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Post by friedrichpsitalon on Nov 24, 2005 10:57:10 GMT -5
Onan's numbers may or may not be correct (game speed is also a factor) but his understanding of the concept is accurate. I believe he also lists all the potential modifiying factors.
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Post by Hrathnir on Nov 25, 2005 17:52:03 GMT -5
Is there a way to switch which tiles the citizens are living on without going into the city screen. I know you can switch to automated gold, shield, or growth city governor priorities. I want to be able to manually switch citizen layout in cities without going into the city screen.
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Post by friedrichpsitalon on Nov 25, 2005 18:34:25 GMT -5
Nope.
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Post by Tony on Nov 27, 2005 17:24:16 GMT -5
For the worker first camp, how are you getting a worker in 10 turns, no tile can give 4 towards a worker unless it is worked?
Say im using a 3 tile food tile, total food is 3 plus 2 from centre square plus 1 hammer = 6 the labaror eats 2 food so 4 units go towards worker, which means worker comes in 15 ... Is there something wrong with my maths?
So at size 2 it comes in 12?
But even so mathematically speaking worker first seems like a better option, by turn 25ish you have become the same in population and 3-4 of your tiles are worked, is my maths right?
Question 2 i have is generally what do you guys build in your new cites? Production often sucks, although it often has access to a 4 tile so worker can be done in 12?
My final question is regarding growth, is there any sort of pattern to when to build a city, how many cities to you have by what era? and how many workers for these cities im thinking 1 a city is sufficient.
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Post by Onan on Nov 27, 2005 18:57:26 GMT -5
As far as the worker in 10 turn goes, it may be a game speed issue that's causing the confusion. I think most if not all posting here are playing on quick, and I'm guessing you're used to playing on normal speed.
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reptile
Worker
in desperate need of a new avatar
Posts: 106
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Post by reptile on Nov 27, 2005 19:30:17 GMT -5
If you start on a hill/plain tile your city gets 2 food and 2 shield, so you get the worker 2 turns faster (in quick mode). I think a deer/tundra/forest tile also gives 2 food and 2 shield if you let your 1st citizen work on it. However you rarely start next to tundra...
Thx Onan/Fried..so the yield doesnt actually get bigger, its just increased by the usual multiplicators that increase your city production in general, hmm..isnĀ“t that exploitable when I have an overspill from a wonder as an industrial civ (for exaple) and build an ordinary unit in the next turn?
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Post by Tony on Nov 27, 2005 19:35:34 GMT -5
yeah i was on normal speed game, gonna start playing quick from now on !!!
Thanks, makes sense now
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Post by Sly_time on Nov 28, 2005 12:57:09 GMT -5
for anyone who cares Frieds(CIV 4 strategy guide)was very informative...i forked out $20 as a gift for a friend but read it b4 i gave it to him...
there is even several things in there for the season ladder player...i am sure eventually it willl all be put in here...
for the newer ladder player i highly recommend it...it will make your learning curve a lot shorter and make you more competitive quicker
Fried if you want to make this a seperate thread i am ok with that
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Post by Sidhe on Nov 28, 2005 13:53:28 GMT -5
I want a longer learning curve, more fun that way, so I rack up a few more losses than I would of otherwise done, bah who cares, ya big girls blouses You'll have to explain that one how is using an overspill an exploit? you use the same amount of resources/worker time(yes if it looks like your gonna build something earlier than planned you could devide the labour to start building the other thing sooner, this is what industrial civs are good at, using resources, human or otherwise. It may look like it's just hammers and nails but it's man power going in them builds too There's more to being industrious than just resources, that's why America is industrious, it's a state of mind too. I'm not sure what you mean anyway? Before anyone says anything I mean manpower in it's pre 90's context, before we had to explain everything for no reason, to a population that frankly wasn't that bothered in the first place. It's a friggin board that's black, I dont call a white board a friggin board? sorry went a little off topic there
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Post by Avogadro on Nov 28, 2005 15:38:36 GMT -5
didnt get any of that last post
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Lord_Phan
Settler
Member of the Nation of Domination
Posts: 52
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Post by Lord_Phan on Nov 28, 2005 17:01:08 GMT -5
Just finished replying to this question on CFC actually.
