|
Post by Avogadro on Dec 18, 2005 10:05:51 GMT -5
There has been wind of people conceeding team games without the full consent of the team. This is not ok. In order to conceed the ENTIRE team, all members must agree.
Rule is
Rule 23.7
A team can concede victory to their opponent(s) only if all team members who are still alive in the game unanimously agree.
So let it it be know to the team players that 3 people quitting when one does not is unfair.
|
|
|
Post by tommynt on Dec 18, 2005 10:18:18 GMT -5
sry too many dumbasses out there to have use for this rule
what for make people loss cities on purpose instead ending the pain?
|
|
|
Post by Canucksoldier on Dec 18, 2005 13:32:30 GMT -5
Well there's no much we can do if your partners kill themselfes on purpose. They would definity be on my "no play" list after that, but you still have to report the losses if your team lost. You do not have to conceed, however, if you want to fight to the end against the odds.
CS
|
|
|
Post by tommynt on Dec 18, 2005 14:18:33 GMT -5
I have now seen 2 games where just 1 dumbass wanted to go on with absolutly 0 chance to win.
absolute 0 means 3000 points behind and not able to reach other team in time or so.
I waste a lot of time on CIV but thats too much waste.
|
|
Trayk
Worker
Lets Party at your place!!
Posts: 148
|
Post by Trayk on Dec 18, 2005 14:23:04 GMT -5
Struggle against the odds builds character!! (there are definately some peeps around here that could use a little)
|
|
|
Post by yilar on Dec 18, 2005 16:24:48 GMT -5
Well there's no much we can do if your partners kill themselfes on purpose. They would definity be on my "no play" list after that, but you still have to report the losses if your team lost. You do not have to conceed, however, if you want to fight to the end against the odds. CS But then again if you die on purpose you are probably gonna add that one player that wouldn't concerde to your own "no play" list anyway. So doesn't really matter. It's generally the newbs that insist on wasting time.
|
|
|
Post by Sidhe on Dec 18, 2005 17:21:03 GMT -5
Playing against the odd is enjoyable, it also makes your opponents victory sweeter if they win, but sweetest of all is when you take it against the odds. Which is partly why the rule exists. OK you may think it's all over, but there's no harm in letting the game run for a few turns. If it is indeed a dead loss at least it teaches your allys when it's all over and when it's not.
|
|
|
Post by Avogadro on Dec 18, 2005 18:09:18 GMT -5
And quitting when one wishes to continue feels like a slap to the face Those who will play teamers alot will learn to conceed when odds are nil but in the meantime the rule is there and if one wishes to press on the team does too out of courtesy. Tommy you got plenty of time for civ you play like 250 matches a day
|
|
|
Post by friedrichpsitalon on Dec 19, 2005 7:38:11 GMT -5
sry too many dumbasses out there to have use for this rule what for make people loss cities on purpose instead ending the pain? This rule is being posted as a reminder specifically because of a recent spat of complaints against a veteran ladder player who is unfairly "pressuring" players to concede when their position is a losing one. Ignoring how unsportsmanlike it is, it also clearly violates a standing rule, and if it continues, actions will be taken against that player. ANY player has the right to continue the game if they wish to do so - surprise victories from elimination can come from just such circumstances. A great deal can also be learned by a newer player simply by trying to survive when things are at their worst. No one has the right, ability, privilege, or reason to force another player to quit. Period.
|
|
|
Post by w0lfshad3 on Dec 20, 2005 0:10:08 GMT -5
A predefined rule should be set like this:
Basic:Math average team score not including dead players(0)(or premature conceeders thats meant for) thus enabling a true outcome of a teamer game depending on good players not quitters. A team consisting of just 1 player remaining can get the win by having the high score(math average on 1 is itself).
In a team game its known all players contribute to research and more thus eliminating an oposite team member will hinder that team in achieving victory. This rule should work for conceeders and none the same.
This is quite fair enabling strategies like gifting settlers, player specialization(score,battle etc.) in a team and keeping the conceeding stuff at bay.
|
|
|
Post by Avogadro on Dec 20, 2005 1:44:45 GMT -5
Average of team scores is no good. Sometimes you are behind in evrything growth, techs, army size and what happens? Low and behold, you do something sneaky and unexpected and you get the kill and win. That is the adrenaline of teamers, it is no math equation. Usual standards are total of whole team or total score with "dead" people score not factored.
|
|
|
Post by tommynt on Dec 20, 2005 6:01:18 GMT -5
uh yeah let the guy win who let his mates die but pop cities in some nomans land like crazzy
|
|
|
Post by w0lfshad3 on Dec 20, 2005 17:55:50 GMT -5
Get off the "let teammates die" tommy, u're just saying that about that game thing is i was designated to get the wonders since i was way back. Besides that i couldn't arrive in time to save majkball and even more they lacked resources so i concentrated getting the iron and copper as soon as i could for my teammates. My first trooper could arrive in about 20 turns to the front so it was no use.
