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Post by mrgametheory on Jul 7, 2007 15:36:49 GMT -5
Portuguese Leader: Joao II - Expansive, Imperialistic Starting Techs: Fishing, Mining Unique Unit: Carrack (Caravel), has an additional cargo space, can carry military units, and can explore rival territory. Unique Building: Feitoria (Customs House), get one additional commerce from all water tiles. Why even name him Joao II, why not name him, the only logical choice in the type of epics we play.... Cristo Redentor In the real world this 125-foot tall statue of Jesus stands above the city of Rio de Janeiro. In Beyond the Sword, the Cristo Redentor eliminates anarchy for the civilization that controls it and allows them to switch between civics and religions immediately. The city in which the Cristo Redentor is located is more likely to generate a Great Engineer. Civilizations can build the Cristo Redentor as soon as they've researched Radio. Leaders who have the Spiritual trait construct it twice as quickly. If by this wonder you are allowed to switch back and forwth civics as many times as you like in the same turn I have two major strategic loopholes that will cause them to completely remove this or completely ruin later eras There are few others but I dont want to let all the cats out of the bag just yet
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Post by Canucksoldier on Jul 7, 2007 16:20:36 GMT -5
It's highly possible that we can either ban Portugal form epics...or just let everyone pick portugal And as to the CR, it doesn't come along until Radio, so it won't be breaking any epic games and we can wait and see if it's unbalanced in late era starts, but IMO it's a niche wonder that can be useful in certain situations but not an over all game breaker. CS
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Post by geforced on Jul 7, 2007 16:22:56 GMT -5
with proper micro you could indeed make full use of uni sufferage, slavery, nationalism, serfdom, finishing your turn on police state, vassalge and emancipation ^^
exp/imp seems strong for 100 turn games, even with exp at 25%.. cton winner for sure
caravels capable of ferrying two military units? rofl
some feedback from the multiplayer beta testers? is civ going to be more unbalanced? ^^
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Post by geforced on Jul 7, 2007 16:27:42 GMT -5
rofl CS i wish admins were actually good at this game and understood it ray were the only good multiplayers (to my knowledge) that were trying to fight for multiplayer in bts, and they lost all hope
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Post by deyreepher on Jul 7, 2007 17:25:28 GMT -5
rofl CS i wish admins were actually good at this game and understood it ray were the only good multiplayers (to my knowledge) that were trying to fight for multiplayer in bts, and they lost all hope Kind sentiments, Gef, well, at least towards us and the other one is shared as well. The problem with the beta testing was it was to find bugs and inconsistencies within the game. Unfortunately, balancing the game was not our prime duty. When the XP comes out, I'll welcome you all to the beta .
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Post by Canucksoldier on Jul 7, 2007 20:06:02 GMT -5
GEFORCED, you have absolutely no idea what you are talking about, I fought long an hard to get changes that would benefit MP.....but the fact is we represent 1% of the market...so myself and others complaining wasn't going to change the fact that this is an SP XP that we have to make the best off. We did get some things that didn't cost them to much to change like fixing the cat issues and adding some more maps for us. But in the end there is only so much we can influence Firaxis, I could quit the beta team in protest....but I feel that I still can do something for us better from the inside than the outside. If you feel that we didn't do enough...well your free to have your opinion. But until you have walked in our shoes it's pretty hollow IMHO.
CS
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Post by MMV on Jul 7, 2007 22:33:29 GMT -5
rofl CS i wish admins were actually good at this game and understood it ray were the only good multiplayers (to my knowledge) that were trying to fight for multiplayer in bts, and they lost all hope By the time the BtS Beta got down to your level of testing, all game additions, mods, changes, etc - had already been made, implemented, decided upon and "theory-approved" At the lowest level of testing, your ONLY job was to TEST workability, LOOK for bugs, document them, get them back to the mods and devs through the beta testing team and NOT suggest overall game changes that had been decided upon and implemented months and months earlier If you were thinking it involved anything more than that, you were misled. As CS pointed out, the best time to get ACTUALLY involved in the molding of the next Civ version, whether it be an Xpak or a full game change over to Civ5, is LONG before it gets down to the final "bug-testing" level that you were a part of - they're already working on it. Well, since game-bug testing was your assignment and your ONLY assignment, perhaps all of the other multiplayers should blame you for not doing your job if there are unworkable bugs. i wish testers were actually good at testing and understood the importance of it
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Post by zzZhenon on Jul 8, 2007 0:09:52 GMT -5
just chill all, bts will be fine though it will definately need a game-balance patch, and you won't/shouldn't use your pentium 3 with 64mb graphics... and just straight up ban Joao, we've already planned that it will likely be necessary... besides fin, imp will be nice too, as will exp, fin
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Post by toratoratora on Jul 8, 2007 3:02:42 GMT -5
ROFL yes I agree Ban Cachola and Migurga
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Post by tamijo on Jul 8, 2007 6:46:42 GMT -5
Not possible to ban anything when 90% off all games played is on random civ
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Post by Tony on Jul 8, 2007 9:11:52 GMT -5
It seems there are going to be loads of ancient non-resource units, games will be rush, rush, rush. Kinda funny because this is what SP hate most about MP.
