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Post by SirPartyMan on Nov 27, 2005 12:28:41 GMT -5
Here is the thread for comments and suggestions.
Best, SPM
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Post by Avogadro on Nov 27, 2005 15:37:07 GMT -5
Great line up thanks SPM. A few propositions to entertain in the future CCC's Genghis and Gandhi 2v2 would be great for civ4 no? Since some like to build, others fight. Remember its the one where Gandhi troops must remain within their own cultural borders while the war mongering civ is free to run about and reek avoc ;D Oh and of course. I would love to see the ultimate cton make a return to civ4. We all know who tends to win those
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Post by whiplash on Nov 27, 2005 16:11:59 GMT -5
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Post by zzZhenon on Nov 27, 2005 20:40:18 GMT -5
I think we should use normal timers..... quick timer = obsolete units after travelling 15 tiles
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Post by nealcain on Nov 28, 2005 1:11:32 GMT -5
Great line up thanks SPM. A few propositions to entertain in the future CCC's Genghis and Gandhi 2v2 would be great for civ4 no? Since some like to build, others fight. Remember its the one where Gandhi troops must remain within their own cultural borders while the war mongering civ is free to run about and reek avoc ;D Oh and of course. I would love to see the ultimate cton make a return to civ4. We all know who tends to win those How many ultimate ctons have you won? Nealcain
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Post by donaldkipper on Nov 28, 2005 4:12:11 GMT -5
I think we should use normal timers..... quick timer = obsolete units after travelling 15 tiles whats the timer got to do with units going obsolete? normal timer would be way to slow unless for the Ironman if u mean normal game speed, i disagree
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Post by tommynt on Nov 28, 2005 4:24:09 GMT -5
maps are too big in gerneral - u need ages to get to others in the 1-1 tiny and 2-2 small settings believe me that - i tried there s a reason why on tiny map there are 4 slots open and on small 5 or 6 - they just meant to be settled by more players the classical 1-1 should be played on mirror map - on lake map crazzy things like 5 tile starts happen - alos mirror is just the most skill depending map after long time they made map with equal starts for both players and we dont use it? ? wasnt that what we were waiting for? how often did I hear map blabla rng blabla? I like the no same civs, just in 1-1 it maybe should be allowed as there s one civ clearly supperior to others (imo) there s just 1 problem - lack of clans - civ4 just suckz
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reptile
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Post by reptile on Nov 28, 2005 4:37:24 GMT -5
How many ultimate ctons have you won? Nealcain Of the 3 ultimate ctons played Avogadro won 2 and got 2nd in the 3rd one. Way to go!
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Post by sdn26 on Nov 28, 2005 9:56:03 GMT -5
if l understood well CCC XXIV wll bne played with Civ3 l m agaist this sistem becose in case of tie and in 1 day the result of previus CCC count and maybe there will be a lot of clan only in civ3 or pnmly in civ4
take it easy and just call this with real name : 1th CCC of Civ IV
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reptile
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in desperate need of a new avatar
Posts: 106
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Post by reptile on Nov 28, 2005 10:44:03 GMT -5
I remember that when I joined the ladder CCC V had just happened and when I got more involved into GC and the CCC it was very easy to differenciate between the CCC´s simply because there weren´t that many and every single one was somehow special. Now today I might think about something that happened in a CCC: Was that CCC XIX? No! It was CCC XXI! I would really prefer to start counting from 1 on again - especially since there will be another c3c CCC this month where we can continue to count in the old way.
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Post by donaldkipper on Nov 28, 2005 11:27:38 GMT -5
personally i would like to count from 1 also, but i dont suppose it matters too much
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Post by sdn26 on Nov 28, 2005 11:53:20 GMT -5
personally i would like to count from 1 also, but i dont suppose it matters too much it matters becouse pick is based on previus CCC so if u are a good clan on Civ4 but dont play civ3 u will never have a pick u rank will be always the last. Well for my clan is good becouse GC are strong in both civ but it's unfair for new clan as usually
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Post by donaldkipper on Nov 28, 2005 12:07:53 GMT -5
ok, im assuming the ranking for the last CCC with that game would be used
one prob with CCC for C3C is it will be AGES before the 2nd Civ 4 ccc
is anyone really bothered about a CCC for c3c?
