D
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Post by matth on Mar 12, 2006 20:44:45 GMT -5
we don't need any future non are playing it In November, at the moment of the first CCC, everybody was playing ancient era and nothing else... so the first ccc should have been played under ancient era only ? And you must know that actually,not far from half of the game in teamer are played in rennaissance era... So what ? half of the ccc should have been played in rennaissance era ? Well i love rennaissance but i'm not alone on earth... Maybe somewhere there's someone who love future in Civ4 (and i know some of them). At the begining of civ3 noone played futur start... but let time to time and let the ccc be the Olympic Games of Civ4 with all era. One more thing : i think that adding an industrial era start could be an interesting thing to do for next ccc. Its really an interesting era
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Post by tommynt on Mar 12, 2006 21:31:41 GMT -5
indu is the most boring of all as there s only 1 unit to build for more then half of the game - the power of machineguns makes it nearly impoible to take cities - and on the ring map where it be be played for kinda sure it s totaly static - i like ccc eventwise as it is now (ya sure get rid of futúre crap - even indu better as this bugged nuts)- but i think there is lot room for improving timemanagement - l
less waitng is what we need mainly imo!!!
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Post by Atomation on Mar 12, 2006 22:08:22 GMT -5
That's a limitation of the Cases Software, it doesn't support subs, so basically we can continue like we are, you you realize that you are "taking one for the team" or we outlaw subbing. I think most clans will want the former CS Or....we could just make it nonladder:P. Today on the last day I subbed for [tx]longhorn in the random 2x2, won both the games, but he gets the credit, and the wins. Psha! Oh well. Just sad that my real tourny record isn't undefeated like it should be .
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Post by Atomation on Mar 12, 2006 22:10:42 GMT -5
indu is the most boring of all as there s only 1 unit to build for more then half of the game - the power of machineguns makes it nearly impoible to take cities - and on the ring map where it be be played for kinda sure it s totaly static - i like ccc eventwise as it is now (ya sure get rid of futúre crap - even indu better as this bugged nuts)- but i think there is lot room for improving timemanagement - l less waitng is what we need mainly imo!!! I strongly disagree that machine guns ruin the era. They can't attack. If you threaten multiple cities at once, standing on roads between cities, there is very little they can do to stop you....plus they can't stop you from pillaging, either.
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Post by friedrichpsitalon on Mar 13, 2006 0:24:36 GMT -5
A few on-topic thoughts to offer if I may: - I really liked the random event. I look forward to when we can play it on the "Shuffle" map though. Making it one city elimination makes it especially interesting. - The Medieval map was much too compressed, IMO. - I very much look forward to playing future with the civics fixed. I respectfully disagree with Tommy about it simply being a "Drafting battle." There are numerous factors against that. It might be interesting to play Future on "Hub" though. - We need to, as a body of players, come up with a rule to assist us all in situations where events are going 12+ hours. IMO, this does not aid any clan - we exhaust players who are doing nothing, it disrupts schedules, and isn't fun for anyone. I would say that if a game hasn't started when the rest of the round is FINISHED, the TD should be given the option to declare both teams eliminated. A starting point for discussion, perhaps. - I would be hesitant to increase the size of any event, as it will become more challenging to fill every event with the 20 player maximum size in place, if we continue increasing the simultaneous-players-in-play number. I greatly enjoyed this CCC overall, and I look forward to the next one.
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Post by islandia on Mar 13, 2006 0:50:39 GMT -5
Or....we could just make it nonladder:P. Today on the last day I subbed for [tx]longhorn in the random 2x2, won both the games, but he gets the credit, and the wins. Psha! Oh well. Just sad that my real tourny record isn't undefeated like it should be . A couple of people probably have undefeated ccc records but the fact is I am more than happy to have someone sub for me whether I take the loss on my record or not. After waiting for over 7 hours yesterday for my second round rennaissance game to start, I just had other things to do. The funny thing is I haven't lost a ccc match for the past 3 cccs but actually have a pretty atrocious actual tourney record all due to the vagaries of bad timing. I really hope that there are some preliminary rounds or something next time so that the most we can expect to play is 3 rounds at one time in any event.
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icbm
Settler
Posts: 60
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Post by icbm on Mar 13, 2006 1:29:15 GMT -5
indu is the most boring of all as there s only 1 unit to build for more then half of the game - the power of machineguns makes it nearly impoible to take cities - and on the ring map where it be be played for kinda sure it s totaly static - i like ccc eventwise as it is now (ya sure get rid of futúre crap - even indu better as this bugged nuts)- but i think there is lot room for improving timemanagement - l less waitng is what we need mainly imo!!! This was funny, maybe you should know the era a bit better before you make that kind of statements because you obviously don't, most tough indu games are played out with fighters/bombers/tanks/marines/bships/destroyers. FYI, mavhine guns get it from marines pretty hard so before marines machine guns are a nice defensive unit and you can't use it in offense effectively unless you control the sea.... But I can undestand your view about CCC since you didn't win any other event than ancient ones, correct? All I want is for it to be called ancient tourney or something, not CCC, because it's not CIV. But well done in the ironman though tommy.