I just hope they are really thinking long and hard about civ revolution to come up with a really clever well thought out game. I just hope bts can keep me entertained for a couple of months.
I dont think the current game makers know very much about how the game is played out, they seem to have a habit of doing crazy knee-jerk reactions to balance issues.
Does anyone know when the game will be out in the US and UK?
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Post by deviousdevil on Jul 8, 2007 13:08:49 GMT -5
It seems there are going to be loads of ancient non-resource units, games will be rush, rush, rush. Kinda funny because this is what SP hate most about MP. I just hope they are really thinking long and hard about civ revolution to come up with a really clever well thought out game. I just hope bts can keep me entertained for a couple of months. I dont think the current game makers know very much about how the game is played out, they seem to have a habit of doing crazy knee-jerk reactions to balance issues. Does anyone know when the game will be out in the US and UK? Think the 20th in the UK. So not this Friday coming, but the one after and on the start of my Summer Holidays. As for balance, I'm inclined the other way to MGT. I don't think it is bad if UU/UB/Traits/Wonders are good, but that there are civs with useless UU/UB/Traits/Wonders in competition. The Numidian Cav, only its mother could love, the Babylonian UB, only if it came with an awesome graphic could it be loved. The Angor Wat...nope, noone could ever love this pointless wonder and finally for a worthless trait, well, I'd say charismatic is the weakest by a country mile.
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Post by zzZhenon on Jul 8, 2007 15:31:48 GMT -5
wtf Broadcast tower FTW!
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Post by MookieNJ on Jul 8, 2007 20:22:51 GMT -5
ray were the only good multiplayers (to my knowledge) that were trying to fight for multiplayer in bts, and they lost all hope Still trying to fight the good fight, but it's really frustrating trying to communicate with people who just don't get MP Civ. The SP testers (and developers, who are all SP focused unfortunately) care a lot more about the flavor of the game while all we care about is game play. We fought as hard as we could for the MP side of the game, but in the end I believe that BTS is very much a single player XP. We'll have to wait and see what you guys think when it comes out, but I am quite fearful that many of the changes made in BTS will not be very welcome here in the MP community. I know that personally, there is a lot of stuff I absolutely hate .
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Post by MMV on Jul 9, 2007 10:00:03 GMT -5
Unique Unit: Carrack (Caravel), has an additional cargo space, can carry military units, and can explore rival territory ROFL, I finally read EmptyGee's post! The portu carrack is no stronger or weaker than it was on C3 I guess he's just mad cuz' his chariots can't kill it DOH!
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Jul 9, 2007 12:24:28 GMT -5
Unique Unit: Carrack (Caravel), has an additional cargo space, can carry military units, and can explore rival territory ROFL, I finally read EmptyGee's post! The portu carrack is no stronger or weaker than it was on C3 I guess he's just mad cuz' his chariots can't kill it DOH! propblem is, it is the only unit before astronomy that can carry units across sea, in civ3 didnt have thsi problem, carrack was just stronger than other boats, but we had other unit carrying vessels too. that is what unbalances it.
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Post by MMV on Jul 9, 2007 15:25:25 GMT -5
yes, and with great lighthouse it had the movement of submarine
besides, it IS what it is and it will make the game more fun
the first post of a team in a civ3 future teamer.... "SOMEONE FIND PORTU!"
but then of course - the dutch were equally deadly with their navigation so it balanced out.
Civ4 puzzified teamers, but ESPECIALLY future teamers
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Post by MookieNJ on Jul 9, 2007 21:16:02 GMT -5
This isn't Civ3, it's Civ4 ... unbalanced game issues in the past shouldn't be an excuse to continue creating unbalanced concepts now.
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Post by MMV on Jul 9, 2007 21:24:24 GMT -5
This isn't Civ3, it's Civ4 ... unbalanced game issues in the past shouldn't be an excuse to continue creating unbalanced concepts now. You're not the player now that you were then ... nearly 2 years of managing ever-changing, new, and unbalanced game issues shouldn't be an excuse to NOT grow as a player and deal with new challenges. There's a place for people who don't like change and new challenges - it's called Civ3
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Post by Matlowe on Jul 9, 2007 22:36:08 GMT -5
lol
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