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Post by WarningU2 on May 15, 2007 23:03:35 GMT -5
Oh thats a nice boot
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Post by whiplash on May 15, 2007 23:09:35 GMT -5
Well, I kicked him; but right after that pitboss is "hanging" task manager says "not responding". Hopefully things will be ok when the turn timer elapses. If not, I have the save.
Edit: Ok, it just turned over, 1320 AD.
btw, to the player who just got a Great Scientist; be advised that the pitboss server sees game chat directed to "all".
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Post by whiplash on May 15, 2007 23:40:40 GMT -5
VALID REASONS FOR LEAVING A PITBOSS GAME WITHOUT NOTIFICATION:
1. Brain Aneurysm 2. Men in the white coats show up 3. Winning Powerball ticket 4. World War III 5. Rapture
I don't think Numbers 4 or 5 have happened.
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Post by whiplash on May 23, 2007 6:33:45 GMT -5
Server rebooted during the night.
Recovery file loaded. Conquestador and Warning U2 have 10 hours to play the turn.
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Post by Test Of Time on May 24, 2007 1:04:12 GMT -5
I'll be at the hospital for 24 hours starting from 730 am on Thursday for the birth of my first child. Her name is going to be Ella. ;D
My moves are set for the next turn and I should be back friday night.
Thanks
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Post by whiplash on May 24, 2007 6:32:56 GMT -5
What, you can't take a laptop? ;D
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Post by whiplash on May 25, 2007 14:02:16 GMT -5
My cable connection is whacked again. They can't get out here until Tuesday afternoon.
Sorry, but nothing I can do.
Edit: Well It's running again so maybe we are ok.
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Post by plattfuss on May 25, 2007 15:07:29 GMT -5
My connection attempts are either timing out or my I am getting kicked out a couple of seconds after joining the game. Will continue trying but have only 1 or 2 more hours for this turn.
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Post by WarningU2 on May 26, 2007 14:00:44 GMT -5
Wow Whip are you ever having bad luck with your cable/internet.
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Post by Necrominousss on May 27, 2007 7:47:35 GMT -5
That one caused me to get completely f::cked. I probably be taking a city now, but instead my galleon is sunk.
I also declare I was double moved by emp. It's only 2 hours into next turn and he already made a move.
It's bad enough you have every advantage in the world, do you also have to take advantage of instant replays and double moves?
An email should be sent out to all players when this happens. How are we suppose to know what's going on after we play our turn? I have missed a few turns due to all this, thoughout the game, but probably could have logged back in and played the turn if only I knew what happened.
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Post by WarningU2 on May 27, 2007 9:49:15 GMT -5
Perhaps the game should be stopped until Whip's connection problems are resolved? If required I'd be happy to host the game in the interim but only temporarily as I am trying to organize a new game myself. Do we want to back it up two turns ago and then replay? Wherever the cards fall then is the deciding factor.
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Post by whiplash on May 27, 2007 17:27:33 GMT -5
No turns missed by Necro.
5/27/07 7:44 am Necrominous Logged out 5/27/07 7:44 am Necrominous Finished turn ************ 5/27/07 7:37 am Necrominous Logged in 5/27/07 5:38 am A new turn has begun. It is now 1430 AD 5/27/07 5:38 am Necrominous Score decreased to 778 5/26/07 5:02 pm Necrominous Finished turn ************ 5/26/07 4:20 pm Necrominous Logged out 5/26/07 4:19 pm Necrominous Finished turn 5/26/07 4:10 pm Necrominous Logged in 5/26/07 12:11 am A new turn has begun. It is now 1420 AD 5/25/07 9:53 pm Necrominous Logged out 5/25/07 9:51 pm Necrominous Finished turn ************ 5/25/07 9:45 pm Necrominous Score increased to 780 5/25/07 9:43 pm Necrominous Logged in 5/25/07 2:32 pm Uploader connected. Version 1.0.0.1 5/25/07 2:18 pm Uploader timed out 5/24/07 5:40 pm A new turn has begun. It is now 1410 AD 5/23/07 10:49 pm Necrominous Logged out 5/23/07 10:48 pm Necrominous Finished turn *********** 5/23/07 10:47 pm Necrominous Score decreased to 767 5/23/07 10:45 pm Necrominous Score increased to 770 5/23/07 10:41 pm Necrominous Logged in 5/23/07 4:47 pm A new turn has begun. It is now 1400 AD 5/23/07 4:47 pm Necrominous Score increased to 744 5/23/07 6:09 am Uploader connected. Version 1.0.0.1 5/23/07 4:10 am Uploader timed out 5/22/07 3:00 pm Necrominous Logged out 5/22/07 2:58 pm Necrominous Score increased to 741 5/22/07 2:55 pm Necrominous Logged in 5/22/07 10:02 am Necrominous