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Post by zzZhenon on Sept 30, 2007 7:48:19 GMT -5
he can't help it he's an aussie. His nickname at home is Kangaroo Mat
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Post by sausageface on Sept 30, 2007 11:00:10 GMT -5
Clash's post was removed??
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Post by sausageface on Sept 30, 2007 11:04:17 GMT -5
Sausages Suggestions for next CCC 1) For every event please have special rules like "no warrior's can be built form cities on plain hills" 2) Please make mods for all events if possible 3) Have all new events to keep the CCC and ladder fresh 4) Ban girls/women from playing the modern event ps this was just a joke. just havin a bit of fun
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Post by TheClash on Sept 30, 2007 12:01:57 GMT -5
Clash's post was removed?? I removed cause ADMIN Audrien did a clear ruling
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Post by Bantams on Sept 30, 2007 12:21:37 GMT -5
Clash's post was removed?? I removed cause ADMIN Audrien did a clear ruling yes but we had too concede as we had no players due to the TD calling Sd2R cheats for planting second city on Bronze and disquallifying them which was then finnally over rulled by Audrien but it was too late by then as all the SD2R players from the classic had left the lobby
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Post by DrShot on Sept 30, 2007 14:17:43 GMT -5
Interesting CCC to say the least...
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Post by Matlowe on Oct 1, 2007 5:13:08 GMT -5
lol legtoccoccus
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Post by longhorn on Oct 1, 2007 9:00:42 GMT -5
My suggestions:
1) Consider either reducing the number of events by 1 or 2 OR --EVEN BETTER --allow clans to participate in their choice of 12 of 13 or 14 events. This would require all events to have same point values, however.
2) Spread the events out over more time and have more time between events. Lets be fair to our Australian and Asian friends too!
2) Considering eliminating use of any MODS that require special installations. Despite the best intentions, many people just want to play the game without having to learn file trees and directory structures. this CCC, as with all previous ones that used these special MODS had the event start time delayed for about 50 minutes why people fumbled around with troublshooting issues.
3) Be careful about radical changes in adding new events. Consider doing so in an exhibition status. Exhibition status means the points do not count to CCC championship totals, or alternatively can net the winning clan 1 point if thats preferred.
4) Borrowing on a SMALL part of metallians idea, set one event (permanently) to be called CCC Winners Event. This EVENT will be designed by the winning CCC clan and will change each CCC.
5) Set a drop dead date for changes in the CCC events and stick to it. Its not fair to the Tournament Directors or the players in general to have to deal with LAST MINUTE changes. this should be something like 3-days before the CCC.
6) As per 5 above, welcome comments and suggestions to events, throught the planning process including avenues like the CCCAC, and the open forums. Last minute suggestions after the drop-dead date mentioned above should only be considered for future CCC's.
7) First tie breaker for inclusion to the great '8' for Sunday play should be by number of ACTIVE Tournament Directors from a given clan. Then goto number of events won and the other tie-breakers.
8) No blazing timers period for any CCC event.
9) Consider expanding clan roster size to 21 to see if civilization as we know it ends!
So my suggested CCC would look like this:
Teamers of 3v3 in Classical, Medi, Ren, Indus, Modern and Future 4v4 Ancient teamer a 5v5 Ancient start anywhere teamer the 2v2 random/random event the cton the ironman the CCC Champions Event OCC ren and the MOD event (selected from any of the mods that do not require special installation) like Final Frontier, Fall From Heaven, Civ Defense and Afterworld (examples given).
Of the following, clans would select to participate in ALL but 1 teamer and ALL but 1 single player event. They would include which two events they would not be participating in their posted rosters which would be subject to the rosters locked deadline.
Example:
clan Seattle Grace
Meridith Christina George Dr. Bailey Izzy Alex McDreamy (clan captain) McSteamy the Cheif Addison Dr. Torres
not participating in:
individual event- MOD team event- 3v3 industrial
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Post by Bantams on Oct 1, 2007 9:10:48 GMT -5
Nice Idea i like it LH but you forgot the rule about HUTS
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Oct 1, 2007 9:14:06 GMT -5
8) No blazing timers period for any CCC event. If there was no blazing timer in the Ironman, I think people would start commiting suicide (ps. some of your ideas are good, like CCC champ event. I however think that future should be Regicide mod(though it might need further development), and that we should not have a scenario event at all, use scenarios that are related to civ plz, and MODS that are actually played or add considerable value to the tournament.) Exhbition status events an ok idea too, but dunno if anyone would play them then.
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Post by zzZhenon on Oct 1, 2007 9:20:42 GMT -5
heh I guess you can't make everyone happy oh well.... it was a nice CCC and I think adding the 3v3 class on Sunday made many people happy -- I continue to support a varying "scenario" type game every CCC. -- I like Met's idea of having an event or day where last CCCs winner decides on an event. -- Get rid of UQC, maybe a BwS non-qc uumadness?
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Post by Bantams on Oct 1, 2007 9:27:17 GMT -5
afterworld is on 1 player as is civ defence and ffh
only mods that are 8 or more players are final frontier, gods of old , next war, ww2 and broken star (whatever that is)
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Post by longhorn on Oct 1, 2007 9:41:21 GMT -5
LOL Bantams- you can see how much I play with Mods, but I was trying to make sure that they were included.
