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Post by amirsan on Jun 25, 2006 19:28:57 GMT -5
What is generally your strategy when playing CTON's or games of similar type?
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Post by tommynt on Jun 25, 2006 20:39:27 GMT -5
steel your neighbours worker or raze his cap with 1. warrior is good way to start - afterwards builod a worker and a settler and stonhenge get iron/bronze and discover math - get pyras if u have stone and some axe/spear
send axe or 2 to your close weak neighbour (remember u got his worker, didnt u?)
build like 4 workers and chop some settlers after math have 1 prod city which can pop axe every 2nd turn
chop and slave a lot to have strong military and expand fast build cottages espacially in cap
discover monarchy and catapults
now let your cities grow and defend yourself with cata or kill some1 with either horses or catas before he got catas
tech expand outscore
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Post by deyreepher on Jun 25, 2006 21:16:43 GMT -5
eXplore eXpand eXploit eXterminate
Tommy has a few nice posts on how to play ctons and strategy in general.
Atomation and Elledge are pretty good at the numbers aspect of this game. You may want to refer to them when it comes to thinking about the "hammers" aspect of the game. Interesting concept I picked up from those two. If a game has only a set amount of turns, you'll only be able to produce so many hammers, so there are other ways to get that edge like chopping trees and maximizing overflow with slavery. It's good stuff. Impressive stuff.
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Post by Elledge on Jun 26, 2006 4:01:15 GMT -5
Tech better than anyone else can, so much better that they can't even consider invading you because it's maces and knights versus axes and spears, and muskets and cavs versus maces and knights. Hope you don't get choked at the start, and if you don't, get sentries out and get a standing army so that you don't later.
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Post by dreddcool on Jun 26, 2006 5:15:33 GMT -5
try not to get choked, choke if u can, (if u show ur neighbour some aggression he will stay on defense during whole game so u will be able to build as u like) set ur borders urself: put a unit or more to the place where u think ur border with ur neighbour will be... go construction make catas and elephs if u have, go literature if u have marble and create g.library,(if u tech well ur next aim is music) then code of laws-c.service-metal cast-machinery) after these u will kick the ass of ur neighbours.
i usually dont research feudalism, if i dont have marble and if someone already discovered music, i dont research alphabet too, so u have to set ur tech path according to the situation u are in
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Post by churchill1 on Jun 26, 2006 5:36:12 GMT -5
Cool to see you posting here Dredd. ;D
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Post by churchill1 on Jun 26, 2006 5:37:18 GMT -5
steel your neighbours worker or raze his cap with 1. warrior is good way to start ROFL ;D The scary thing is you are pretty serious. And far too often it really is this easy.
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Post by dreddcool on Jun 26, 2006 5:43:25 GMT -5
i couldnt find a better thing to do church ;D
also if u get woodsman upgrade from a hut, woodsman leveled warrior is the best unit for early choking, and u easily steal ur neighbour's worker with that unit also u can raze his city like i do yesterday to a guy ;D
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Post by churchill1 on Jun 26, 2006 5:47:55 GMT -5
;D. Welcome to my world. Well yeah in some cases it is literally impossible to stop a doublewoodsman unit. If he is just outside ur sight at end of turn and he goes through a forest in the new turn to take your worker, there ain't nothing you can do. And it's a pain in the ass. But you really, really shouldn't be losing your city to a double woodsman warrior. But it happens oh so often it is kinda sad. Having said that it is very satisfying doing it. You've basically won the game there and then. CTON up now BTW, to relieve ur boredom.
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Post by notagoodname on Jun 26, 2006 18:33:29 GMT -5
i couldnt find a better thing to do church ;D also if u get woodsman upgrade from a hut, woodsman leveled warrior is the best unit for early choking, and u easily steal ur neighbour's worker with that unit also u can raze his city like i do yesterday to a guy ;D On that note if you do get a woodsman upgraded warrior dont upgrade until you are within range of his city/workers. It's a nice surprise when you take the enemies cap with a double move he didnt expect
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Post by amirsan on Jun 26, 2006 19:08:25 GMT -5
Wow, its funny you guys are discussing woodsmen warriors, because I got my city taken a couple games ago because of that! I had no idea the warrior moved twice. Oh well, we learn from experience right? Great tips btw! Today I almost won my first CTON (came in second in the time victory). My neighbor did try to choke me after he scouted and saw my capitol empty, fortunately, I was able to see his small stack of archers 4 tiles away from my border and build some archers to defend. Once I tried to choke using Skirmishers, but that didn't really work, since all he did was build 4 or 5 archers in his capitol and that was that. The only problem I had last game was keeping up with technology. I was always short on cash and usually finding myself to have to lower the lever to keep my cash coming it, it also made it hard to finish some wonders. Nevertheless, I ended with 1000 or so points, the #1 ended with 1400 points, and everyone else was atleast 200 points below me. It seems another key in CTON is to expand aggressively and not being scared of sending an extra settler out. Thats probably key, because its usually the early expanders with a couple more cities which end up with the most points in the end.
