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Post by Ascension/Necrominous on Jan 15, 2006 22:04:40 GMT -5
When playing c3c I do remember coming back from at least two 4v2 situations. I was with pexus in one and medevil in the other and I still appreciate these players for sticking with me and trying their best when it didn't look good. And the future teamer with pexus some players on the other team were really harassing me to quit(I remember them to but won't mention any names). There was a reason they were desperately wanting a concede and that was the sweetest win ever(we killed the forth king on the very last turn)and I'm sure I will never forget it. ;D There were also a few others that my team had a chance to win in 4v2 and 4v3 situations and my teammates refused to play it out. I didn't play every situation to the very end and just happened to win those few but I knew the players involved and the land my civ was on. I factored all those odds and determined we had a chance to win.(even if its only a few percent chance) That is what all players should do and reevaluate it after every turn. There might just be a gambit to try and if that fails your toast. Not just play to play. I don't mind playing a loosing situation but I wouldn't force it on someone else. From what I have seen so far comebacks are just not possible in future scenario CIV and other scenarios the reasons being I"ll list in a different thread cause I don't want to get off topic. See...Future Needs Work...thread
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Post by Sidhe on Jan 16, 2006 20:47:39 GMT -5
and at the very least you couldnt argue that it wouldnt make for a good senerio, who out their is making senerios ? is there any way that players could fix this game through senerios ? Alice there are a million and one ways; the whole code of this game is completely reprogramable and deliberately so. Wait for it
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