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Post by astax on Oct 10, 2007 0:20:45 GMT -5
Theres nothin stoppin a host from setting up the game with that rule. Just gotta remeber to do it. If early kills are so bad, why do we all try are best to make them? It varies. In shuffle we had pretty uneven teams once, even thou our team had way better civs, the other team had way better players. But we managed to kill one guy off early with a warrior, he messed up So it ended up being a very balanced game even thou the other team was a man down. I would love for tech situation to be balanced such that u could lose a player and not worry about it. The tech is wher eit hits you the most. Anyway the thing about that rule is that it happens to everyone atleast once It's part of the era.
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Post by civerdan on Oct 10, 2007 6:24:23 GMT -5
Well early kills are always frusturating for the recieving team, but they are going to happen unless we want to ban attacking cities with warriors, which IFAIK no one is advocating. Regarding shuffle. when you have half experience and half less so, you will get some very uneven shuffles, civs sometimes balance this but sometimes make it worse. I have seen what is essentially multiple players trying to force a scrap by not rejoining a game where they clearly have the inferior team. As these players will sometimes simply claim they are unable to rejoin where its impossible to verify if they actually can or not,
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Post by grimarch on Oct 10, 2007 9:09:03 GMT -5
Its simple, early kills are important. Witout the possibility of a threat people with exp and imp civs expand quicker. Those with Agg civs have an early advantage so need to use it. If you leave a warrior in a city and fortify the city should be safe, if the opposition are massing up troops then you slave archers and no noob will attack an city with 2-3 archers in it. Hopefully their comrades will then help with a spear or two and the problem is resolved.
However the big problem seems to be that players play on cton mode at the start and dont help others out. If they dont they lose the game....simple really...
Grim
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Post by thegreatsatan on Oct 10, 2007 10:36:04 GMT -5
Early kills happen because players take risk. They try worker first n stuff. Anc demands cton skills. What I hate is when some schmoe next to me, expands all fast, makes extra workers, then gets attacked 1v1 and claims he died cause I didnt help. Like I was supost to be sending him units the hole time because he's so great. In the later era's it becomes harder to make 1v1 kills in teamers. Which is why I like them more, because it feels that much better when I make one.
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Post by Matlowe on Oct 10, 2007 17:25:30 GMT -5
Early kills happen because players take risk. They try worker first n stuff. Anc demands cton skills. What I hate is when some schmoe next to me, expands all fast, makes extra workers, then gets attacked 1v1 and claims he died cause I didnt help. Like I was supost to be sending him units the hole time because he's so great. In the later era's it becomes harder to make 1v1 kills in teamers. Which is why I like them more, because it feels that much better when I make one. i agree
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marr
Worker
Posts: 169
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Post by marr on Oct 13, 2007 23:55:12 GMT -5
Yup, well said.
anything above class takes some moderated skill and can be learned. If it was as easy as making a few workers and stacking an army, why does it take a team to stop 75 knights and 25 cats or trebs most ren games?
Imo, a true teamer, without the land whorres who don't help the front guys with settlers, actually make for a fantastic team game. Anything earlier is just an excercise in mental masturbation looking for hero worship from your peers as you try for easy kills. Anc teamer isn't even a teamer, at least not till the last 60 turns. By then of course its about defending the points anyways.
At least with the later eras, your a team the moment the game starts.
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Post by italiano on Oct 14, 2007 20:34:27 GMT -5
marr,......dont die
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marr
Worker
Posts: 169
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Post by marr on Oct 15, 2007 2:56:32 GMT -5
Itaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaal, WB!
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Post by sausageface on Oct 15, 2007 7:36:20 GMT -5
Early kills happen because players take risk. They try worker first n stuff. Anc demands cton skills. What I hate is when some schmoe next to me, expands all fast, makes extra workers, then gets attacked 1v1 and claims he died cause I didnt help. Like I was supost to be sending him units the hole time because he's so great. In the later era's it becomes harder to make 1v1 kills in teamers. Which is why I like them more, because it feels that much better when I make one. ...and the amount of times TGS I have seen people having to look after you in the late game because all you did was build 4 unpromoted chariots at start of game and then like 2 cities later on, just expecting someone else who expanded who now has a big army to take care of you.
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Post by 9iron9 on Oct 15, 2007 7:50:32 GMT -5
btw the most childish thing in ladder teamers is not giving me your horse
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Post by civerdan on Oct 15, 2007 11:15:38 GMT -5
Had a cton today were a player dropped every 10 turns but continued to rejoin again and again even after we told him a certain drop was his "last drop" don't remember having this happen before.
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Post by italiano on Oct 15, 2007 21:18:57 GMT -5
unfortunately i wont go back to civ, until im done having a life in December.....then i come back as Marr2
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ezy
Settler
Posts: 29
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Post by ezy on Oct 16, 2007 2:02:39 GMT -5
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