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Post by churchill1 on Sept 8, 2006 20:43:36 GMT -5
If you have no bronze or horses nearby would you go for archers before Iron or go straight for Iron and pray Almost certainly go for archers. Or pick IW up in a hut . But in many cases it's more efficient to grab a bronze (even if it's quite far away). But u will more than likely need to defend that city with archers. Archers will save u from chariot rushes, np (which are most likely).
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Post by alice on Sept 9, 2006 16:51:04 GMT -5
of course far more difficult to maintain is the will to live when your land is flooded with chariots as you can defend your city with archers , but not your land, you will live, but ya might not want too. depends how many chariots really
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Post by churchill1 on Sept 10, 2006 3:21:54 GMT -5
of course far more difficult to maintain is the will to live when your land is flooded with chariots as you can defend your city with archers , but not your land, you will live, but ya might not want too. depends how many chariots really Totally agree. I was just too lazy to add this.
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Post by thevindicator on Sept 11, 2006 5:53:07 GMT -5
i play the first 30 turns as a teamer. usually kill/cripple both my neighbours and then expand like a monkey.
i build farms on plains and cottages on grass/flood
chop everything in your cap with the first worker and build improvements with the 2nd. the first chops the 2nd worker, a settler and quite ofter stonehenge. maybe try oracle if you have marble, or are creative
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Post by everybodysdarling on Sept 12, 2006 4:42:33 GMT -5
So vindi, you go for oracle only with marble or when youre creative ? I hope beeing creative you don`t try stonehenge ;D
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Post by notagoodname on Sept 12, 2006 18:17:02 GMT -5
Chariots are awesome if you start near horses. My usual cton strategy is to plant capital on hilly plains, build a worker first. It sounds risky but a worker only takes 8 turns to build when your cap is on hilly plains and any reasonbly sized cton will have far more than 8 squares seperating everyone. From that start im all set to start building chariots very early if i have horses or spears+axe if i have bronze and im also in a good position to get a quick settler out if i dont have any resources. To kill the enemy with chariots go straight in to his land asap, it's important to get there before he gets resources hooked up. If he has archers i plunder him for a while so he is crippled and after a while i either steal a worker or bring one of my own workers across. I then sit the single worker outside his capital on a square with no roads and with chariots backing up. The enemy will always take the worker with a defender, i have never seen an enemy not take it. Kill his archer with a chariot before he can delete and repeat the process till he hardly has any archers defending. Then take his capital Hmmm now that i've said that people arn't going to take my bait anymore are they?
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Post by Bantams on Sept 13, 2006 7:56:29 GMT -5
Sounds a bit too risky for me especially if you start with no warrior and Just a scout i usually always go warrior warrior worker so i have 2 units atleast to defend against a choke after all workers pretty useless in early game if he cant chop without bronze anyway
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Post by notagoodname on Sept 13, 2006 19:39:22 GMT -5
Sounds a bit too risky for me especially if you start with no warrior and Just a scout i usually always go warrior warrior worker so i have 2 units atleast to defend against a choke after all workers pretty useless in early game if he cant chop without bronze anyway Cool thing is that the worker takes 8 turns and getting either bronze or ani husb first also takes 8 turns, so your worker should always have something to do depending on the tech path you take. One other thing, if you also have one of those triple hammer hill forests you can build a warrior in 2 turns using that and your 2 hammer capital. So there is really no way an enemy can sneak up on you as your border will spot it well before he gets there.
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Post by ironclad on Sept 14, 2006 3:45:36 GMT -5
not if the warrior is a woodsman
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Post by notagoodname on Sept 14, 2006 4:01:30 GMT -5
Never been taken out by a woodsman. I can see it being possible, no hill on your border so you only see one square, forests in exactly the right position for the enemy to move quickly to your cap, etc. Just isn't really something i ever worried myself about though btw I noticed i get woodsman far, far less frequently since warlords, anyone else found this?
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Post by churchill1 on Sept 14, 2006 6:39:58 GMT -5
You know I think I had noticed that.
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Post by notagoodname on Sept 24, 2006 2:22:35 GMT -5
man city spamming rules, i can now get over 2000 on an inland sea cton consistantly. The trick is to get currency then screw the financial consequences of having 20+ cities (game doesnt last long anyway). Just build wealth so you dont get units on strike, the cities pop+land score will more than make up for the lack of tech score. Also you will have a lot more units than anyone else as you have a lot more cities, go on the attack and it really doesnt matter about multiple frontline cities (it's a cton anyway).
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Post by DrShot on Oct 18, 2006 15:57:16 GMT -5
notagoodname...what is your ladder name these days I could not find you... ...I have taken 4 months off, perhaps I simply missed it. edited/spelling
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Post by DrShot on Oct 18, 2006 15:59:34 GMT -5
sounds like the old ICS method,eh.
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Post by notagoodname on Oct 18, 2006 18:35:54 GMT -5
notagoodname...what is your ladder name these days I could not find you... ...I have taken 4 months off, perhaps I simply missed it. edited/spelling It's still ..a..notagoodname, most euros and americans only see me on weekends as i play 6pm-10pm my time (syndey,aus) on weeknights. That's early morning for you pommy bastards.
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Post by elmariachi on Oct 24, 2006 1:48:11 GMT -5
Ok - weirdest thing just happened to me in a CTON game. I'm playing along, in 3rd place but with two wonders on the way and an attack headed towards my enemy. Actually a counterattack, since he popped up and razed a city I had just founded in my defeated enemy's lands. Whatever, I was careless. About 10 turns from the end, he attacks a worker outside another city, again in my enemy's old lands. 5 or 6 horses, enough to bother the city, not enough to pose a threat to my lands. The next turn I hear that ominous dinging sound meaning I've lost - AND EVERY ONE OF MY CITIES IS DESTROYED. He said he double-moved me. But he would have had to had stacks of mobility-enhanced HA's on absolutely every square to do that - I had 6 cities!!!!! How could he kill all of my cities in one turn without me noticing? No one is that fast. I reported it, but I don't get it
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Post by MMV on Nov 11, 2006 8:29:40 GMT -5
that's the standard "2 city elimination" setting in a cton
you lose your second city, all is gone.
JUST gone.
no more existance.
report loss and go play in a new game.
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