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Post by churchill1 on Jun 4, 2006 21:33:00 GMT -5
which leaders to people pick.
i think it's gotta be inca or nappy. i take a preference to nappy.
but skirmishers are very strong indeed imo. i havent played with them enough to say whether mali is one of the best choices.
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Post by Polydeukes on Jun 4, 2006 23:28:57 GMT -5
yup tommy, so i would say if u got sheep or something then obviously go animal 1st. Why!? If you have a sheep you should mine it asap. Nobody can loose with a mined sheep (Osmarchito rules)
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Post by churchill1 on Jun 5, 2006 12:23:16 GMT -5
;D
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Post by tommynt on Jun 5, 2006 15:29:02 GMT -5
civ choise in 1-1 is usually tecs mali inca egypt nap gandhi
in this order
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Post by churchill1 on Jun 6, 2006 0:23:01 GMT -5
tecs?
edit: do mean civs that tech well?
so i will try mali more in the future. u've obviously found them to be handy.
imo, quecha is a kinda redundant uu. but i think i said that before
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Post by tommynt on Jun 6, 2006 3:35:20 GMT -5
tecs = aztecs - inca is just great to choke thats all what the uu is for it s agri what means it beats normal warriors and cant be killed by archers - the 4 1. pick civs all got great uus and great traits - agri spi and fin are just most imp traits in 1-1 and mali is even better to choke as inca if opp isnt inca
inca got best starting techs out of all civs imo
it s a bit like mali > aztecs > inca > mali
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Post by churchill1 on Jun 6, 2006 9:45:50 GMT -5
it s a bit like mali > aztecs > inca > mali ----- two malis?? ok i would never ever think of taking aztecs. but may be i will consider it. yep the traits are good. but with jags ur totally dependent on them not having metal in their capital i wouldsay. they r just crushed by axe or forced to live forever in the jungles . prove me wrong . be interested for a fuller explanation.
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Post by tommynt on Jun 6, 2006 14:05:04 GMT -5
no1 force u to produce jags when having resource
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Post by churchill1 on Jun 7, 2006 12:49:11 GMT -5
ok i understand.
may be i shoulod put it this way: how often do u find that ur opponent doesnt get metal in time and u own him with ur jaguars?
oh and one more quick point. getting religions is a really useful tactic for culture pops in new cities. unfortunately u can't guarantee a religion will be founded in ur newest cities. but it sems to me that sometimes u have to convert to the religion for the culture pop and sometimes u dont.
my theory is this: if it is ur 1st religion u will get an automatic culture pop (without even converting). if not u have to convert to the said religion to get that culture pop.
this is one of the major reasons for spiritual trait being so handy.
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Post by Atomation on Jun 7, 2006 13:44:35 GMT -5
If you work out the math, jags aren't neary as useless vs axemen as you might think - at least if you have a barracks to get the shock upgrade. Vs non aggressive civs, jags with shock are 5.5+25% = 6.875 vs axeman with 1 star = 5.5 + 50% = 8.25 . Its not an ideal match, but considering its the supposed "counter" to jaguars, its not nearly as lopsided as other matchups. Keep in mind that aztec barracks are also 2x as fast to build, so you are going to have approximately a free jag just from that anyway. If you stick to forests, hills, and jungles, jags easily give axemen trouble.
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Post by tommynt on Jun 8, 2006 1:44:46 GMT -5
religions ll be founded in order of new cities - 1. religion in 2nd city - 2nd religion in 3rd and so on - and u dont have to convert to get the 4 culture for founding a religion
and no1 said that jags are to attack a opponent who is spreading axes - but they r great to kill choking warriors (if u build barracks before jag u can get woodman by that) dont tell me that a woodman jag in like t20-t25 isnt something great - they also stop chariots and archers comin to u - all in all a opponent facing aztec wont have fun choking and once u r able to build up and get axe they r agri
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Post by churchill1 on Jun 8, 2006 7:32:34 GMT -5
ok this makes sense. i guess i need to try it. i remember chariot rushing necrominous and he was aztec. he didnt even try make a worker. or even an archer. he just sat there and built warriors. enough so i couldnt kill him. then i realised why. i'd totally forgotten about jaguars. . they swallowed me up. and with one xtra xp had horse bonus. i didnt get metal in time. tho i was a bit unfortunate to have the only close metal surrrounded by desert (so if i didnt need it it wasnt worth settling). anyways he made 4 axe pretty quick (he may have upgraded some warriors, i dunno). and i had no chance. very embarrasing. with regards to religion, that's interesting, i'd never noticed this. but i am 80% sure i have founded religion in a city before and it has not got the culture without converting. hm. i might get back to u on this.