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Post by Elledge on Jun 26, 2006 20:39:36 GMT -5
It seems another key in CTON is to expand aggressively and not being scared of sending an extra settler out. Thats probably key, because its usually the early expanders with a couple more cities which end up with the most points in the end. Always. The person with the most land wins 90% of any games.
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Post by Gogf on Jun 26, 2006 22:37:07 GMT -5
Great tips btw! Today I almost won my first CTON (came in second in the time victory). My neighbor did try to choke me after he scouted and saw my capitol empty, fortunately, I was able to see his small stack of archers 4 tiles away from my border and build some archers to defend. Sending out sentry units into neutral territory in order to see that stack coming from farther away is crucial. The more time you have the prepare, the better youc an defend yourself! Well, instead of building workers and settler, he built three archers. While tommy seems to support killing someone after choking them, the guy who makes military rarely wins a CTON. He may kill his neighbor, but he usually won't come in first in a one 120 turn game. Skirmishers are great chokers, and if you can keep the guy next to you from expanding well early by stealing a worker or making him waste shields on five archers, you've accomplished your goal. If you can keep him from connecting his metal with skirmishers, you could probably kill him without too big of an investment. It sounds like you're not making enough cottages. In a CTON, you want to cottage 99% of floodplains, and a good deal of your grasslands. Still farm enough that you can work your mines, but you want a lot of cottages to keep up in tech. Congrats ! Indeed. Land and population count towards score, as does tech, so more land means more score.
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Post by mrsaturn on Jun 29, 2006 2:49:25 GMT -5
For me, it depends a lot on who my leader is, and what strategic resources I have. I generally go mining->bronze working first, to chop and slave workers/settlers fast. If I don't have copper anywhere nearby, I go for animal husbandry if I have sheep/pig, or iron working. This slows me down a lot... so I'm not sure if it's better to get more necessary stuff like pottery, or go for broke with iron.
If I DO have copper, then it's the usual defense, harass, expand, tech etc. I usually do fine with those, but not having copper kinda throws a wrench in my normal plans.
Other than that, it's just catapults catapults catapults!
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Post by tommynt on Jun 29, 2006 3:19:06 GMT -5
I might write a complete guide sometime. cton is were i m best at for sure
basiclay my strat is to expand fast build nuts of military same time and cottage as much as possible to finance all your ciites and military. get wonders whenever there s stone/marble somewhere
slaving and lot of workers and good micro of worker action are very important parts to do good and killing neighbours really dont hurt
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Post by dreddcool on Jun 29, 2006 3:20:57 GMT -5
For me, it depends a lot on who my leader is, and what strategic resources I have. I generally go mining->bronze working first, to chop and slave workers/settlers fast. If I don't have copper anywhere nearby, I go for animal husbandry if I have sheep/pig, or iron working. This slows me down a lot... so I'm not sure if it's better to get more necessary stuff like pottery, or go for broke with iron. If I DO have copper, then it's the usual defense, harass, expand, tech etc. I usually do fine with those, but not having copper kinda throws a wrench in my normal plans. yeah man thats what i do!!! if i dont have copper nearby, i skip religion and go iron workng... but i dont need to get metal in first half of the game if my neighbours arent aggressive towards me...for ex, in cton i played yesterday, one of my neighbour left the game so AI tookover him...so i was settling comfortably without caring defense (that was only AI) but when i saw 3 AI axemen i was .. i got metal in same turn i saw those axes, i had only a warrior in city, then i made one more warrior, adopted slavery, slaved 1 more axe and tech=0 and upgraded those 2 warriors
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Post by amirsan on Jun 29, 2006 7:51:34 GMT -5
3 axes are good enough to defeat 3 axes coming into your territory? If you dont kill them aren't they sure to choke you?
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Post by churchill1 on Jun 29, 2006 10:34:41 GMT -5
;D Yeah i't possible to get away without getting metal. But pretty rare and unbelievably risky. If getting metal means awful 2nd city i sometimes bypass it. i would rather win and risk dying.
Though I am prolly playing some pretty bad players when i get away with this.
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Post by laststand on Jun 29, 2006 14:00:16 GMT -5
Yea you were churchill, me
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Post by swissy on Jul 25, 2006 6:55:23 GMT -5
In a ctons, I play buy one simple rule; don't try to kill anyone unless you have to, or its rediculously easy to. Nothing puts a damper on your economy that building a big army and having it leave your borders, your paying maintanace and supply for those units.
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