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Post by mrgametheory on Jan 25, 2006 3:38:56 GMT -5
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Post by Ascension/Necrominous on Jan 25, 2006 3:55:48 GMT -5
Are we talking ancient here??
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Post by Hombre on Jan 25, 2006 5:12:36 GMT -5
Can u explain a little more?? You want to say that players with Gandhi, Elizabeth or Qin Shing get better civs than others?
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Post by Sidhe on Jan 25, 2006 6:45:13 GMT -5
There are a few loopholes in the patch that I'm sure the designers are well aware of, as to specifically I'd imagine he's found something where these leaders get double gold for incomplete wonders, I've seen it where you get an absolutely enormous sum for a wonder, it's very strange, or there costs are too low or some such else. You might as well just tell us.
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Post by donaldkipper on Jan 25, 2006 6:50:28 GMT -5
this ONLY applies to elizabeth?
ie we're not talking about generating great engineers as all philosophical leaders acan do this quicker
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Post by friedrichpsitalon on Jan 25, 2006 7:26:18 GMT -5
Sound and fury, signifying nothing. If you're going to claim a major find, prove your case. Otherwise, go claim your brilliance elsewhere.
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Post by donaldkipper on Jan 25, 2006 7:29:01 GMT -5
hmmm, i wonder if its the cheap universities combined with financial?
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Post by mrgametheory on Jan 25, 2006 11:48:33 GMT -5
I wouldn't just go and waste peoples times, let alone embarrass myself by destroying my credibility by claiming something that isn't true. Currently there is only one other player in this entire game that knows about it and it is in fact a very devastating discovery.
It obviously isn't something obvious or stupid, it is a serious problem in the balance in the game and when it is discovered it will more than likely be patched.
If you think you figured it out PM me and I will tell you if you are right with a reply and not right with no reply. I am not messing around with people, this is in fact legit. Don't expect to discover this using any conventional reasoning or strategy, this is very below the surface and requires an in depth comprehension of the game. I am only telling people this because keeping this secret will only give me an advantage over players which I don't want, but I am not actually telling you people this right off the bat because It is a fruit of my labor and I deserve it for all the math I put into the game and the players that earn it deserve the advantage over other players while it lasts. GL and Happy Hunting.
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Post by Avogadro on Jan 25, 2006 11:54:54 GMT -5
At least PM myself, Fried, SPM. CS someone who can relay your "theory" back to firaxis. Be stupid to hang on to knowledge if you truly think another patch will be required to fix it.
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Post by tommynt on Jan 25, 2006 12:01:50 GMT -5
oh well, big words not backed up in another thread.
how bout just patching the german translation to power in the graph section (atm it says electricity)
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Post by Tony on Jan 25, 2006 12:02:19 GMT -5
Like every great strategy, the smartest and most "naturally good at games" people will discover these little tricks first, then after that the good players will clock on, by asking themself a few questions.
When the tactic is washed up and old, the bottom layer players will clock on, once all most strategies are known by most people the game becomes stale.
My advice is dog eat dog, if this is as good as you claim, use it, show off, and when you ready distripute it to a few others, and after a while it will tricle down the ladder and become common knowledge.
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Post by Canucksoldier on Jan 25, 2006 12:02:23 GMT -5
I wouldn't just go and waste peoples times, let alone embarrass myself by destroying my credibility by claiming something that isn't true. Currently there is only one other player in this entire game that knows about it and it is in fact a very devastating discovery. It obviously isn't something obvious or stupid, it is a serious problem in the balance in the game and when it is discovered it will more than likely be patched. If you think you figured it out PM me and I will tell you if you are right with a reply and not right with no reply. I am not messing around with people, this is in fact legit. Don't expect to discover this using any conventional reasoning or strategy, this is very below the surface and requires an in depth comprehension of the game. I am only telling people this because keeping this secret will only give me an advantage over players which I don't want, but I am not actually telling you people this right off the bat because It is a fruit of my labor and I deserve it for all the math I put into the game and the players that earn it deserve the advantage over other players while it lasts. GL and Happy Hunting. Well if figuring out a loop hole in the underlying gamebalance/math is the only way you feel happy winning, rather than say, out manuevering your opponents then feel free keeping your secret. Myself I'd rather publicize the discovery and feel good about being the person to close a loophole and make the game that much better for everyone. But to each his own I guess. CS
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Post by SirPartyMan on Jan 25, 2006 14:46:04 GMT -5
The next patch is imminent. If you know of a bug, speak up while there is still time to correct it.
