Ok I would like to see the event start times moved to something like this obviously the events can be changed somewhat but i beliveve the CTON on friday starts too late and needs moving to saturday and the start times for teamers need moving slightly too i beliveve based on the previous CCC shedule the event start times should have been more like this below
Bantams
Event #1 -- Friday, at 2:00 pm EDT
The Classic Singles Clan Tourney
Players: 1v1
Limit: 120 turns
Timer: fast
Map: Mirror inland sea(LD_Miror_inland_sea2 found here
forums.civfanatics.com/attachment.php?attachmentid=149341&d=1173263559), duel size, medium sea
reflection type
Civ Choice: Yes, with unrestricted leaders on.
Elim: 1-city ON
Era: random
No City Razing: Unchecked
Substitutions: no
No Barbs: Checked
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Event #2
Friday, Sept 28th at 3:00 pm EDT
Friday Night Renaissance Era Start:
Players: 3v3
Limit: 90 turns
Timer: fast
Map: Inland Sea - Small sealevel normal
Era: Renaissance
Civ Choice: yes - but Byzantine excluded
Elim: 2 city
No City Razing: unchecked
Barbs: None
Substitutions: Yes
Spy’s: Banned completely
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Event #3
Friday, at 4:00 pm EDT
Friday Future Start
Players: 3v3
Limit: 70 turns
Timer: medium
Map: Small Inland Sea, medium sealevel
Era: Future - space victory is excluded.
Civ choice: yes
Elim: 2 city
No City Razing: Unchecked
Substitutions: Yes
No Barbs: Checked
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Event #4 - IRONMAN PRELIMINARY ROUND - Friday, 5:30 pm EDT - All Clans must register for Ironman by 6:15 pm EST. If more than 8 teams register for the IRONMAN event in this CCC, there will be a preliminary round to pick the top 8 Finalists for Saturday's match. Otherwise all registrants will play a one round final game Saturday morning (see below). The TD in charge will randomly divide the field into two games. The top 4 finishers in each game advance to Saturday's match.
Timer: Blazing
Limit 120 turns
Map: Green Hub - Standard if 7-8 players, small if 5-6, normal sea level, toroidal map
Civ choice: random
Era: Ancient
Elim: 2 cities
No City Razing: unchecked
Substitutions: No
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Event #5
CTON Saturday at 7.00am EDT - each clan enters 1 player - 2 rounds. TD for Prelim round will divide teams into two groups by a random draw. Top 3 finishers from each Prelim game advance to finals.
Limit: First round 120 turns - second round 130 turns
Timer: blazing
Map: Donut, small, desert centre, no jungle, balanced resources, flat
Civ choice: yes, unrestricted leaders on
Era: Ancient
Elim: 2 city
No City Razing: Unchecked
Substitutions: No
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Event #6
Saturday, at 7.30am EDT
3v3 Grudge Match
Players: 3v3
Limit: 75 turns
Timer: fast
Map: Small, Green_Ring, 3 tile isthmus
era: Industrial
Civ choice: Yes (except England not allowed)
Elim: 2 city elim
No City razing: unchecked
Substitutions: Yes
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Event #4 (continued) - IronMan - Saturday, at 8:00 am EDT. NOTE: There will only be a prequalifier round on Friday night if more than 8 clans enter. This final round, with 8 players starting, will be truly epic style 24/7 until end of game or until a Final Victory condition is reached (subs allowed). The Ironman is to be played according to semi-"Cton" rules. Players may pick any civ they like (duplications allowed). Teams may only make substitutions a maximum of 3 times in this event, other players should keep count. Quitting/Conceding is strongly discouraged as it is unbalancing. We also discourage excessive/unnecessary substitutions. The substitution limit of 3 will be strictly enforced.
Limit: End of Game or Final Victory Condition (Space, Cultural, Conquest, Domination, Time only)
Timer: blazing
Era: Ancient
Map: Ring, standard size,Sea level normal, torodial wrap
Civ Choice: Any (Duplicates allowed)
No City Razing: checked
No Barbs: checked
Elim: none
Substitutions: Allowed to a maximum of 3. Players can agree to take 15 minute breaks every 4 hours. If someone must leave the match (or drops), 15 minutes will be allowed for them or their substitution to appear, or that team is disqualified from the remainder of the event.
