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Post by Canucksoldier on Aug 8, 2007 23:01:23 GMT -5
Ok here is your thread for feedback on the upcoming CCC, our first shot at a BTS schedule.
CS
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Post by Matlowe on Aug 9, 2007 0:53:57 GMT -5
NO DONUT FOR 1V1 PLEASE, MIRROR MAP IS BEST AND BY FAR ALOT FAIRER. i jsut had to write this havent checked the rest yet ;D
the 3v3 inland sea medieval teamer is HB_V3 inland sea, may i ask why? and what is so wrong with having just normal inland sea map? i think this is alot better with a normal inland sea, the Hb and C4F maps are used primarily for OCC as the resources outside city square are more scarce on hb maps. normal inland sea, play the game as it should be.....
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Post by Canucksoldier on Aug 9, 2007 1:49:36 GMT -5
Have you played a 1v1 on Donut? We ran a tournament using that two weekends ago and it was very well liked.
CS
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Post by penny on Aug 9, 2007 4:38:44 GMT -5
the 3v3 inland sea medieval teamer is HB_V3 inland sea, may i ask why? and what is so wrong with having just normal inland sea map? i think this is alot better with a normal inland sea, the Hb and C4F maps are used primarily for OCC as the resources outside city square are more scarce on hb maps. normal inland sea, play the game as it should be..... Have to say I'm thinking the same, when normal map work well, I don't see the point of changing. Esp for a broken C4F/HB map Besides, only some people complained about Inland sea, my guess is that even those won't be happy.... (BTW, we were looking forward to see how people were gonna deal with the more expensive settlers, well all that new part of the game is gone, becaus you'll have that stupidily insane Capital cranking out settlers every 2 turns, regardless of you being Imp or not) Small thing : Ironman on toroidal is good for a Ring map, but I find the "razing allowed" setting a bit harsh. You can have the perfect game, if you 4 neighbourg are stacking huge stack of old units, you can't defend all Cities, that's impossible, punishment of loosing all buildings is already enough IMO.
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Post by TheClash on Aug 9, 2007 4:55:02 GMT -5
regarding # 8: fast is to slow for an OCC (fast might be good in # 13). For an OCC blazing is ok. Was horrible slow in last CCC. Think games last more then 4 hours based on fast. No Random events i hope ? Regarding the V3 map. Could you pls post where to download V3 map. They are not listed in civ4fans.com. Or change back to V2. In addition: make sure that your UQC doesnt crash after turn 36
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 9, 2007 7:01:57 GMT -5
I didnt notice HB/C4F was used for these type of games. I think regular inland sea is PLENTY balanced and resourcefull imo, you add HB or C4F it ruins the game completely. I think same goes for all teamers/games exept OCC.
about the 1v1, I don't likely play it. But i think having a non mirror map is very nice. Gives some variety and changing tactics. You won't know your opponents land by looking at your own too. It's a lot more interesting. Keep donut.
Only thing with ring toroidical is that it makes the map very naval oriented.
Btw reason why no city razing is off, is because it makes the game very defensive and building oriented. Now this gives reason and opportunity to use offensive tactics more. Which on a map that is already not very offensive oriented, is a very good thing.
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Post by Canucksoldier on Aug 9, 2007 7:57:52 GMT -5
Primax fixed the UQC and yes I have tested it. And yes I can change the OCC to blazing.
CS
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Post by TheClash on Aug 9, 2007 8:13:07 GMT -5
Primax fixed the UQC and yes I have tested it. And yes I can change the OCC to blazing. CS thx but the 36 turns was a reminder for players Still cant find InlansSea V3 map
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Post by Bantams on Aug 9, 2007 8:22:27 GMT -5
Primax fixed the UQC and yes I have tested it. And yes I can change the OCC to blazing. CS Hell Yes Fast was too slow for UQC OCC Remeber I TD this event for the full 8 hours
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Post by Bantams on Aug 9, 2007 8:28:50 GMT -5
Oh and the Inland sea HB V3 map will be here in approximately 30 Mintutes after this Post along with all the Other Cool BTS maps I can Find www.styx-civ-clan.com/downloadsarea.htmNot sure which is the right Version theres 2 just install both in the Public Maps Folder and Try them Out EDIT : Ok Get your BTS maps
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Post by penny on Aug 9, 2007 9:37:41 GMT -5
Btw reason why no city razing is off, is because it makes the game very defensive and building oriented. Now this gives reason and opportunity to use offensive tactics more. Which on a map that is already not very offensive oriented, is a very good thing. Well I understand that point, but I keep thinking that it ain't be offensive tactics, but harassing ones. Here is an example : You're on top left, being first, second is doing good, but far; he has quiet neigbourghs. You reach tanks, have a bunch of them, but you too neighbourgs, just stacks loads of cossacks, unload them all over your land at 8 sec, and burned down half you cities. 2 turns later you have killed thos numerous cossacks, but you've lost what would have been a deserved win, and that wasn't even useful to those 2 neigbourghs. While if you had no razing checked, you'd have lost lots of buildings, 'd been pretty hurt, but still had some chance of winning. All that to say; no razing is best IMO, so if you want it to be more offensive, let's switch to a more offensive map : wheel
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ot4e
Settler
Posts: 98
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Post by ot4e on Aug 9, 2007 10:48:39 GMT -5
Majority voted for Inland sea for CTOn. Why Donut? Really I dislike these green maps, may be it is unfair to get a lot of yellow plains, but having no fps and allmost no luxuries ruins gameplay. Change it to something more interesting than Donut. Agree with no city razing for Ironman. But i have no clue why Red plays allways without it option checked.