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Post by Ellestar on Mar 13, 2006 1:49:29 GMT -5
To admins: Is it possible to correct news on a main page? In the event 7 [TX]Dirk_Pitt played instead of Ellestar in all games. In the event 9 Ellestar played with [TX]Atomation in both games. Well cant we kick those Great plain maps in the anc and get Team Battle for that, And maybe get a 5vs5 event on anc TB with random civs we don't need any future non are playing it and in anc it is stupid to keep a city There are FIVE ancient events out of 9. In lobby 95% of the teamers are Ren. And you want one more ancient??? Give me some of whatever you're smoking pal. Looks like it's really good. Future is nice for a change. There should be 3 ancient max in CCC. P.S. Actually, only your clan MUD hosts Ancient teamers on Direct IP and it's invite only. Make them in lobby and open for others instead of that crap and then talk about making CCC even more polluted with ancient. I don't like a situation when someone has a monopoly on some games and asks for even more of them in a tournaments.
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romazi
Settler
metabaron
Posts: 18
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Post by romazi on Mar 13, 2006 4:14:42 GMT -5
indu is the most boring of all as there s only 1 unit to build for more then half of the game - the power of machineguns makes it nearly impoible to take cities - and on the ring map where it be be played for kinda sure it s totaly static - i like ccc eventwise as it is now (ya sure get rid of futúre crap - even indu better as this bugged nuts)- but i think there is lot room for improving timemanagement - l less waitng is what we need mainly imo!!! Well cant we kick those Great plain maps in the anc and get Team Battle for that, And maybe get a 5vs5 event on anc TB with random civs we don't need any future non are playing it and in anc it is stupid to keep a city Is it a joke? And why not rename CCC " the MUD's Championship" Some points for more interesting CCC in futur : - I agree that an industrial start would be very interesting ( 3v3 ). - I'm sur that a classical era will be really interesting too ( 2v2 ). - The battleground map isn't adapted for medieval start. Inland sea was better. - The same thing for 1v1 event, the current map isn't the best, And we could note that permit a hoster's advantage/cheat. - The random event has been a really good idea. Cheer! Thanks to the organizers and all the participants. This ccc was very exciting. See you soon for new adventures and bloody battles!
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Post by tommynt on Mar 13, 2006 5:45:40 GMT -5
maybe better read carefully before critizizing - I say only 1 unit for half of the game - this is infantrie - cause it just takes ages till u reach tanks and all the other stuff - oh well it s 2 unit inf and machinegun - but these machineguns cant attack - so there s only 1 unit left if u wana attack
and @ Fried - this fuutre event was really a who can slav the most units fastest battle - I had 10 units or more in turn 8-10 in my land - i mean well done from my opponent - but thats only posibly by poprushing like crazzy for sure
oh well and about the time problems - I had posted a imo very good idea in last civ3 cccs- to get rid of most of the waiting - but never got a reply.
Again:
The get rid of 1. round byes idea: atm seeding are totaly random - what means if there are 6 registered clans for example the slots 123567 (in the 8 clan tourney plan)are filled - so clan in slot 3 and 7 have to wait till other matches are finsihed.
If seedings d be less random or made different - the clan in slot 7 should be in slot 4 .. so all clans could start right away the winner from 1 vs 2 and 3 vs 4 should be rdy at about same time - oh well other winner (5vs6) now have to wait abit for final - but now it s only 1 clan waiting and he has played allready instead the original where 2 clans had to wait for 1 . match what can be really depressing.
There might be problems with the tournament software - but why not bring this issue either to cases or let just the td dice the seedings out himself - much better as let players wait for ages when there s no need to.
