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Post by archon on Nov 29, 2005 23:53:16 GMT -5
1st = NoD 2nd = KC 3rd = GC My guesstimates. Prove me wrong *** I'm only doing top 3 so don't shoot me for excluding other clans cuz i don't know other clans yet***
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Post by SirPartyMan on Nov 30, 2005 0:13:38 GMT -5
The no duplicate rule applies to Leaders/civs. So yes there could be two Mongols for example: one Genghis Khan and one Kublai Khan - they have different traits so they are different enough.
I took a look at the map sizes. The only games on standard size maps have 8 players. Everything else is small or tiny. I didn't use Duel in 1v1 because I've heard several complaints that it can be very unbalanced.
I changed the timers to FAST there are no BLAZINGs anymore. I'll wait a few CCCs before putting that in if/when people become comfortable with it.
I have a couple of events on Tournament Battleground small where civs are intensely close anyway believe me.
As always we need to make adjustments as experience dictates. I was assuming we would probably only have enough teams for 3 rounds too. Time will tell.
Best, SPM
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Post by gcunimatrixzero on Nov 30, 2005 1:13:32 GMT -5
I took a look at the map sizes. The only games on standard size maps have 8 players. Everything else is small or tiny. I didn't use Duel in 1v1 because I've heard several complaints that it can be very unbalanced. I changed the timers to FAST there are no BLAZINGs anymore. I'll wait a few CCCs before putting that in if/when people become comfortable with it. I have a couple of events on Tournament Battleground small where civs are intensely close anyway believe me. I preferred blazing for my part but fast ok too, if players don`t forget to end their turns I am finding the maps rather small or ok. 1on1 needs to be tiny or with duell it will be a pure rush game. Small 2vs2 team battleground is a bit small in my eyes. Renaissance, Future and med start i find too small as well. Uni
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Post by tommynt on Nov 30, 2005 5:00:18 GMT -5
mirrior map cant be unbalanced ya - the 2 vs 2 "grudge" with normal timer - I vs tried twice hosting 4 vs 4 on standard map - both times ALL players agreed to restart on small + u should think twice about using classical aslong: spears require a res, horses are visibale and plantable, there s persia and gypt, and bow loses every fight for same costs vs chariot - i see opnly 4 playable civs on this map settings in the end u are the td, but i dont bother to get a MAD team rdy anymore - if I wana have a boring buildfests with unbalanced starts I can play SP
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Post by venceslas on Nov 30, 2005 6:08:47 GMT -5
Ok, thanks SPM On another subject, several clan will have to struggle hard to find players. I think authorized only three events per player make the things again more difficult. Authorized four event per player(outside the ironman) will be more clans-friend. Let's take one or two examples: - Friday I play one event and I'm killed - So I can sub a player for the second round in the next event(One of my teamate must take a long break, his girdlfriend is about to kill him). Arg, we are going to be up against GC, that's really bad I'm again killed. - The day after I substiute two hours in the ironman final. CCC is finished for me, I have played in three event. Doesn't seems bad? In the previous situation, I think it will be cool to play also: - One event satuday - One event sunday With my suggestion, it will be possible. That's just my opinion otherwise, in a teamer, when someone is killed, is its point are 0 for the final result? chris. PS: you did not answer about score at end of turn 0
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Post by friedrichpsitalon on Nov 30, 2005 8:17:16 GMT -5
Duel maps are not balanced for 1v1 play, particularly on any direct-access map. They allow for accidental "unstoppable" kills far too often - why do we complain about these and then ask for the map conditions that encourage them?
2v2 on small is a lot smaller than you think on Team battleground.
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Post by SirPartyMan on Nov 30, 2005 9:20:22 GMT -5
Ok to answer Vencelas' comments:
a) I decided to go with 4 events max per person since as you say Clans are still organizing.
b) yes, in a teamer, if you are killed you have zero points - that's the way the game keeps score with Permanent Alliances - so we'll use that.
c) As to the score at the end of turn 0, Fried and I have answered this already. Yes the winner is whomever is declared the winner at end of game pop-up. If you have a screen shot of that popup and the bottom right corner of the screen - you have all the final scores.
Best, SPM
PS: The Grudge Match has a fast timer. That was a mistake which I have since corrected.
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Post by yilar on Nov 30, 2005 9:22:52 GMT -5
Whats the point of duel maps then fried? The 1v1 duel mirror lakes offers one of the most action packed games. Other than one guy popping exp and moving with woodsmanII its almost perfect.
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Post by zzZhenon on Nov 30, 2005 9:38:34 GMT -5
I think we should use normal timers..... quick timer = obsolete units after travelling 15 tiles whats the timer got to do with units going obsolete? normal timer would be way to slow unless for the Ironman if u mean normal game speed, i disagree Yes I meant normal game speed. Every event except the Ironman(?) are Quick game speed. That's like every game being QC or NDP in C3C, imo. Since this is a suggestion thread, I just wanted to suggest that we not use Quick game speed for all events.