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Post by stilgar on Aug 9, 2007 16:30:27 GMT -5
Germany are allowed on Modern ??
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Post by Canucksoldier on Aug 9, 2007 18:49:35 GMT -5
Germany are allowed on Modern ?? Yes we have anti-tank infantry now, but I will monitor this for the future CCC's. CS
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Post by Canucksoldier on Aug 9, 2007 18:54:36 GMT -5
Majority voted for Inland sea for CTOn. Why Donut? Really I dislike these green maps, may be it is unfair to get a lot of yellow plains, but having no fps and allmost no luxuries ruins gameplay. Change it to something more interesting than Donut. Agree with no city razing for Ironman. But i have no clue why Red plays allways without it option checked. You can't really base any decision on a total of 8 votes, donut is atleast as good a map as inland sea is, and it's a new edition, why have a 100% vote for BTS and not try some of it's new maps? Give it a try before you complain about it. CS
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Post by Matlowe on Aug 9, 2007 23:50:11 GMT -5
Have you played a 1v1 on Donut? We ran a tournament using that two weekends ago and it was very well liked. CS I think mirror map is by far the fairest for a CCC 1v1. No luck required based on resources/land civ etc. It just comes down to who has the best strat/expertise on this game. Donut 1v1 on the other hand , if someone start with horse and other has lack of food and none resources well then it is early kill and/or major choke. 1v1 has to be fair and just because we have a new expansion pack with new maps doesnt mean we HAVE to use these in every game type. donut map is a good variant for inland sea, but nothing else apart from that. Tournaments are less respectable compared to the CCC. therefore running a 1v1 on donut map (which is the same as running it on inland sea), would be ok in a tourney. But being fair to all players it must be on mirror for the ccc.
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Post by Canucksoldier on Aug 10, 2007 1:00:24 GMT -5
Have you played a 1v1 on Donut? We ran a tournament using that two weekends ago and it was very well liked. CS I think mirror map is by far the fairest for a CCC 1v1. No luck required based on resources/land civ etc. It just comes down to who has the best strat/expertise on this game. Donut 1v1 on the other hand , if someone start with horse and other has lack of food and none resources well then it is early kill and/or major choke. 1v1 has to be fair and just because we have a new expansion pack with new maps doesnt mean we HAVE to use these in every game type. donut map is a good variant for inland sea, but nothing else apart from that. Tournaments are less respectable compared to the CCC. therefore running a 1v1 on donut map (which is the same as running it on inland sea), would be ok in a tourney. But being fair to all players it must be on mirror for the ccc. Donut has a Balanced resources option which is the setting for the CCC, so no one should end up with out resources to defend a early rush, or worry about enough food to grow competitively. CS
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ot4e
Settler
Posts: 98
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Post by ot4e on Aug 10, 2007 3:14:32 GMT -5
You can't really base any decision on a total of 8 votes, donut is atleast as good a map as inland sea is, and it's a new edition, why have a 100% vote for BTS and not try some of it's new maps? Give it a try before you complain about it. CS I agree that the number of votes is not enouph to decide. But we try donut much in different events. I played some CTONes on it, they were awful, because you expand only to get cows, cornes, fishes, or some other food without luxuries. I mean you get totally bored of that green land with same kinds of resourses. Why do we try only Donut? No other maps there?
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Post by TheClash on Aug 10, 2007 5:04:27 GMT -5
Oh and the Inland sea HB V3 map will be here in approximately 30 Mintutes after this Post along with all the Other Cool BTS maps I can Find www.styx-civ-clan.com/downloadsarea.htmNot sure which is the right Version theres 2 just install both in the Public Maps Folder and Try them Out EDIT : Ok Get your BTS maps Banti you got only a Battelground_V3 as download. I propose to us HB_InlandSea_V2 as last CCC
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 10, 2007 7:09:38 GMT -5
Btw reason why no city razing is off, is because it makes the game very defensive and building oriented. Now this gives reason and opportunity to use offensive tactics more. Which on a map that is already not very offensive oriented, is a very good thing. Well I understand that point, but I keep thinking that it ain't be offensive tactics, but harassing ones. Here is an example : You're on top left, being first, second is doing good, but far; he has quiet neigbourghs. You reach tanks, have a bunch of them, but you too neighbourgs, just stacks loads of cossacks, unload them all over your land at 8 sec, and burned down half you cities. 2 turns later you have killed thos numerous cossacks, but you've lost what would have been a deserved win, and that wasn't even useful to those 2 neigbourghs. While if you had no razing checked, you'd have lost lots of buildings, 'd been pretty hurt, but still had some chance of winning. All that to say; no razing is best IMO, so if you want it to be more offensive, let's switch to a more offensive map : wheel ' It's a very good thing even a tech leader can be attacked, with no city razing this becomes impossible. Thus only teching and building win out. Exatly the things you said, are the reason why its a good thing to have no city razing off. It really makes the game far too simple. And besides you do get those pop units when cities are razed, to dsicourage it, and instead to keep the cities. All good in my view.
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