Logged out 5/22/07 9:58 am Necrominous Finished turn ************ 5/22/07 9:54 am Necrominous Score decreased to 648 5/22/07 9:50 am Necrominous Logged in 5/22/07 7:57 am A new turn has begun. It is now 1390 AD 5/21/07 4:21 pm Necrominous Logged out 5/21/07 4:20 pm Necrominous Finished turn ************ 5/21/07 4:05 pm Necrominous Logged in 5/21/07 1:01 pm Necrominous Score increased to 651 5/21/07 1:01 pm A new turn has begun. It is now 1380 AD 5/21/07 6:38 am Necrominous Logged out 5/21/07 6:38 am Necrominous Finished turn ************ 5/21/07 6:35 am Necrominous Score decreased to 648 5/21/07 6:30 am Necrominous Logged in 5/21/07 1:36 am A new turn has begun. It is now 1370 AD 5/20/07 1:56 am Necrominous Score decreased to 651 5/20/07 12:27 am Necrominous Score increased to 672 5/20/07 12:27 am A new turn has begun. It is now 1360 AD
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Post by emperor on May 27, 2007 17:30:17 GMT -5
My sincere apologies Necrominious, however I did not actually realise that I had done anything wrong. Originally we had had a set turn order when I was actually attacking you, but then that sort of faded away after the initial invasions while I was waiting on some more advanced technologies and wasn't really doing anything except patrolling your shores. This turn I was finally ready to strike again, so wanted to get back to my nation playing first in the turn as we had originally done. I had no idea that you hadn't moved your Galleon on the previous turn, all that I knew was that I saw it on one of my patrols and naturally wanted to eliminate it. Also, I would like to point out that in any event this was not a 'double move' as such, since I had not been sitting on the turn timer waiting to make my two moves at once. My previous move was played about half a day previously (in the early morning for me), and the last one was played in the late evening before I went to bed, since I wasn't sure if I'd have time in the next morning to play. There were no malicious intentions. In any event, I agree that you might have had a chance of taking one of your minor size 2 island cities back, but is there really much of a difference made? Had you captured the city then I would have merely taken it back or razed it a turn or two later, and we'd be back in exactly the same situation as before. I don't really believe that this in any way affected the inevitable outcome of the war. If it had been one of my major cities that you were about to capture then I could understand the justification, but being just an insignificant size 2 island city I don't really understand. What I also don't understand is why if it was so important to you, and you knew that you couldn't log in and would miss your turn, you still did not notify me in any way. If you had sent me a message letting me know of the situation (that you were blocked from logging in) and requesting me to let you move first because of something that was important, then I would of course have had no problems with obliging you. Finally, I would be fairly strongly against the option of a reload at this point because I just initiated a rather major amphibious combat assault on one of Necrominious's cities this turn, and reloading would change the outcomes of those combat results. Units that had previously won their battles might now lose. Thus a reload would likely be heavily in Necrominious's favour, since the combat results from last turn happened to be favourable to me last time (winning about a half dozen medium-odds battles in a row). Reloading gives him a second chance to defeat my units which had already been victorious when they attacked previously, which I don't believe is fair. Just because my nation happens to be in the stronger position, doesn't give the right for another nation to get second chances in the combats between us. An email should be sent out to all players when this happens. How are we suppose to know what's going on after we play our turn? I have missed a few turns due to all this, thoughout the game, but probably could have logged back in and played the turn if only I knew what happened. I do absolutely agree with this though. We all do need to know when the game's down, it causes too many problems when it's down at inconvenient times and thus causes otherwise avoidable arguments. But we also all need to communicate more amongst ourselves too. (Case in point right here, of course. If Necrominious hadn't been blocked from logging in then he could have made his moves, then I could have made mine and we'd both be happy. Necrominious was blocked from logging in, but I did not know this and he did not let me know to do anything differently to usual. Thus I made my moves and got my combat results, and Necrominious missed out on his. If we reload though, that gives Necrominious a second chance on his previous defeats against my units, which I don't believe is fair.)