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Post by gcunimatrixzero on Nov 30, 2005 10:50:49 GMT -5
Whats the point of duel maps then fried? The 1v1 duel mirror lakes offers one of the most action packed games. Other than one guy popping exp and moving with woodsmanII its almost perfect. how about me inca and you whatever ? Its with civ pick remember? Same is for mirrored map tommy gets even more unbalanced when i am egypt and got a horse or both players have no resources and i am inca. Only way to go is bigger map imho. And Lakes is a good choice.
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Post by Avogadro on Nov 30, 2005 12:04:30 GMT -5
true more wrap around maps would be useful. I played a 4 inland sea on tiny last night...talk about boring. Too easy to sentry and defend.
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Post by yilar on Nov 30, 2005 13:03:47 GMT -5
Whats the point of duel maps then fried? The 1v1 duel mirror lakes offers one of the most action packed games. Other than one guy popping exp and moving with woodsmanII its almost perfect. how about me inca and you whatever ? Its with civ pick remember? Same is for mirrored map tommy gets even more unbalanced when i am egypt and got a horse or both players have no resources and i am inca. Only way to go is bigger map imho. And Lakes is a good choice. I'll gladly accept your challenge. Warrior rushs only work on newbs !
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Post by masinissa on Nov 30, 2005 13:47:21 GMT -5
I still did not hear any reason, why same leaders are dissallowed in all events. The common sense seams to be to have as balanced games as possible. So why not do a mirror duel with same leaders allowed? It would be a little 'chess'-like and would take off the random fun out of the game. But as one of many events, i could well imagine this being thrilling. To make it not depend on what's popped from huts, should probably turn of barbs. (that also does make huts dissapear, or not?) I must admit, I actually never played a game, like displayed above, just making suggestions....
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Post by tommynt on Nov 30, 2005 17:49:08 GMT -5
lamo, u ever played em?? - the only way to make a unstopaable kill is to have catas 15 turns earleir then your opponnet and outproduce him at same time
if u think a woodsman is "unstopable" proly better leave a warriro in cap - on duel map size 1 vs 1 theres enough room for 5 good cities each - more then enough
- I just have no clue why to use settings which have been tried and agrred by ALL 8 ladder players to scrap because we had no contact after 10 turns (ot more) with scouting civs
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Post by SirPartyMan on Nov 30, 2005 21:14:51 GMT -5
Tommy .. it's a matter of opinion. You think regular for 8 is too big and some think its too small. Most of the CCC events are on small maps. And Tournament Battleground Small is small indeed.
GCUnimatrix thinks the maps are too small. I can tell you this - there will be contact and battle. By the way what's 10 turns in a 100+ turn game. You find your enemy in 20 or 30 turns there's still time to kill him.
SPM
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Post by Onan on Nov 30, 2005 23:31:04 GMT -5
Not sure if this had been mentioned, but one thing I'd like to see next time (I won't hold my breath for this time ) would be some events that have the 'no razing' option selected, for two city elim games. Meaning to take a player out you have to make sure you do it right, or if you want to keep a city you better take it to hold it. IMO this offers more strategic depth than the standard razing approach. In any case, it would be nice for variety. Something between the standard settings and the ironman non-elim slugfest.
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Post by tommynt on Dec 1, 2005 3:58:36 GMT -5
Thats the point - its not my opinion - I tried to host these settings - but all players in 2 different games agreed to scarp - thats 15 ladder players.
On other hand i gotta say that small for 8 players is really kinda small, but at least its fun.
and the events on small map are 2 vs 2 s - 2vs 2 fit perfect on tiny
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Post by donaldkipper on Dec 1, 2005 5:25:55 GMT -5
That's like every game being QC or NDP in C3C, imo. Since this is a suggestion thread, I just wanted to suggest that we not use Quick game speed for all events. no its not, it like playing with accelerated production even QC was played with AP
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Post by sparta on Dec 1, 2005 10:35:30 GMT -5
1st = NoD 2nd = KC 3rd = GC My guesstimates. Prove me wrong *** I'm only doing top 3 so don't shoot me for excluding other clans cuz i don't know other clans yet*** lol
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Post by zzZhenon on Dec 2, 2005 12:22:59 GMT -5
That's like every game being QC or NDP in C3C, imo. Since this is a suggestion thread, I just wanted to suggest that we not use Quick game speed for all events. no its not, it like playing with accelerated production even QC was played with AP yes you're right bad analogy. However I would like to point out that the difference of Normal vs Quick game speed is not as pronounced as AP vs non-AP was.... Personally I like playing on normal and would like to see an event or two using it next CCC.
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