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Post by Avogadro on Nov 28, 2005 12:12:48 GMT -5
I see both sides CCCI makes for fresh start less confusion CCCXXIII shows we are not noobs, that we have a history of clans, tourneys and ladder services. Kinda hard to see which to use I guess
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Post by venceslas on Nov 28, 2005 12:58:19 GMT -5
I agree fully with tommynt's remarks, especially on the first event. Otherwise a couple of question: " In games where CIVs are chosen, duplicates may not be chosen" Is it possible to take the same civ with a different leader? Assume that the answer is no, but better be sure. "Scoring is always standard according to game at end of turn 0" Just before the end of the turn 0, or after the end of turn 0? In the second way, I think that popup menu can provide another winner. Well, let me give you an example: img341.imageshack.us/img341/4248/quigagne2hx.jpgchris.
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Post by yilar on Nov 28, 2005 15:46:36 GMT -5
I agree, the CCC should be CCCI. It's a new game Also i agree with tommy fully. Maps are pretty bad Event #1 should be duel mirror, this is by far the best map for those 1v1. Event #3 should be standard Event #4 should be tiny Event #9 should be tiny The timers are too fast too, blazing is only acceptable in laggy games, otherwise its total clickfest. Im not sure if the timer changes, but imagine having only 30 seconds on turn200 in the ironman, sounds like clickfest to me. And in teamers blazing timer suck even worse, cause you get extremely limited time to cordinate strategy. Also the ultimate cton is fine if you put in point cap, so we dont have same issue as last ccc where one clan picked up 16 pts. Could make it so you only get half pts for the other place(s) you get. Example you get 1st, 3rd and 4th: 8 + 1,5 + 0,5 = 10 pts.
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Post by claudelu on Nov 28, 2005 18:32:02 GMT -5
Maps too big, timer too fast for any coordination. Given we don't have 16 clans anymore, and connection problems are far fewer, as is lag, we really don't need 90 minutes games... And a little discipline for the players, to actually end turn if they dont need extra time, will speed up the no-action turns while giving you time to manage when you are attacked.
Being attacked by 2 civs at the same time on blazing timer sucks! Especially on elimination settings. SPM, I Respectfully ask that you change the Blazing timer for THIS CCC too, not only in the future...
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Post by tommynt on Nov 28, 2005 18:50:27 GMT -5
heh, didnt realize that timer was set on blazing - ya thats too fast for teamers - it s good for ctons - so proly for ironman aswell (not sure bout that- usually game start to lag after turn 100 - so proly blazing handable) but blazing not playable for teamers - u usually fight a lot more and have to coordinate stuff
- and why one event with normal timer??? what s special bout this grudge? weired all event on blazing but one on normal
- so pls change the map sizes and timers and proly add some "frie" event like 1-1 on small hub or so - so our builders can have some fun aswell
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Post by ImmortalLord on Nov 28, 2005 22:26:32 GMT -5
i'd like to start at one that way i can at least count for the first 10, after that i get all dizzy and my head hurts from trying to think from 11 on....
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Post by masinissa on Nov 29, 2005 1:16:53 GMT -5
Agree twith tommy and others that maps are generally too big.
Particularly in 1vs1 with 100 turns, duel map is first choice imo.
Also agree that blazing turn timer for teamers leaves you no time for coordination nor trading.
Wondering, if there is any particular reason for the duplicate civs (or is it leaders?) restriction?
Thanks to SPM and all the TDs for making this happen.
Cheers, looking forward to this event ;D
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