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Post by tamijo on Aug 8, 2006 9:03:32 GMT -5
Hi Bantams
If i understand you right you needs culture (to expand borders) farms or cottage wont help you. You need something that provide culture (small music notes)
Thats Religion Culture buildings - Monument-libery-teatre ect. Or even faster Wonders
Artist culture booming is the last option (but if ancient will take too long)
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Post by ironclad on Aug 8, 2006 13:56:06 GMT -5
cottages on borders.... thats something i would find on civfanatics center loooooooooooooooooooooool
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Post by churchill1 on Aug 8, 2006 19:43:38 GMT -5
cottages on borders.... thats something i would find on civfanatics center loooooooooooooooooooooool TBH I've found a lot of really useful information on civfanatics. But come on Bantams, why would cottages on your border increase your culture and make your borders expand?
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Post by tamijo on Aug 9, 2006 2:12:01 GMT -5
Seriusly bantam chop a monument and/or Libery right away, if superfast border expantion is a must.
monument is 1 culture pr. turn libery is 2 culture pr. turn
compared to this, most wonders will bring in 6-8 culture points.
This said, religion is a must if you want fast culture. culture from the religion itself, and culture from new buildings
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Post by Bantams on Aug 9, 2006 2:56:53 GMT -5
thanks since i never played any sp games i never knew what does what fully so thanks and yes im still a noob before anyone else says so ps it was occ and my border just couldnt expand it fast enough no matter what so i could hook up the metal 1 tile outside my border and yes i do know culture to expand border but with no religion its a lot harder especially 12 player occ
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Post by knupp on Aug 13, 2006 14:44:52 GMT -5
lmao. Bantams you too funny.
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Post by soprano on Aug 13, 2006 15:57:45 GMT -5
Hi, Is 60% rule a decent strategy? IF I adopt it should I stick to it until the end of the game?
2nd question: What is the best production queue (first 2-3 units) for the first 2 cities?
Thanks for your help.
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Post by 9iron9 on Aug 14, 2006 1:37:32 GMT -5
all your little boatys get +1 movement, which is delightful
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Post by MookieNJ on Aug 25, 2006 3:36:03 GMT -5
Hi, Is 60% rule a decent strategy? IF I adopt it should I stick to it until the end of the game? What's the 60% rule? First city -- Warrior, Warrior (then Worker at Size 2 or 3 depending how close you are to moving from 2 to 3, maybe start a partial Warrior and switch to Worker as soon as you hit 3) Second city -- Granary, Barracks (usually what I go for anyways)
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Post by tamijo on Aug 25, 2006 7:49:44 GMT -5
would you do a second warrior, even if you started with one, or is it based on scout start.
I almost never do a 2nd if i got one from start, i go warrior - start 2nd warrior but as soon as i got size 2 i go - worker
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Post by ironclad on Sept 15, 2006 0:44:48 GMT -5
i usually make 3 warriors at start... or 1 scout and 2 warriors... sometiems 4 warriors
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Post by churchill1 on Sept 15, 2006 4:10:15 GMT -5
Heh. You can get a good choke on someone this way. But imho they rarely achieve very much. You lose more by making a late worker than they do in the choke. Not always true, but that's how I see it.
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Post by tommynt on Sept 15, 2006 9:01:25 GMT -5
mooky isnt best anc player - dont believe him never grow to 3 before worker not worth it at all
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Post by churchill1 on Sept 15, 2006 14:42:29 GMT -5
;D lmfao
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Post by churchill1 on Sept 15, 2006 15:04:21 GMT -5
Well it is interesting to really work out what is best in each situation.
Worker 1st:
Generally, depending on the map size, worker 1st is best. On a plains hill this takes 8 turns, without a plains hill it takes 10. If u r lucky enough to get a marble/stone plains hill it takes a mere 7 turns (you will really always have a 2h1f or 1f2h tile.) If the map is so small that u r forced to go worker 1st then probably the settings are bad. In a teamer, it's different, all except the back guys should go warrior first, because u will be choked without any doubt.
It is possible to get a 6 turn worker!! But I never came across such a capital. On the tbg map if you start in the back, there is sometimes a deer, forest tile on plains (2 food, 2 hammers). If you could start on a plains hill stone/marble and have this deer, forest in ur cap, u could have a 6 turn worker.
Warrior 1st:
If u settle a plains hill and u have a 3 food tile to work from the time u settle ur city, then in 5 turns u will have a warrior and u will have grown one. Then imagine u go worker next. Now, if u r a civ that starts with mining u will usually get BW in 8 turns. If u r spiritual u can adopt the slavery civic without anarchy and that means that after 4 turns u can slave ur worker. So after a total of 9 turns u have one warrior and one worker. When compared to having just one worker after 8 turns this seems pretty nice. But u must be a spiritual civ that starts with mining.
Hm I was gonna look at lots of other permeatations but I am getting bored. Anyways, as you can see, like anything in civ u have to take each situation on its own merits.
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Post by notagoodname on Sept 15, 2006 21:28:46 GMT -5
You make a very good point churchill, looking at that if you have 3 food you should get the warrior and slave the worker.
I noticed most good players now build their captials on hilly plains in ancient. I can't blame them as it gives a great advatage - your starting hammers are doubled. More than makes up for the one turn of having to move there.
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Post by churchill1 on Sept 16, 2006 8:51:21 GMT -5
You make a very good point churchill, looking at that if you have 3 food you should get the warrior and slave the worker. I'm afraid I can't really claim this for myself.
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Post by tommynt on Sept 16, 2006 12:24:49 GMT -5
i wrote a detailed article about early buildup, when to get 1. workers, what to do with em, and so on.
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Arvcran
Worker
Tourney Director
Remember the purpose of CIV / BtS is enjoyment, entertainment, and hobby!
Posts: 181
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Post by Arvcran on Sept 24, 2006 21:10:24 GMT -5
So tommy, were you created from a castesystem or a theatre?
Just kidding - I think I read that post.
I suspect you can only slave the worker once it has 3 turns left to build ... but I suspect this is a normal case not an exceptional one like having settled a marble/plains hill.
I'd opt for worker sooner than later except of course if I *need* a warrior to counter a choke.
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Post by tommynt on Sept 26, 2006 11:57:22 GMT -5
no, the normal case is slave after 4/8 turns buildtime only with 2 shield cap u slave after 4/7 turns - u have 7 (12 instead 5) shields more overflow then
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