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axius
Warrior
CCCAC Representative
Posts: 220
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Post by axius on Oct 1, 2007 9:59:06 GMT -5
So my suggested CCC would look like this: Teamers of 3v3 in Classical, Medi, Ren, Indus, Modern and Future 4v4 Ancient teamer a 5v5 Ancient start anywhere teamer the 2v2 random/random event the cton the ironman the CCC Champions Event OCC ren and the MOD event (selected from any of the mods that do not require special installation) like Final Frontier, Fall From Heaven, Civ Defense and Afterworld (examples given). 5v5 is too much. Connection issues and lag will make such an event take a very long time, while tying up 5 players. So this event can't run concurrently with any other teamer. I understand that a huge clan such as MUD might have too many people sitting out of the events bored, but it's an exception, and you don't always have a dream roster like this either. Careful what you wish for.
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ot4e
Settler
Posts: 98
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Post by ot4e on Oct 1, 2007 11:16:39 GMT -5
Great respect LH, very nice suggestion I mostly agree everything.
3) agree. Pls CS listen to us.
8) surely the exception is Ironman.
9) what about 1x1 event? I think it must be reworked totally. I dont even agree with axius and I think we should try 5x5 event. Small map will make it fast. There are allways a lot of players playing ancient only around. And it would be much easier to fill it than to fill 3x3 ren, 3x3 future and aftrer a while 3x3 indu.
I am not sure about scoring, it would be more fair to value events differently, according to the time and player abilities used in them. That's imho.
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Post by chuckynorris on Oct 1, 2007 12:27:17 GMT -5
I agree with longhorns selections. There should be 2 anc events and then 1 event from all other eras. The anc st anywhere should be 5v5 because 10 people is perfect for the large map. 4v4 is a lot more luck because the map is either too big or too small.
the start anyhwere and class shouldnh't have rules about planting on horse/metal, just that only civs without anc UU are allowed, and also no aztec
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Post by Lestat on Oct 1, 2007 12:35:07 GMT -5
Bc blazzin timer i lost in OCC... No time for change civic and slave ... dont have time to upgrade inf to mech... for ironman u can have sub....as in hokey or rugby...
Y no blazz timer in any event plz
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Post by Canucksoldier on Oct 1, 2007 13:02:38 GMT -5
Some good idea's indeed, and I'll reply to a couple right now. As far as Mods go, I disagree that they should not be played. BTS may be new now, but outlawing mods is going to doom the future of MP. Take my word for it and trust me please, mods are the only thing that will take BTS until civ5 comes out. Better to learn how to install them now than wait. And as to the delayed starts....you are lucky the TD waited, it clearly states in the rules(that did not change from last time) that you must ensure you test mods in advance. There is no reason at all that any player should be scheduled by there clan and show up unprepared, that is not the fault of the CCC including mods. And just a FYI, all 8 clans played the FF cton and from what I hear it was a fun game. And the same result happened with the FRM, although it does likely need some tweaks, which Primax will be glad to do if you want to post those in the mods forum.
I agree with the idea of a champions event, in fact I post that idea in the CCCAC forums yesterday.
I agree that UQC doesn't have enough support and will be dropped. As well yes another ancient event is on the agenda, but the design is in the hands of the CCCAC, personally I think a 5v5 might be a bit much, but we can try anything once.
Yes we can try to spread the events out more and make more euro/asia friendly, I'll leave that to DTA and the CCCAC, it is always hard to please everyone, but I'm sure us NA players can get up a little earlier.
All for now
CS
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Post by metallian on Oct 1, 2007 13:14:40 GMT -5
I agree with longhorns selections. There should be 2 anc events and then 1 event from all other eras. The anc st anywhere should be 5v5 because 10 people is perfect for the large map. 4v4 is a lot more luck because the map is either too big or too small. the start anyhwere and class shouldnh't have rules about planting on horse/metal, just that only civs without anc UU are allowed, and also no aztec People whine far too much about the opposing players planting on resources. Do you guys realize that planting on a grassland horse, iron, or copper will result in losing over a 100 hammers a game. If ppl were not so careless with their starting archers or warriors we wouldn't be complaining. Anc is by far the most played era on the ladder right now, because frankly it's the most well designed. - 2 anc events: One tbg std start together with UU's and One large tbg start seperated 5v5. - Industrial, you need to ban England because Redcoats are far too strong and have no counter at the beginning of Industrial. Remember Military Science still needs to researched. -Modern/Future events need to be modded because playing with 300 hammer settlers is no fun for anyone. -CTON needs to be switched back to Inland sea because the spacing in Donut is just horrible. -Having two OCC events at the same time is ludicrous. Too much OCC is the first problem. -Too many individual events, lets focus on team play rather than the individual. -Switch up the times of the events. I want to see Anc on Friday, Ren on Sunday, and etc. Try to shoot for more events on Saturday rather than Sunday. We didn't have any Saturday Night events for the US players.
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Post by Lestat on Oct 1, 2007 14:07:23 GMT -5
Also we must doing on better sportsmanship. No booting mates from tourney plz... Report lose from CCC after game plz. No chating crap in game and make otehr players nervous.
From FF only 3 palyers reported to me and I must filling non report to 3 others.
Solutino and proposal :
All players who got non report from CCC will be baned in next CCC...
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