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Post by Canucksoldier on Jun 6, 2007 11:51:17 GMT -5
WHy would you use mods in the first place with all the connection issues ccc currently runs into? Half the people on the ladder can't even figure out how to use a mod. All mods will have built in installers from now on to eliminate the problems with computer illiterate players If that isn't enough then it's upto the clans to help there weaker skilled members get the mods running, it is really not that difficult. If you managed to install 2 games and one patch to even play Warlords then you should be able to run a mod CS
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Post by knupp on Jun 6, 2007 14:30:35 GMT -5
I agree with you 90% of players do you Buero. I just don't see the point in changing it for future, but no other era. Players will still use buero even if you weaken it a little bit. When you start ancient, it takes 3 turns to chop a forest. When you start future it takes 1 turn to chop a forest. Your suggestion of muliplying the chop time by 4 would make future worker movements slower than ancient!! Please remember that we are talking about a future mod. If you want to change the entire game to suit your needs then go ahead. However I will say this: I do play different from that. Players that only chop forests to rush are killing their expansion. You have to know when to chop a worker and settler and when to improve your land. My usual route is to chop some workers and settlers in future, then improve my land, then once that is complete chop any forests so that I can improve that land too. Or would you rather me work the 1 food, 2 hammer forest tile? And believe it or not I don't slave nuts out of my cities either. I slave when 1. Slave a worker or settler 2. I'm working an unimproved tile 3. I'm under attack and need units ASAP. So don't tell me how I play and I won't tell you how you play...oh wait you don't play. Don't tell me I'm dumb because you can't understand my English. I was asking you which UU's you would like to be included in the game in regards to what you said here: Give dem nations their interesting uus?
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Post by tommynt on Jun 8, 2007 1:58:04 GMT -5
LOL How about: We agree that we agree on topic but cant agree cause we dont like each other?! You quote me and say afterwards that I m right - wtf? I m talking about a civ4 future mod, so all your references to ancient are just totaly pointless. You agree that Buero is (too) powerful, your argument for not changing it that game should stay as it is .. my argument for changing is that it d balance different aspects of game. So Knupp all in all u want keep game as it is - fine But I d like more balance as said 100 times. So if u dont agree to my premise there s totaly no use in quoting every f**king word I say. As allready said as a moderator u should be able to understand basic methods of discusing - one of em is having a topic and a premise. If u neither stay on topic nor agree to the premise it s imposible to discuss! try this to learn how to discuss: www.elmhurst.edu/~chm/conf2000/Abstract3.htmldiscussing is more then saying u r idiot therefore I dont agree to you!
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Post by knupp on Jun 8, 2007 14:48:04 GMT -5
I was debating with you tommy. You never even responded to 75% of the points I tried to make. You said I was dumb and that I can't discuss anything. If I couldn't discuss it, I wouldn't be talking to you. As far as Buero goes, I never said I agreed that is should be changed. I said I agreed that most people do use it. What I don't understand is why you'd want to change core game mechanics for future, but not for any other era. If you want to change it for the entire game, then you make that mod, but don't include it in a future mod. I made a reference to ancient, because if we were to make workers chop forests in 4 turns it would take longer than ancient, which I don't think makes any sense. And I'm not a moderator..I'm a TD. If I could moderate these forums I would edit all of your posts and translate them to English. translate.google.com/translate_t
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axius
Warrior
CCCAC Representative
Posts: 220
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Post by axius on Jun 8, 2007 16:44:02 GMT -5
Re the UQC: I'd still like to see this played as an OCC game, but maybe on a different map than another Inland Sea version. For extreme battles it's kinda fun on a large HB Lakes map. For early expansion and some cool later era battles it's cool on the HB Islands map. Many more people have the UQC mod running now so it would be nice to get creative with the settings. HB TBG V3 good map for UQC perhaps! HB TBG V3 is very bad because of how it handles oil. Because deserts are eliminated, oil can only be found in jungle - which is rare around the city spot. In a game we played on that map with Lestat the other day, out of 4 players nobody had oil. That's really bad for OCC rene, indu or UQC. And if somebody gets lucky and starts with oil - that's a massive advantage. The V3 script has a lot of promise because it solves the flood plain issue, but it's still not good because of the oil issue.
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Post by Lestat on Jun 18, 2007 12:51:37 GMT -5
I will not play CCC but fiew opinions. Was played future teamer on hb tbg v2 3 Of 6 players only had oil....
Yesterday played occ reny on hb tbg v3 and I was farmed mine oil. Oil is overpovered in reny. From modern to future oil is must. Also at the moment there not exists map scripts which will guarantee oil (even if u have desert).
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Post by primax on Jun 24, 2007 2:08:00 GMT -5
alot of the problems involved in getting the future scenario to work will be simple to solve in the new expansion pack here are a few new things coming in BTS that will help the scenario and its bugs.
forts can be built outside borders and can get resources. missiles are back and can kill units. corporations mean no one will miss out on resources such as oil.
once BTS is release I will start work on getting the scenario to work with it.
if for some reason you have been living under a rock you can see what new features are coming by checking out the reviews online with pretty much show everything that is coming
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Post by primax on Jul 3, 2007 3:15:47 GMT -5
I could make it so oil is found on other tiles besides oil/jungle if it is required for a map to be played with this mod.
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