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Event #7
Saturday, 9:00am EDT
The Saturday Teamer
Players: 4v4
Limit: 110 turns
Timer: fast
Era: Ancient
Map: Regular TBG, cylindrical wrap, regular size map- low sealevel - top v bottom
Civ Choice: yes, and the same LEADER can be chosen by both teams, but only once per team
No City Raising: Unchecked
No Barbs: Checked
Tribal villages: off
Elim: 2-city ON
Substitutions: Yes
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Event #8 - Saturday UQC OCC, 10am EDT
One City Challenge –Ultra Quick Civ Mod (http://www3.telus.net/public/jpryder/UltraQuickCiv%20BTS%201.0.rar)
make sure you have the mod properly installed and tested prior to the event, not having the mod installed will not be excepted as a reason to delay the event and WILL result in a DQ)
Limit: 130 turns
Timer: fast
Map: Round 1: HB Inland Sea V2 on small (6 or fewer) or regular (7 or more) low sea level.
Civ choice: yes - all allowed - duplicates allowed, Unrestricted Leaders On
One City Challenge - checked
Era: ancient
Standard OCC Rules
No City Razing: Unchecked
Substitutions: Yes
Plant any time
Special: No nukes, no Internet, space race okay, no diplo victory
This will be a two-round event. If more than 7 clans register, the field will be split into two preliminary games randomly by the TD in charge, with the top 3 place finishers in each match advancing to finals. If more than 14 clans register, the field will be split into three preliminary games randomly by the TD in charge, with the top 2 place finishers in each match advancing to finals. The final round match will be played on a small low sea level map.
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Event #9 - Saturday Ren OCC, 12pm EDT
Limit: 130 turns
Timer: blazing
Map: Round 1: HB Inland Sea V2 on small (6 or fewer) or regular (7 or more) low sea level.
Civ choice: yes - all allowed - duplicates allowed, Unrestricted Leaders On
One City Challenge - checked
Era: Ren
Standard OCC Rules
No City Razing: Unchecked
Substitutions: Yes
Plant any time
Special: No nukes, no Internet, space race okay
This will be a two-round event. If more than 7 clans register, the field will be split into two preliminary games randomly by the TD in charge, with the top 3 place finishers in each match advancing to finals. If more than 14 clans register, the field will be split into three preliminary games randomly by the TD in charge, with the top 2 place finishers in each match advancing to finals. The final round match will be played on a small low sea level map.
Event #10
Saturday, – 2pm EDT
MODERN ERA TEAMER
Players: 3v3
Limit: 65 turns
Timer: Medium
Map: HB TBG v3, standard size, low sea, Cylindrical Warp
Era: Modern
Civ Choice: yes
Elim: 2 city ON
No City Razing: Not Checked
No Barbs: Checked
Substitutions: Yes
Special: No Germany, no Commandos, No Nukes
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Event #11
Sunday, starting 7:30 AM EDT
The Sunday Medieval Clan Tourney
Only the TOP 8 Teams in Points after all the Friday and Saturday events can compete in this event. Your clan must also have at least 1 point to compete on Sunday. NOTE: If there is a tie for 8th place - here are the tiebreaker rules:
(a) preference will be given to the team with the most 1st places in this CCC, (b) if still a tie, preference will be given to the team with the most 2nd place finishes in this CCC,
and (c) if there is still a tie, it will be determined by the order of finish in CC XLIX (Last CIV IV CCC),
and (d) if there is still a tie, there will be a random draw conducted by one of the Ladder Admins whose team is not directly involved. The Sunday events will be a maximum of three rounds only.
Players: 3v3
Limit: 95 turns
Timer: Fast
Map: HBv2 Inland Sea, small, temperate, medium sea level, no wrap
Era: Medieval
Civ Choice: yes
Elim: 2-city ON
No City Razing: Not Checked
No Barbs: Checked
Substitutions: Yes
Spy's banned Competely
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Event #12 - Sunday, 2007 9:30am EDT
Sunday Classical Start - only the TOP 8 clans can compete in this event (same tiebreaker rules as Event #8).
Players: 3v3
Limit: 100 turns
Timer: fast
Map: Balanced, Small, medium sea level
Era: Classical
Civ Choice: yes, Unrestricted Leader is on, only one leader/civ per team
No City Razing: unchecked
No Barbs: checked
No Huts, checked
Elim: 2 city ON
Substitutions: Yes
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Event #13 – Sunday, - 11:30 am EDT
Classic RANDOM/RANDOM ERA & CIV 2v2 on a random map. Only the TOP 8 Teams in Points after Fridays and Saturdays events can compete in this event (see tie breaker rules above).
Limit: 90 turns
Timer: medium
Map: Small Shuffle (ie. RANDOM). Specify CYLINDRICAL map.
Civ Choice: RANDOM
Era: RANDOM
No City Razing: Checked
No Barbs: Checked
Elim: 1-city ON
Substitutions: Yes
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Event #14
Sunday Scenario – at 12.00 PM EDT
Top 8 Teams Only
Sunday Final Frontier 2v2 teamer