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Post by churchill1 on Jun 10, 2006 13:32:42 GMT -5
lol zerza. religion is a critical part of the game. btw i played a cton last night and my religion spread all by itself and pretty quickly too. it was brill
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Post by Atomation on Jun 10, 2006 14:31:13 GMT -5
Religion is best in middle/late eras, mostly because you get them for free without devoting valuable teching towards getting one. In ancient, its just not worth it to tech for it for a long long time, nor is it to convert to it unless you are spiritual. You might say its worth going down the religion tech line to get wonders like the oracle - but still the answer is no. Early oracle just means you have alot of really crappy great people instead of useful ones like engineers and scientists. The best time to get the oracle is after you have all the useful wonders out of the way - like pyramids/greatlib/hanging gardens - and perhaps in another city so it doesn't screw up your great person pool.
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Post by tommynt on Jun 11, 2006 4:43:05 GMT -5
great idea - next game i ll build pyras gardens and great lib in cap and ll save henge and oracle for 2nd city ah i better dont forget to get a coasal city to grab col and GL after doing that in which city d u advice to get panth great phitriger?
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Post by Elledge on Jun 11, 2006 8:00:51 GMT -5
great idea - next game i ll build pyras gardens and great lib in cap and ll save henge and oracle for 2nd city ah i better dont forget to get a coasal city to grab col and GL after doing that in which city d u advice to get panth great phitriger? I always get parthenon in the sixth city, the one I farm up and build a theatre and National Epic in so that it makes only great artists!
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Post by tommynt on Jun 11, 2006 9:40:44 GMT -5
ahh ya in 6th city thats a great idea - wonder if the ai on settler ll keep up at poping GL after that
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Post by churchill1 on Jun 11, 2006 11:00:30 GMT -5
laugh my arse off
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Post by churchill1 on Jun 11, 2006 11:05:58 GMT -5
about religion in ancient ctons. i never try grab an early religion anymore, even with mysticism. like phil says it's just not worth it. u can crab sode of laws on ur way to bureaucracy or taoism en rout to nationalism (may be) having said that, u need to go up the religion side for monarchy and feudalism. and often monarchy is good to have sooner rather than later. i find this a bit of a dilemma. cos i wanna go for other techs like construction or may be literature (for great library). so i cant decide whether to spend all of 10 turns (may be) to go all the way up the monarchy side of the tree so i can get hereditary rule. my problem is i absolutely hate red faces. if i see a red face i think i'm destined for failure, when i am may be 200 points ahead. oops we've gon totally off track here - this is 'sposed to be "how to own in 1v1"
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Post by Tony on Jun 11, 2006 13:27:58 GMT -5
great idea - next game i ll build pyras gardens and great lib in cap and ll save henge and oracle for 2nd city ah i better dont forget to get a coasal city to grab col and GL after doing that in which city d u advice to get panth great phitriger? I always get parthenon in the sixth city, the one I farm up and build a theatre and National Epic in so that it makes only great artists! I find get oracle for democracy a nice trick too
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Post by Atomation on Jun 11, 2006 14:47:05 GMT -5
Did I say anything about building? I would never build those wonders in a 1x1.
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Post by Necrominousss on Jun 12, 2006 2:16:44 GMT -5
I thought that's what the thread was pertaining to, owning 1v1, not just throw out any notion that pops into ones head.
I hardly ever play 1v1 so I keep my mouth shut.
All I now is anyone who build wonders by me going to loose in 1v1 or cton.
I never forget I had one guy build a wonder while I was pillaging the hell out of him. He died later of course. At least he died with a beautiful pyramid by his capital
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Post by tommynt on Jun 12, 2006 7:25:05 GMT -5
oh ya i gotta throw in that some 1-1 s are won by pure luck - maybe 5%
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Post by Necrominousss on Jun 12, 2006 10:37:27 GMT -5
I would guess, by that statement, tommy has a 95% win ratio in 1v1 games.
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Post by churchill1 on Jun 12, 2006 12:16:00 GMT -5
hehe.
well i noticed he lost one today. so may be he made the statement as a result of that. what he says is true though, even in mirror. when settling ur 1st site. u may not be sure of getting a food res and of course u can never be sure of getting metal and horse.
also i played a tiny lakes recently and some how we were right next to each other. i was inca so he had no chance.
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Post by Atomation on Jun 13, 2006 13:29:04 GMT -5
Classic start or beyond is a little more fair resource wise on mirror - at least you can see everything right off. It is a bit of a bummer when you have iron/bronze just 1 square outside your range, and the other guy has it in his. Definitely a game defining point of luck. I have found one trick to knowing where the metal is, though, is having the automatic city placement advisor on with the circles... I have found its always in the range of one of those circles if its near - although I wouldn't bet the farm that it always is.
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Post by Elledge on Jun 13, 2006 19:18:09 GMT -5
I hate trusting those circles. In my experience they are wrong as often as they are right. They must use some pretty strange non-resource factors in figuring out where to put them.
Are there colonies to gather resources coming in Warlords? It seems to me like that would really improve the (city-elim) game.
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Post by Gogf on Jun 26, 2006 22:44:44 GMT -5
Nope, there aren't any colonies in Civ4. Would be nice for OCC games too...
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Post by amirsan on Jun 27, 2006 13:39:50 GMT -5
I wish there were colonies though, would make life much easier if a horse is right out of your border, or marble while your building a wonder.
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Post by churchill1 on Jun 29, 2006 10:38:22 GMT -5
Colonies? Please explain what this is, for the uneducated.
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Post by laststand on Jun 29, 2006 11:03:30 GMT -5
In civ3, (which I beleive he is referring to) you are allowed to make a worker and place him on a resource outside your borders and build a colony on that resource. You would then derive the benifits of that resource even though it is outside your borders. Of course you would have to road it to you nearest city.
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Arvcran
Worker
Tourney Director
Remember the purpose of CIV / BtS is enjoyment, entertainment, and hobby!
Posts: 181
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Post by Arvcran on Oct 3, 2006 21:22:28 GMT -5
tecs = aztecs - inca is just great to choke thats all what the uu is for it s agri what means it beats normal warriors and cant be killed by archers - the 4 1. pick civs all got great uus and great traits - agri spi and fin are just most imp traits in 1-1 and mali is even better to choke as inca if opp isnt inca inca got best starting techs out of all civs imo it s a bit like mali > aztecs > inca > mali It may be too late or not even possible but Rome may be a choice to counter Mali. I like Civs I can depend on getting the advantage. Nothing is worse that choosing Shaka and getting no metal. Or getting Egypt or Persian and having no Horse. But if you get that resource - wow it can be nice. Shaka can be a major pain in the posterior. So can Egypt but they depend on the resource being near. Inca / Mali have dependable UUs and are Fin - hard to pass. Creative is also a trait I would wager can be a significant helper. Huts play a major role in the winning potential as well even if you do not get free techs - money may mean early upgrades.
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