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Post by MookieNJ on Mar 29, 2007 10:00:46 GMT -5
It's Standard I believe ... that's what we've been practicing all week anyways.
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Post by Bantams on Mar 29, 2007 11:01:29 GMT -5
1 Ok So TBG Wins 2 why is the CCC roster thread closed almost a day early? 3 Good luck to all
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Post by MookieNJ on Mar 29, 2007 11:02:19 GMT -5
The more I look at it, I have no idea how Saturday can possibly work. During the last CCC, at 4pm, the current starting time for the Modern event, the Industrial, Ironman, Ancient, Renaissance, and OCC were all still taking place. That requires a total of 15 players simultaneously.
How can even a moderately sized clan hope to compete here? With real life events like weddings, work, vacations, etc. occasionally knocking players out for the weekend, I don't think it's fair to pack this many events in so closely without further reviewing the settings and possibly changing the starting times and / or eliminating some turns from the events to shorten the games.
For the Industrial, 85 turns is way too long in my opinion. The game is mostly decided by 60-65 turns. With the points games taking 6 hours during the last CCC, this event is just taking too long for some teams.
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Post by longhorn on Mar 29, 2007 12:16:20 GMT -5
Copied from previous thread :
"Note: I feel adding a modern game is a terrible idea, simply because adding another teamer will increase the amount of games taking 8 hours to play and TRUST ME you will be more furious then you were this CCC! With that all said and done, we used to have a blast playing modern on highlands with some water- however- NUKES were the best part! « Last Edit: Feb 22, 2007 " Well I warned you in February when this nonsense was first suggested that it was a terrible idea to add another teamer event!
You have reaped what you have sown- DON'T DARE COMPLAIN!
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Post by MookieNJ on Mar 29, 2007 12:24:21 GMT -5
You have reaped what you have sown- DON'T DARE COMPLAIN! Excuse me? SPM suggested another event could be added and I put in my two cents. I didn't make up the schedule to be so tightly packed. Nor did I make up the settings for all the events where we can clearly cut off some turns to hopefully shorten up some of the more ridiculous game lengths (time wise). Jeez dude, relax. BTW dude -- If you had bothered to dig up some of my old posts too, you would have seen that I firmly believed that an event had to be eliminated for a new one to be added. There just isn't enough time in one weekend to play this much Civ.
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Post by longhorn on Mar 29, 2007 12:41:23 GMT -5
Wow- 85 turn events are ridiculously long now? I guess I am completely out of touch. Why don't we change the ancient teamer to the race for Buddhism too, might be able to knock a good 80 turns off of the event. I would gladly take an old fashioned 5V5 renaissance inland sea teamer with 140-150 turns that ended in cannon stacks, machine gunners and sometimes even nukes to 5 of these 50 turn games any single day of the week. If I appear a little direct or touchy/feely about the subject- its because all that is left of the gamestyle I enjoyed playing is hanging on by a thread and your 'innovations' are rapidly slicing that last spec of enjoyment I was getting out of this game.
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Post by MookieNJ on Mar 29, 2007 12:44:22 GMT -5
Wow- 85 turn events are ridiculously long now? In Industrial, when it takes some games 6+ hours to finish, that is ridiculously long, yes.
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Post by longhorn on Mar 29, 2007 12:59:05 GMT -5
There just isn't enough time in one weekend to play this much Civ. We agree Mookie! We Agree!
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Post by MookieNJ on Mar 29, 2007 15:32:12 GMT -5
As much as it sucks, I think we should drop the Modern event for this CCC so we can plan things out better for next time. I don't think we thought this one through enough and I'm very worried that it's going to be a huge mess. With only a minimum of 6 players needed to register a clan for CCC and the possibility of needing 15 players at once, even a team with double the minimum would need to skip entire events! I don't think that's a good idea ...
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Post by Canucksoldier on Mar 29, 2007 19:51:06 GMT -5
As much as it sucks, I think we should drop the Modern event for this CCC so we can plan things out better for next time. I don't think we thought this one through enough and I'm very worried that it's going to be a huge mess. With only a minimum of 6 players needed to register a clan for CCC and the possibility of needing 15 players at once, even a team with double the minimum would need to skip entire events! I don't think that's a good idea ... Well you are allowed upto 20 players, if a clan enters with less than that, then they know from the outset that they may have to make strategic decisions as to what matches to play and what not to play. It's all part of the CCC weekend games CS
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Post by MookieNJ on Mar 29, 2007 20:06:54 GMT -5
Why is your answer to every problem with scheduling that we don't have enough members registered? Not every clan has 50 members like KC, nor does every clan want to have 50 members.
With REAL LIFE stuff coming up for some members, like jobs, weddings, vacations, and other commitments, not to mention the fact that events run all day Friday and all night Friday, so people actually need to sleep -- it's unfair to have events scheduled so that 15 members may need to be playing simultaneously.
