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Post by failedreality on Nov 14, 2007 12:33:30 GMT -5
I logged in last night and found 5 of my workers with their thumbs up their asses..
I guess I need to re-register on civstats and need the password again...
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Post by igloodude on Nov 14, 2007 18:31:05 GMT -5
I logged in last night and found 5 of my workers with their thumbs up their asses.. I guess I need to re-register on civstats and need the password again... You need to get ahold of CanuckSoldier for that, I have no access to civstats administration for this game.
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Post by Onan on Nov 18, 2007 19:51:29 GMT -5
If I remember right, the initial passwords CS set up were 6 characters (maybe all lower case?), with the first 3 characters being the first 3 characters of your player name, the next three being the first 3 of your leader name. And if your civ has an 'unknown leader', then you use 'unk' for that half. But I'm not sure which comes first, the player part or the leader part. Hope this helps.
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Post by Magzi on Nov 19, 2007 7:52:21 GMT -5
Don't know what I do wrong but civstats doesn't accept my hotmail account as an e-mail address so I won't register any more games there. I prefer to use a hotmail as I can just make another and abandon when the spam bots get hold of it. Just so you all know.
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Post by dandridge on Nov 19, 2007 8:34:17 GMT -5
I will be away for a week and set America under AI for this time.
Please treat it well. Try to avoid attacking the stupid AI.
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Post by mightydwaarf on Nov 21, 2007 16:02:23 GMT -5
Papercut being beaten isn't great and no one enjoys it but resorting to cheating by double turning is a poor turn and being so blatant about it is very very sad. but if thats how you play then .....
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Post by igloodude on Nov 22, 2007 7:06:04 GMT -5
Papercut being beaten isn't great and no one enjoys it but resorting to cheating by double turning is a poor turn and being so blatant about it is very very sad. but if thats how you play then ..... Per posts 324 and 325 in this thread, there's no enforceable game rule about DMs - so I'm not going to roll back the turn. However, as a player looking at the civstats page, it's pretty clear that Papercut pulled a pretty blatant DM, and given that it is "frowned upon" in this game, I'm going to remember it.
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Post by Bantams on Nov 22, 2007 7:07:09 GMT -5
Papercut being beaten isn't great and no one enjoys it but resorting to cheating by double turning is a poor turn and being so blatant about it is very very sad. but if thats how you play then ..... can someone plz tell me what a double turn actually is lol
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Post by igloodude on Nov 22, 2007 7:13:20 GMT -5
Moving, the turn changing over to the next turn, then moving again before the player you're at war with has had a chance to make one move.
And btw I've kicked failedreality to AI, it's been a week and he's neither logged in nor responded to anything I've sent him since his previous appearance saying he was looking for a sub.
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Post by tamijo on Nov 22, 2007 7:55:28 GMT -5
Find it hard to belive that dobbelt moves should be allowed in any ladder game, if it is in this one, ill still count it as an personal attack and a very unfair move, putting the abuser on my never play again list.
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Post by tamijo on Nov 22, 2007 7:57:49 GMT -5
Papercut being beaten isn't great and no one enjoys it but resorting to cheating by double turning is a poor turn and being so blatant about it is very very sad. but if thats how you play then ..... Tell me who did it, cant find out !
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Post by Magzi on Nov 22, 2007 8:14:49 GMT -5
Personally I see no problem with it if in peace time and a move over the turn will not advantage you in any way. For example, a man wandering through empty or unexplored land. However during conflict, or when others are nearby, I think it's just good manners to only have one turn and wait.
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Post by Onan on Nov 22, 2007 12:07:11 GMT -5
Agreed, bad manners verging on cheating--basically we had an honor system agreement, at least by those that posted, that double moves would not be done. But it wasn't a hard and fast rule, technically, I suppose.
How do you queue worker moves, if this is possible?
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Post by mightydwaarf on Nov 22, 2007 18:58:42 GMT -5
How do you queue worker moves, if this is possible? Hold down shift whilst clicking on the buttons for the various things you want it to do
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Post by Onan on Nov 22, 2007 21:31:38 GMT -5
Thanks. That simple, huh?
Just to make sure I don't mess it up when I try, this is what's always confused me:
So, I have a worker on a tile, he's already working on something else. I can click on him, then hold shift, then right click on another tile so he'll move after he's finished his task, then I should have buttons at the bottom for the next task I want him to perform on the new tile?
Cheers.
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Post by papercut on Nov 23, 2007 8:36:25 GMT -5
Papercut being beaten isn't great and no one enjoys it but resorting to cheating by double turning is a poor turn and being so blatant about it is very very sad. but if thats how you play then ..... Per posts 324 and 325 in this thread, there's no enforceable game rule about DMs - so I'm not going to roll back the turn. However, as a player looking at the civstats page, it's pretty clear that Papercut pulled a pretty blatant DM, and given that it is "frowned upon" in this game, I'm going to remember it. Sorry i didnt know nothing about the rule toward DM. I subbed for someone and this is my frist pitboss game. I dont understand y i should wait for everyone else to play them move before i do when my timezone lets me play my move at the start of the turn.
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Post by tamijo on Nov 23, 2007 8:54:17 GMT -5
My thoughts is something like this
If you move in a warlike situation, you should wait for your opponent to respond, even if a new turn comes up. But you are offcourse allowed to move again after 16-18 hours Should not miss a turn !! Will allway be a hard thing to keep 100% clean in a pitbox, so main thing is that you do not use dobbelt moves at your free will. So dont : Change the time of day you play to get dobbelt moves; dobbelt move due to being last in a turn; check game lots of times same day to find right time to "outmove" opponent, )
Makes no diffrent what timezone you are in !
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Post by tamijo on Nov 23, 2007 10:39:22 GMT -5
Hmm, AI been taking a turn on my CIV, moving everything towards stupid locations, how come AI get access to my civ ?
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Post by Bantams on Nov 23, 2007 11:05:08 GMT -5
Hmm, AI been taking a turn on my CIV, moving everything towards stupid locations, how come AI get access to my civ ? did you exit to desktop previous turn maybe?
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Post by Onan on Nov 23, 2007 12:25:12 GMT -5
I always exit to desktop, haven't been hijacked by the AI yet.
edit: I forgot you're a sub, papercut. I can't even remember whose game you took over. edit 2: harewood, that's right.
The only real problem with moving at the end of a turn and again at the beginning is where it gives you an advantage, usually militarily. It means you could finish off wounded enemy troops before they have a chance to withdraw, move twice to capture enemy workers / settlers / or even cities, cut roads your enemy would've otherwise been able to use on their turn, slave / pop-rush a city twice, and so on. Surely you can see the problem with double moving in a war situation? This is why people get upset about it.
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