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Post by notagoodname on Jul 25, 2006 22:18:02 GMT -5
A strength 15 Cossack will be a piece of piss compared to the strength 18 god we had to put up with. Now at least riflemen will not find them tricky and formation upgraded grenadiers will own them, especially if I've got some lovely catapults to hand. Cavalry are pretty much always upgraded to 2 stars and then formation. They have to be to stand up to other 2 star cavalry. Cossacks on the other hand can afford to be upgraded to shock and pinch as they are not threatened by cavalry at all. This means that cossacks will be tougher than regular cavalry vs gunpowder and melee units. It goes to show just how unbalanced the original cossack was. If allowed ren games will be all about who can give their Russian teammate the most knights + gold + settlers + workers for a massive cossack rush.
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Post by friedrichpsitalon on Jul 25, 2006 22:41:56 GMT -5
Are you as certain of this tidbit as you were about how Anonymous Play worked, oh vastly experienced veteran of Warlords?
I think there might be several new trends in Renaissance teamers, soon enough.
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Post by MookieNJ on Jul 26, 2006 3:09:42 GMT -5
I still don't see any units that can kill a cossack effectively. Pikes, Muskets, knights and other Cavalry all lose. Triple upgraded grenadiers come close i guess. Catapult a stack and then hit with Pikes. At strength 15, after the collateral damage you should have decent odds with the Pikes, whereas with the old Cossacks at strength 18, the Catapults may bring the stack down to strength 15 or so, which would still give Pikes trouble.
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Post by Tony on Jul 26, 2006 11:41:53 GMT -5
Is there any way to know when a great general will be born?
I know it generated when you have won enough battles, but is it like great people where once you get say 100 XP's you get one?
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Post by MookieNJ on Jul 26, 2006 12:17:55 GMT -5
Is there any way to know when a great general will be born? I know it generated when you have won enough battles, but is it like great people where once you get say 100 XP's you get one? There is a bar in the bottom left corner of the Military Advisor screen.
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Post by rupman on Jul 26, 2006 12:42:09 GMT -5
Please unban Russia. I want to build Cossacks.
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Post by MookieNJ on Jul 26, 2006 12:46:49 GMT -5
Please unban Russia. I want to build Cossacks. It will definitely be interesting to see what happens with Russia in Ren Teamers. On one hand Cossacks are definitely beatable now with a combination of Pikes and Catapults. On the other hand, they still eat all other Cavalry units and relegate all of the non-Russia players to the unfun position of building Pikes and Catas rather than Cavalry units for attacks. In the end, I think the Cossack is completely balanced but still not the most fun unit to have around in the microcosm of a Ren Teamer ...
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Post by tamijo on Jul 27, 2006 3:00:13 GMT -5
I just read this here: apolyton.net/forums/showthread.php?s=&threadid=155352"Another undocumented change: When you capture workers or settlers, those units can no longer move on the same turn. Therefore, it makes it slightly harder to "poach" workers and have them run away before the AI can counterattack and retake the worker. Poaching was one of my favorite tactics, and now it requires a little more care to be taken to make sure you poach workers and settlers a couple of tiles away from enemy units and roads." Can anyone confirm this very important change
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Post by MookieNJ on Jul 27, 2006 3:22:17 GMT -5
Yes, that's indeed a change in Warlords -- a captured worker starts with zero movement and cannot be moved until the next turn.
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Post by notagoodname on Jul 27, 2006 5:23:03 GMT -5
Another thing people may not relise
Great generals counts as a great person just like any other. So if you get a great general the cost for getting other great people in your cities goes up. If your gunning for a great scientist/engineer it can be really annoying to get a great general instead.
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Post by Tony on Jul 27, 2006 8:02:44 GMT -5
hmmm
Not when i tested it!
GP's and GG's have 2 diffrent bars!
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Post by notagoodname on Jul 27, 2006 8:04:19 GMT -5
Tony look at how much a normal GP costs before getting a great gen and look how much it costs after. I'm not saying the great general goes on the same bar, im saying it counts as a great person and pushes the cost of the next one up.
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Post by Tony on Jul 27, 2006 12:07:11 GMT -5
Notice the artist requires 67 GP pionts AFTER the general has been born. (notice he is sitting happily in the city, he was born 2 turns ago)
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Post by Atomation on Jul 28, 2006 2:57:28 GMT -5
I think there might be several new trends in Renaissance teamers, soon enough. I would be enormously surprised if ren era was not a cavalryfest, as the only changes I have seen actually help cavalry rather than hurt them. The only real change that might make it different is how collateral works - but if you split up your cavalry and send a few in at a time ahead of a stack to pillage, what good is collateral? I guess I will find out when I actually get the game, but the small changes don't exactly make me want to rush out and buy it for almost as much as the vanilla game.
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Post by notagoodname on Jul 28, 2006 3:29:27 GMT -5
Notice the artist requires 67 GP pionts AFTER the general has been born. (notice he is sitting happily in the city, he was born 2 turns ago) Crap you're right . The gengis khan scenario great person requirements start at 100, i thought that was because i earnt a great general. Just a special rule for that scenario.
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Post by SirPartyMan on Jul 28, 2006 12:45:07 GMT -5
Notice the artist requires 67 GP pionts AFTER the general has been born. (notice he is sitting happily in the city, he was born 2 turns ago) Crap you're right . The gengis khan scenario great person requirements start at 100, i thought that was because i earnt a great general. Just a special rule for that scenario. That scenario probably uses NORMAL not QUICK production. With NORMAL production rules, 100 turns for a great person is standard. SPM
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Post by Bantams on Jul 29, 2006 2:49:30 GMT -5
I really like ZULU especially the baracks and impi units oh and them stables are so cool if and when i get horses
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Post by notagoodname on Jul 29, 2006 3:35:29 GMT -5
Well so far russia has been banned in every ren game i've joined. I don't think cossacks are THAT strong, but the cossacks are still unkillable in a 1v1 vs any unit in early ren. Rifles don't come into play until it is too late.
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Post by MookieNJ on Jul 29, 2006 4:30:58 GMT -5
Well so far russia has been banned in every ren game i've joined. I don't think cossacks are THAT strong, but the cossacks are still unkillable in a 1v1 vs any unit in early ren. Rifles don't come into play until it is too late. We played a Russia game the other day. Fortuantely for game balance sake both Russias were on the front against each other. As far as the Cossack is concerned, I think it's perfectly balanced now that it's killable with a combination of Pikes and Catapults until Rifles come around. However, I still don't think they are very fun to have in a game -- it relegates Cavalry useless on offense unless you have the rarely perfect scenario of both Russias being on the same side. On top of that, the game unbalances when one Russia is on the front and the other is in the back -- one should obviously have more MFG to get more Cossacks. Finally, with Russia in the game, one strategy stands out above all the rest -- build a ton of Knights, gift to Russia, upgrade to Cossacks ... BORING!
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Post by eiffel on Jul 29, 2006 11:37:45 GMT -5
Mookie, what is the current strategy ?? build a lot of knights, upgrade to cavs... boring too ;D
You can now counter cossaks since they're only 14... you can counter huge stacks of cavs with cossaks too. I just think stalin is still overpowered but other 2 could be allowed.
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