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Post by whiplash on May 27, 2007 17:42:46 GMT -5
5/27/07 7:44 am Necrominous Logged out 5/27/07 7:44 am Necrominous Finished turn 5/27/07 7:37 am Necrominous Logged in 5/27/07 7:10 am Emperor Logged out 5/27/07 7:04 am plattfuss Logged out 5/27/07 7:01 am plattfuss Finished turn 5/27/07 6:53 am Emperor Finished turn <--------- 5/27/07 6:37 am Emperor Logged in 5/27/07 6:28 am plattfuss Logged in 5/27/07 6:14 am IglooDude Logged out 5/27/07 6:11 am IglooDude Finished turn 5/27/07 6:00 am IglooDude Logged in 5/27/07 5:38 am Pagan[CyC] Finished turn 5/27/07 5:38 am KC_Random Finished turn 5/27/07 5:38 am A new turn has begun. It is now 1430 AD *** 5/27/07 5:38 am Pagan[CyC] Score decreased to 640 5/27/07 5:38 am Emperor Score increased to 1507 5/27/07 5:38 am Necrominous Score decreased to 778 5/27/07 5:38 am Test_Of_Time Score increased to 1257 5/27/07 5:38 am plattfuss Score increased to 1411 5/26/07 11:13 pm Test_Of_Time Logged out 5/26/07 11:06 pm Test_Of_Time Finished turn 5/26/07 10:50 pm Elucidus Score increased to 1247 5/26/07 10:47 pm Test_Of_Time Logged in 5/26/07 7:55 pm Emperor Logged out 5/26/07 7:51 pm Emperor Logged in 5/26/07 7:51 pm Emperor Logged out 5/26/07 7:43 pm Emperor Finished turn <--------------- 5/26/07 7:40 pm Emperor Score increased to 1500 5/26/07 7:27 pm Emperor Logged in
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Post by plattfuss on May 27, 2007 18:20:04 GMT -5
Although technically it looks like Emp made a double move I can understand his situation because I also have only 2 time slots to play my turn during the day - sometimes I even have only one which is when I come back from work.
Without being able to solve this argument I would just like to say something that I have on my mind for quite some time. Whether someone ends first or last in this game has only little to do with the individual playing skills of each of us. The game setting we chose caused starting positions of different quality. If someone for instance is cut of from technology trade til oceans can be travelled that is a huge disadvantage which IMHO is very, very hard if not impossible to catch up (not only since you miss possibilities for tech trade but also because you are excluded from diplomacy for quite some time). There are more things like this but this is probably the most important disadvantage you can have.
So, all in all, it is still nice to play this game because it is interesting to see how things develop under certain pre-conditions we have set. But lets not get too upset about it.
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Post by whiplash on May 27, 2007 20:57:55 GMT -5
I totally agree with weyhard. ;D
Maybe having Tech Trading turned off would be the best balancer.
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Post by Necrominousss on May 28, 2007 6:38:50 GMT -5
All I know is I logged in and landed my units by the city. I thought Emp had already played his turn at this time. He had no ships close enough to destroy my galleon from where it was and from its starting position. I log back in and the galleon has disappeared.
Emp, taking a hilled city 3 spaces from my capital, probably keeping my galleon and having a unit or 2 left after taking city wouldn't make a difference? What planet are you living on?
I'm not 100% sure, but I seem to recall reading, at least in one of the versions of the Civiliaztion franchise, that taking cities back increases war weariness.
Anyway, continue on. I am not asking for a replay. The last thing I wish is play the turns over and drag this out. Just think it was kinda crappy
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Post by emperor on May 28, 2007 17:08:51 GMT -5
War weariness? What's that? ;D Seriously, WW means nothing to me now with Mausoleums. Plus there's the fact that we've had so few battles up until now that war weariness is basically back at zero for me anyway. The fact that the city was on a hill wouldn't have made a difference. With the absurd technological lead I have over you, the units I throw at yours make yours look like matchsticks by comparison regardless of where they are. Nothing your fault in that, of course - just that it so happened in this game that we've proved just how unbalancing early contact on these kind of maps can potentially be. Something to keep in mind for all future games, I guess.
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Post by Necrominousss on May 29, 2007 21:31:08 GMT -5
Well it must have seemed pretty important to you to pull such a move. That's why it is so bizarre to me, that someone would decide to do act in that fashion, with such an enormous advantage.
IMO your just making yourself look foolish by stating 'it didn't mean anything but I stooped to such a level anyway'. My matchsticks may have burnt a few fingers.
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Post by emperor on May 30, 2007 1:45:49 GMT -5
IMO your just making yourself look foolish by stating 'it didn't mean anything but I stooped to such a level anyway'. My matchsticks may have burnt a few fingers. That's not what I said, if you read my previous posts. But I digress... I don't enjoy arguments, and I'm not here to try to keep one going. So I'll stop here.
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