SPM
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Post by islandia on Jan 25, 2006 15:32:48 GMT -5
He's talking about the lower maintenance costs based on building in a ring around your capital so that cities overlap a bit. This means that you only pay number of cities maintenance cost rather than the distance maintenance cost meaning that as a financial civ you can really go wild with your cottages very early and with 6 tightly packed cities it really gives you a boost in the ancient age. For small games where land is scarce and the turn limits are below say 200 I can say this is probably a powerful though not unbeatable strategy. However I would dispute the claim that Mr. Game Theory came up with this because as you can see in this post on civfanatics dated Nov. 7, 2005 - this has been well documented. forums.civfanatics.com/showthread.php?t=138473
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Post by deviousdevil on Jan 25, 2006 15:37:14 GMT -5
;D He's talking about the lower maintenance costs based on building in a ring around your capital so that cities overlap a bit. This means that you only pay number of cities maintenance cost rather than the distance maintenance cost meaning that as a financial civ you can really go wild with your cottages very early and with 6 tightly packed cities it really gives you a boost in the ancient age. For small games where land is scarce and the turn limits are below say 200 I can say this is probably a powerful though not unbeatable strategy. However I would dispute the claim that Mr. Game Theory came up with this because as you can see in this post on civfanatics dated Nov. 7, 2005 - this has been well documented. forums.civfanatics.com/showthread.php?t=138473If that is so, then why does it not apply to my little favorite Mansa? It must do with the combination of the philo and financial traits. Maybe we all do it already and Mr Game has just caught on
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Post by tommynt on Jan 25, 2006 16:06:20 GMT -5
read the article - nice theory - but luckily not important for praxis - if i plant like that but loose a fish by that i ll just not be able to food my people - thats it
oh well as said allready - elisabeth with stone (or marble) is kickass civ for epic games
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Post by friedrichpsitalon on Jan 25, 2006 18:44:51 GMT -5
Nothing to see here... move along.
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Post by mrgametheory on Jan 25, 2006 19:59:17 GMT -5
lol, overlapping cities, come on people, don't be ridiculous you can do better than that. its not something obvious like that lol No more hints
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Post by Sidhe on Jan 25, 2006 22:32:57 GMT -5
Personally I don't really care if a small minority have some "mystical power"; the most naturally good at games don't discover things like this, it's people like Gametheory who have the time and the inclination to really play test games that discover this. Playing a strategy game means you probably already started off being smarter than the average bear: the only difference between Gametheory and any other player is he likes to while away his hours going into every detail of the game mechanics, and when that pays off he likes to keep his hard earned strategies to himself (personally I like to divulge anything of any significance as soon as I find out about it, cheesy victories are not my style, but then I haven't spent 4 hours a day going to town on the game) as for England having some sort of overpowering advantage(which is only right and good btw, we did conquer a third of the Earths surface a sea empire that in size and number of colonies was never beaten,controlled an Empire on which the sun never set and had the largest naval fleet by some margin for much of that time, who's cultural influence still has far reaching implications to this day: for a country so small and with such a small relative population, they must of had some magic beans or something ) since the vast majority of ancient games are random, I fail to see any significant advantage this will give unless game hosts his own game and insists on civ picks, which probably wont get him much as people who read these threads will now insist on random ctons. If you really want to know what he's doing and it's not obvious by killing him and taking his cities, then play him, take a hundred saves or so and send it to Firaxis; I'm sure they have ways and means of extracting game data to find out what a player is doing, short of playing him and him dropping and then the ai being taken over by someone else when his password is lost. As for game teasing us about it, some of us might spend a ridiculous amount of time analysing England and trying to spot why the civ gives it an advantage, but some of us have better things to do. I would suspect that what he's talking about isn't some sort of bug, but merely a game mechanic that has implications that were overlooked. It's likely to be something to do with the financial trait itself, when used in conjunction with the other trait, otherwise Mali would also get it as someone else said. Think I'll stick with having fun and leave the anal game analysis to those who enjoy that sort of thing.
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Post by friedrichpsitalon on Jan 26, 2006 7:43:43 GMT -5
lol, overlapping cities, come on people, don't be ridiculous you can do better than that. its not something obvious like that lol No more hints Show us a win streak, then talk. Until then, go away.
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