Worker Chops are a set number. However. When you have a bonus towards a build ie: Stone speeds up Pyramids. The cost of the pyramids is not reduced. The Shields are multiplied by a 2. As onan stated Factories, Forges, Organized Religion etc. Can also give bonus'. This will be reflected on your chop yield.
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Post by Tony on Nov 29, 2005 20:04:09 GMT -5
I have been told catapults are stack killers, but was wondering how to use them everytime a stack comes onto my land, i attack with a catapult and quite often the catapult dies. I have worked out how to lower city defense with them, but ive read they can also deal with stacks.
any ideas?
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Post by Random on Nov 29, 2005 20:08:58 GMT -5
They do collateral damage so yes they may die but when they attack stack they do damage to almost every unit in it
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Post by Cereal_Killa on Nov 29, 2005 21:22:46 GMT -5
Often catas will die, but sometimes they can escape. The reason for using them is that they deal damage to multiple targets in the stack @ the same time.
If you hit a stack with 2-3 catas it will be @ about 1/2hp (depending on how many in the stack), and your army will be able to easily take it down.
Remember that the best defender is chosen from the stack to defend an attack of a single unit. So spearmen will defend from horses, grenadiers will defend attacks made by riflemen.
Take two equal stacks of mixed units and the defender will always win. Hit them with a couple catas before attacking and turn the tables. A spearman @ 1/2hp doesn't really stand a chance against a horse, for example.
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Post by jever on Nov 30, 2005 4:06:56 GMT -5
Hi, I have this problem when trying to manage my cities by myself ... i've aked ppl alot about it already and it seems to be a problem only I have (hope it's not a bug): Whenever I turn off the city automation and manage the city production (assigning workers to tiles etc.), it switches right back on automation and "resets" the settings by itself whenever I leave the city again. I've looked everywhere to solve this problem but I cant find a solution for it. I am not able to manually manage my cities I hope I made my point clear ... and I hope you know the answere ... thanks!
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Post by tommynt on Nov 30, 2005 5:09:42 GMT -5
dont use stupid city manager - just turn him off - u got only 1-3 cities anyway - u should be able to handle this "not so big amount " of cites
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Post by jever on Nov 30, 2005 6:29:21 GMT -5
dont use stupid city manager - just turn him off - u got only 1-3 cities anyway - u should be able to handle this "not so big amount " of cites You didnt get me right ... THAT is exactly what im trying and it doesnt work! Whenever I leave the city-screen the city automatically manages itself again ... i cannot assign the citizens what tiles to work ... and please dont tell me tu turn off city-automation cause it doesnt work here
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Post by MMV on Nov 30, 2005 10:44:37 GMT -5
go to game advanced/options menu (at game start up) and turn off "automated workers."
you CAN still "automate" a specific worker in the game if you want with a touch of button without automating the workers you are managing manually.
I'm not sure if you can change this IN a game (some of the advanced game options require a c4 restart).
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Post by Avogadro on Nov 30, 2005 12:02:36 GMT -5
I think he meant the tiles being used by the citizens in city screen. Seems I did have that problem once in betagame where my capitol population went from 8 to 2 in 2 turns. All my citizens were priests(or scientists forget). No matter that everyturn I set them back to the tiles, at begining of next turn I was specialists again. I never got my population past 2 for remainder of game. still dont know what it was but I havent had this since hard copy release of the game.
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Post by Cereal_Killa on Nov 30, 2005 23:32:08 GMT -5
There's several options for auto management in the same toolbox as 'DRAFT'. Make sure they are ALL unselected.
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