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Post by Ellestar on Jun 9, 2006 0:42:21 GMT -5
my theory is this: if it is ur 1st religion u will get an automatic culture pop (without even converting). if not u have to convert to the said religion to get that culture pop. Actually, you get culture from every religion (5 in a holy city, 1 in other cities) if you don't have a state religion. If you already chosen your state religion, you'll get culture only from your state religion. So, just don't immediately choose state religion if you don't need it right now.
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Post by churchill1 on Jun 9, 2006 9:25:04 GMT -5
aha! ty ellestar.
when u r spiritual it's no problem. u can just switch religion for a few turns. however this may be a little costly in terms of losing a happy face in previous cities.
perhaps it is best not to convert until u have grabbed judaism (if this is a tactic for u)
though i cant decide whether mono (which requires masonry) is worth going for as u will get maths and construction a little later.
i wonder why it is designed in this way, so that without a state religion everyone is getting culture.
imo in 1v1 it is best to adopt the religion of a front city so here is getting the most culture pushing your borders forward and your opponents back.
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Post by tommynt on Jun 9, 2006 15:34:18 GMT -5
it s best not to adapt any religion - waste of 1 turn - just get monarchy as fast a possible (right after const)
as relgions should not be founded in your cap - the city which d need happyboost 1. ll not profit from it
even when being spi i dont bother with adopting to religions - and trying to spread 1 religion is not "a way to own in 1-1"
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Post by churchill1 on Jun 9, 2006 22:18:53 GMT -5
yep i've been finding this
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Post by zerza on Jun 10, 2006 1:05:09 GMT -5
it s best not to adapt any religion - waste of 1 turn - just get monarchy as fast a possible (right after const) as relgions should not be founded in your cap - the city which d need happyboost 1. ll not profit from it even when being spi i dont bother with adopting to religions - and trying to spread 1 religion is not "a way to own in 1-1" Hes right on religion in all cases. Adopting a religion seems to spread it a tad faster, tho slows other religions from spreadiing. If you dont need it for happiness then why take a turn in anarchy? Adopting a religion is purely a later game venture in all game types, multi or single. Never do it unless you really need it, and even then try to hold out as long as you can. Its not worth the hype on every type of game. Adopting a religion is the most worthless feature of the game, in all game types,, unless you just really need happiness and have no lux. Or your really gay and play on AI glitches
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Post by notagoodname on Jun 10, 2006 1:36:29 GMT -5
even when being spi i dont bother with adopting to religions - and trying to spread 1 religion is not "a way to own in 1-1" I don't see why you wouldn't adopt religion if you were spiritual? Adopting a religion is the most worthless feature of the game, in all game types,, unless you just really need happiness and have no lux. Or your really gay and play on AI glitches While religion can be useless in a small 1v1 it is critical in larger maps and later era games thanks to the religion civics.
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Post by zerza on Jun 10, 2006 1:52:26 GMT -5
Atually adopting a religion is useful? nah. Founding a religion is very useful, but actually adopting a religion? lol, nah. Really, what do you gain by actually adopting a religion that the resource filled maps of multiplayer dont already give? I see no reason aside from serious happiness issues to ever adopt a religion in any game format. Give me an example on how it would benefit to adopt? Dont answer "duh cuz im spiritual trait"
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Post by Elledge on Jun 10, 2006 2:20:03 GMT -5
Uh, for an extra promotion on every unit, 25% hammers on buildings and wonders, or 100% GPP?
Just saying.
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