heya good idea - but u can try challenge us at nearly every time in lobby aswell
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Post by Ellestar on Mar 13, 2006 6:11:19 GMT -5
maybe better read carefully before critizizing - I say only 1 unit for half of the game - this is infantrie - cause it just takes ages till u reach tanks and all the other stuff - oh well it s 2 unit inf and machinegun - but these machineguns cant attack - so there s only 1 unit left if u wana attack Well, from my (small) experience a galleon rush kills more than infantry and tanks combined. I remember in my first game on Industrial tommynt was killed by it And on most maps with water attack is stronger than defence (especially before railroads) so it's far from stalemate. and @ Fried - this fuutre event was really a who can slav the most units fastest battle - I had 10 units or more in turn 8-10 in my land - i mean well done from my opponent - but thats only posibly by poprushing like crazzy for sure And what's wrong with it? It's just a different playstyle. Industrial is too slow for you, Future is too fast and ruthless IMHO a chocking on small ancient maps is even more stupid. There might be problems with the tournament software - but why not bring this issue either to cases or let just the td dice the seedings out himself - much better as let players wait for ages when there s no need to. By the way, i can write something simple on PHP/MySQL if there will be a need. The get rid of 1. round byes idea: atm seeding are totaly random - what means if there are 6 registered clans for example the slots 123567 (in the 8 clan tourney plan)are filled - so clan in slot 3 and 7 have to wait till other matches are finsihed. If seedings d be less random or made different - the clan in slot 7 should be in slot 4 .. so all clans could start right away the winner from 1 vs 2 and 3 vs 4 should be rdy at about same time - oh well other winner (5vs6) now have to wait abit for final - but now it s only 1 clan waiting and he has played allready instead the original where 2 clans had to wait for 1 . match what can be really depressing. Then we'll need a changes in scoring as well. With the current system we always know who's 1st, 2nd and 3-4 place. With your one we may or may not know who got 3-4 place.
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Post by tommynt on Mar 13, 2006 7:08:49 GMT -5
guess u missunderstood me elle - it s in fact the same as it is now - with lil improvement to avoid too many 1. round bys and waiting
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Post by Ellestar on Mar 13, 2006 7:25:17 GMT -5
guess u missunderstood me elle - it s in fact the same as it is now - with lil improvement to avoid too many 1. round bys and waiting 1) Ellestar, not elle "Elle" is a woman's name in some countries (as i was told) so to avoid confusion i ask everyone not to shorten my nick like that. Ellestar is an elven name. 2) No, i didn't. Say, there are 6 teams. Then after a 1st round there will be 3 teams left using your system. So how do you know who got a 4th place? So you do need some changes in scoring as well. Though under the current system it's not optimal either because 2 teams will automatically get at least 3-4th place and so 2 points for free.
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Post by tommynt on Mar 13, 2006 7:36:12 GMT -5
oh well thats true - scoringwise thats not perfect - usually there are more then 8 clans so u have the 16 clan rooster So I may add this to make concept more clear there u also dont have the scoring problem
if there are 9 regsitered - fill
1,2 - 15,16 - 7,8 - 9,10 - 3
if 10 fill 4 aswell if 11 fill 5 aswel if 12 fill 6 aswell if 13 fill 11 aswell if 14 fill 12 aswell if 15 fill 13 aswell if 16 fill all and be happy
instead throwing dice - u could go by something like rank and put the top ranked in 1 - 2nd in 16 - 3rd in 8 4th in 9 and so on ...
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Post by SirPartyMan on Mar 13, 2006 8:19:37 GMT -5
I believe the next patch will address this problem and give us an option so that the AI won't take over in games like the Ironman where it is unbalancing.
Best, SPM
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Post by markweston on Mar 13, 2006 8:48:07 GMT -5
well we can start about that sure we can recount this np, but wont change thats why i said less then 1 % already knew this would come, so we have at least 50% tamers so that: y = 5000X(teamers) : 10000 = y =0.5 {50 : 10000y} < 0.1 = x<1 % and bigger then a 6vs6 doesn't work good ( to many ladders have to less PC) and 5vs5 works always great in ancient Dress this up with as much maths as you like, you can't change the fact that you just made up that percentage It constantly amazes me the number of people who assume that just because they're not interested in a certain era or game-style, that nobody else is either. You can't play in all the CCC events anyway, so why the urge to get rid of the ones you personally aren't interested in? Just play the eras you enjoy and let everyone else do likewise.
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romazi
Settler
metabaron
Posts: 18
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Post by romazi on Mar 13, 2006 9:05:27 GMT -5
Sorry Tommynt, but i don't like Simcity . It is a pity because I love to play against you, the MUD, because each time you lose, you complain. Seriously, we can't play teamer with you between two CCC. We spend all our time to train , and you can understand we wouldn't like to show you our new tactics for the next CCC ;D
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icbm
Settler
Posts: 60
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Post by icbm on Mar 13, 2006 11:41:23 GMT -5
Yea tommy sorry, you did say half the game but I don't see how this is different from many other eras. In ancient axes are quite dominating, in the late game catapults which are very useful from anc-ren starts, in a rena start it's usually cavalry/cossack which dominates the game though there are other choices.
Modern and future are the only eras that aren't really dominated by one or two or even three units. There're at least 10 viable units or more in the game, which is why I love those eras.
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Post by tommynt on Mar 13, 2006 13:13:38 GMT -5
axe dominate for abour 20 turns ya - but even they u may try horserush or defedn with archers or chriots or spear vs chariots - u just got these stone .. principe
after inf u need about (or more?) 7 expensive techs for tanks - thats too far away
it all comes down to some boat landings ..
in ren u got pikes and muskets and catas and mace and ..... then shooter come after 3 more techs
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