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Post by Canucksoldier on Mar 29, 2007 20:27:31 GMT -5
Why is your answer to every problem with scheduling that we don't have enough members registered? Not every clan has 50 members like KC, nor does every clan want to have 50 members. With REAL LIFE stuff coming up for some members, like jobs, weddings, vacations, and other commitments, not to mention the fact that events run all day Friday and all night Friday, so people actually need to sleep -- it's unfair to have events scheduled so that 15 members may need to be playing simultaneously. I realise that mookie, but that is all about what you want to be as a clan. Like SPM has stated the CCC is about being the "longest and strongest". KC faces the same issues every CCC that you do. If saturday has to many events, that is something we will look at after it is proven in a couple CCC's. And KC only has half that number of active players btw, and only once in the past year have I had to choose between two players for a CCC. We all face RL issues but that doesn't change the fact that the CCC is about being a clan not just about a bunch of friends that play civ for a weekend, the CCC is just as much about being organized as a clan as it is about skill once you fill a roster for an event. If you need more players to fill a 20 player CCC roster, recruiting is not hard. I'm not criticizing your clan decisions on the size of your roster, that is your decission to make, but all decisions have consequences. And I personally don't think that potentially needing 15 players out of a 20 player roster is unrealistic, and for most clans you won't have all your event teams go to the finals in every event you enter anyway. Just my 2 cents CS
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Post by MookieNJ on Mar 29, 2007 22:19:40 GMT -5
We have 18 active players on our CCC roster. We've been practicing like crazy in anticipation of this CCC. WE ARE ACTIVE! However, one player will be on vacation, one at a wedding, and two have to work. We'd be able to manage fine if the events were still spaced out properly, but a new event was added and the timing of all of the events was just announced. You expect us to recruit new members and train them in just under a week? That's ridiculous.
I absolutely hate how every time I say that a round of an event shouldn't take 6 hours, and that events that start 14 hours apart shouldn't overlap, and you say we need a bigger roster. You make it sound like I want to win the CCC by myself. I don't. We have a total team effort. We have a lot of great players. Everyone contributes. However when there is a time when you could need 15 players ready to go simultaneously -- that's unfair.
CS, the way you respond to me, you make it sound like I want to play in all 13 events and win it all myself, and you completely discount the contributions of all of my teammates. I do not like this one bit and it frustrates me to no end. I would use stronger language here if it weren't for the stupid swear filter, because I feel very strongly about this.
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Post by deyreepher on Mar 29, 2007 23:32:33 GMT -5
This is why I detest the ladder. By the players and for the players my cigarette butt. Down with the oligarchy. Up with democracy.
Events are starting to take half a day to play from start to finish. Either move it to a World Cup style bracket system or stop adding events. We're getting to the point where the number of clans is straining the current CCC setup. It doesn't really make any sense to me.
More clans = more matches for each event = more time required for each match. Sometimes, more is not better.
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Post by MookieNJ on Mar 30, 2007 0:42:13 GMT -5
More clans = more matches for each event = more time required for each match. Sometimes, more is not better. Exactly. More clans, more matches for each event, more time for each match. Adding a new event was a bad idea and I don't think we thought this one through.
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Post by rokkitlauncher on Mar 30, 2007 5:28:50 GMT -5
can tournament directors please stop ignoring me? i want the 1v1 to be picked with anon enabled then disabled before launch
many, if not all of the 1v1 candidates agree this is a fair and challenging picking technique, please allow the 'rokkit' picking technique for the 1v1, and possibly also other events where duplicates are allowed
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Post by tamijo on Mar 30, 2007 7:31:10 GMT -5
didnt even know that was possible. sounds fun must try to get the OCC people to do that in future thanks
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Post by tamijo on Mar 30, 2007 7:44:49 GMT -5
Regarding the time issue, as it is now, the NOOB clan's get not that many games, but the unnoobs get too many to cover even with a full roster. Why not split it into a 2 weekend event. and maby make it not so many times / year. That would make room for the noobs to fight each other in a "B" sunday (is very elitist that some events are 8 clans only) playing the "sunday" events against each other without having to deal with the 8 top clans. And the 6 day CCC would at the same time make it possible to spread the events enough to get rid off the worst overlapping. On top of this the reallife thing would not hurt as bad, as if y cant 1st. weekend, is likey y can play 2nd weekend.
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Post by Canucksoldier on Mar 30, 2007 8:20:08 GMT -5
We have 18 active players on our CCC roster. We've been practicing like crazy in anticipation of this CCC. WE ARE ACTIVE! However, one player will be on vacation, one at a wedding, and two have to work. We'd be able to manage fine if the events were still spaced out properly, but a new event was added and the timing of all of the events was just announced. You expect us to recruit new members and train them in just under a week? That's ridiculous. I absolutely hate how every time I say that a round of an event shouldn't take 6 hours, and that events that start 14 hours apart shouldn't overlap, and you say we need a bigger roster. You make it sound like I want to win the CCC by myself. I don't. We have a total team effort. We have a lot of great players. Everyone contributes. However when there is a time when you could need 15 players ready to go simultaneously -- that's unfair. CS, the way you respond to me, you make it sound like I want to play in all 13 events and win it all myself, and you completely discount the contributions of all of my teammates. I do not like this one bit and it frustrates me to no end. I would use stronger language here if it weren't for the stupid swear filter, because I feel very strongly about this. Sorry Mookie that is not my intention at all. I am simply expressing my opinion as Captain of KC not as an admin, and I think I'm allowed to do that. I have 4 years of CCC experience and that is what I base my comments on. The CCC is designed for a 20 person roster not for small clans or large clans. The modern teamer was a request by ladderites not forced on the clans by the admins, if it doesn't work out then I'm sure it will be changed or moved, but we can't do that before we try it. CS
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Post by Canucksoldier on Mar 30, 2007 8:21:39 GMT -5
can tournament directors please stop ignoring me? i want the 1v1 to be picked with anon enabled then disabled before launch many, if not all of the 1v1 candidates agree this is a fair and challenging picking technique, please allow the 'rokkit' picking technique for the 1v1, and possibly also other events where duplicates are allowed The TD's have nothing to do with that, you have to speak with SPM. CS
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