As for spawn cities like crazy if ur'e the last its not true... as i said this proves the real worth of the players... like u guys would've left me spawn city's like crazy that game... some1 was already in my teritory, so that scenario can only happen if teh oposite team takes no action.
avogadro i sincerely don't like the conceeder adrenaline i get because thats teh only thing i fear in teamer.
quote:"Low and behold, you do something sneaky and unexpected and you get the kill and win."
Dunno whats that about but whenever one team get 1-2 wonders ahead and shows up with some army stacks maybe even take a city the other team begins thinking of conceeding lol, so in a "normal" teamer such as it is there are no real come backs. In an average setting the only "sneaky things" u can pull are those that u're opponents don't know about so... proves the worth of the players. Anyway i proposed this like a setting to be chose on a teamer just like cton, so when i would say: we are using average rules, ppl would know; anyway gonna test this in a game, no improvements done if not testing, practicing and see whats fair and whats not.
|
|
|
Post by w0lfshad3 on Dec 20, 2005 18:03:52 GMT -5
Oh forgot to tell what kind of strategy would arise in average rule in case theres only one in opposite team: teamers would have to work as a team even more: i.e. some1 should get gifted settlers and concentrate on wonders while the other try and go for the kill.
...I had no adrenaline rush because i was alway last standing if either fought for teammates or not. Trouble is not all teams work as a team.
|
|
|
Post by MMV on Dec 20, 2005 18:15:11 GMT -5
Oh forgot to tell what kind of strategy would arise in average rule in case theres only one in opposite team: teamers would have to work as a team even more: i.e. some1 should get gifted settlers and concentrate on wonders while the other try and go for the kill. ...I had no adrenaline rush because i was alway last standing if either fought for teammates or not. Trouble is not all teams work as a team. What's this you say? Working "as a team" on teamers? WHADDA'CONCEPT!
|
|
|
Post by umbra on Jan 6, 2006 1:31:11 GMT -5
lol Conceeders. i dont know why pepole do that.
I remember alot of Teamers back on the Civ3 ladder.
like 4vs4, oh no we loost 2 players lets conceed buhuhu wwe gona lose,
Well ****** Face the game aint over yet, play on
Conceeding is just a nice word for quitting, its just like the none ladders back in the civ3 lobby, they get bad land, and think they cant win and they quit.
and most of all thinking and saying that to your own team, brings down moral, and the ohter pepole on the other team gets so pissed of that you dont whant to conceed, And all should hate those "ubers" saying to others on the team that they should conceed.
lol i rember one future 4vs4, where my team was taking hits and we lost 2 players fast, and they where still 4,
then my team mate says, lets conceed theres no point, i had my hole land railed, and built . i was like no way you play on and buy some time, lol he quitted,
so it was me vs4 and after that dude quitted, the game whent ofc and they insisted that i concceded, but i have never done so, and told them they better put the reload up or go report.
lol and this is what happens, they are so thingyy that they send 2 of there players in game, and the other 2 goes to play a new game,
sure of victory they try a littel attack and was so sure of victory, lol i had been on a island with it all, and had tows comming out in 1 turn in 5 citys, and had a evil stack, then i found the 1 first ones king on a boat, and killed him, then i landed like Ma and tows, with air support lol and the 2 lost the game,
haha i would like to seen the face of those 2 whom did not play, ofcurse it took some time to get the reports, but they got the.
So Never ever Conceed theres allways a way to victory.
|
|
|
Post by alice on Jan 6, 2006 2:15:28 GMT -5
umbra do not forget that in civ3 the score of the dead player lives on, imo this was a better system and allowed more of an exciting turnover. in civ 4 the teamer in many ways has been improved, however, i for one would wlecome a senerio that allows dead players points to still count
|
|
|
Post by Sidhe on Jan 6, 2006 2:20:32 GMT -5
I'm not sure why dead playes points should count, after all with no cities you have no points? All makes sense to me. IMO teamers in this game are leaps and bounds ahead of what they were in c3c.
|
|
|
Post by alice on Jan 6, 2006 2:27:49 GMT -5
i diagreee compleately i like the conveinece, dont get me wrong. But, i really liked the old tide turning that was capeable in civ 3 that, in my limeted experiance i've yet to see in civ 4.
it makes for good fun in all games for the tide to turn and turn again.
|
|
|
Post by alice on Jan 6, 2006 2:30:26 GMT -5
and at the very least you couldnt argue that it wouldnt make for a good senerio, who out their is making senerios ? is there any way that players could fix this game through senerios ?
|
|