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Post by gitbliss on Dec 20, 2007 5:47:49 GMT -5
I will briefly describe what happened in a CTON last night and want your opinion on this.
A CTON was hosted with 7 players. After the first 5 turns one guy decides to leave, he reports loss to everyone and the game conrinues. His civ was taken over by the AI.
After about 100 turns (it was 140 total) 2 more players are eliminated so we are total 5 left including the AI.
In turn 101 someone, non ladder, joins the game and takes over the AI. The non ladder player atarts attacking his neighbour, who happens to be the host of the game. No one complains and this goes on for another 10 turns.
At the same time the host is attacking me with about 30 units. He manages to eliminate 1 of my cities but i kill all his units and have about 30 of my own ready to anihilate him.
Just then the host shouts "scrap!!!" He says that he was not aware that a non ladder player had joined and was not willing to accept that so he quits the game.
At the momment of quiting he was fourth in score and in danger of being eliminated by me.
The questions are these:
1. If the host managed to kill me would he call the game scrap then?
2. He was the host so he could have clicked the "do not take over AI" button and all this could have been avoided?
3. What do you do in such situations and what do you consider fair?
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Post by Levi on Dec 20, 2007 9:54:05 GMT -5
The host does not decide if and when a game is to be scrapped. The decision to scrap must be unanimous. Obviously the host of this game is not seasoned enough to put a password on his games to prevent non-ladder players from joining the game in progress.
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Post by tamijo on Dec 20, 2007 9:57:42 GMT -5
You are not allowed to continue a game with a non ladder, host (or someone else) must pause to get rid of the nonladder player. The fact that you all accept this nonladder makes it a tough one to rule upon, especialy cos you didnt even "actively" decide to continue, i dont think you can make adm. force reports on a game like that, so in the end you must accept the scrap, and now you know to pause next time that happens.
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Post by Bantams on Dec 20, 2007 10:19:01 GMT -5
1: pause the game when the none ladder player joins it and ask him nicely to leave 2: save game and do a re-load if he dosnt leave 3: always password youre civs 4: file a none report v the host i would
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Post by zzZhenon on Dec 20, 2007 10:35:58 GMT -5
Well since NO ONE paused, least of all the host, they basically voted "continue" when the non-ladder joined. I think the host should report and the rest of you scrap.
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Post by Lestat on Dec 20, 2007 11:25:07 GMT -5
TAKE OVER AI = 0FF explanation for woumans : If some 1 drop we must wait 10 min for him to rejoin. It is useless that host have take over ai on in ladder games. AI cant sub ladder player.... in rejoin meantime
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Post by Lestat on Dec 20, 2007 15:43:11 GMT -5
1: pause the game when the none ladder player joins it and ask him nicely to leave 2: save game and do a re-load if he dosnt leave 3: always password youre civs 4: file a none report v the host i would Just went to home and i saw 3/4 Ladder occ ... was curious If I was able to join and .... Im in.... I was replaced AI. quess who was HOST ?
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Post by Bantams on Dec 20, 2007 16:18:08 GMT -5
new PC sorry forgot anyway guess who killed the ai
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Post by gitbliss on Dec 21, 2007 4:13:16 GMT -5
1: pause the game when the none ladder player joins it and ask him nicely to leave 2: save game and do a re-load if he dosnt leave 3: always password youre civs 4: file a none report v the host i would Just went to home and i saw 3/4 Ladder occ ... was curious If I was able to join and .... Im in.... I was replaced AI. quess who was HOST ? So Lestat you say that you loged into the game with a different username just to check whether it was password protected? And then when you saw it was not you started attacking?
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Post by gitbliss on Dec 21, 2007 4:18:04 GMT -5
new PC sorry forgot anyway guess who killed the ai I don't know what you mean, you were not in the game and the AI was not killed....
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Post by Lestat on Dec 21, 2007 8:32:02 GMT -5
gitbliss Me and spamtams not talking about your game... we ara talking about crap whot he hosted yesterday but ... mistakes on setting are same as in your game.... When i joined in those crap mine first quesstion was : Which noob made this crap setting... And i was loged as me..... and all conceded when i joined game Nah just left game and woumans finished their game. Main quesstion here is how he can SPAMING addevices to others when he dont kno how to host.
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Post by tamijo on Dec 21, 2007 13:27:23 GMT -5
Was nice and helpful of you lesty, slowing up our game another min or 2, to tell us what we allready knew, wonderful you were not the only fool havin nothing better to do than to join a ongoing ladder game. So we were reminded a few times. Is infact more unbeliveble to me that people are trying to join ongoing (ladder) games ever so often. Then it is that people make mistakes when they host.
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Post by Bantams on Dec 21, 2007 17:04:34 GMT -5
who dont know how to host
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Post by Lestat on Dec 21, 2007 19:01:21 GMT -5
who dont know how to host Honestly ,SpamTams , many players asked me that i not passwording mine civ bc they wont to see wot i have ...
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Post by MookieNJ on Dec 23, 2007 21:59:32 GMT -5
3: always password youre civs Passwording your civ only works so long as the vote screen is up. As soon as the players decide to continue, the password is voided and anyone can join the AI civ.
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ot4e
Settler
Posts: 98
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Post by ot4e on Dec 28, 2007 2:46:48 GMT -5
3: always password youre civs Passwording your civ only works so long as the vote screen is up. As soon as the players decide to continue, the password is voided and anyone can join the AI civ. Whats the problem? Set "no takeover AI" option.
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Post by gitbliss on Jan 3, 2008 6:14:18 GMT -5
3: always password youre civs Passwording your civ only works so long as the vote screen is up. As soon as the players decide to continue, the password is voided and anyone can join the AI civ. This is not true...password stays as long as the game continues and prevents anyone else from taking over your civ.
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ot4e
Settler
Posts: 98
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Post by ot4e on Jan 3, 2008 13:30:08 GMT -5
Passwording your civ only works so long as the vote screen is up. As soon as the players decide to continue, the password is voided and anyone can join the AI civ. This is not true...password stays as long as the game continues and prevents anyone else from taking over your civ. No, It is true! Password is dropped off once you allowed AI to play instead of human. Just check it before arguing.
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Post by gitbliss on Jan 4, 2008 6:29:24 GMT -5
This is not true...password stays as long as the game continues and prevents anyone else from taking over your civ. No, It is true! Password is dropped off once you allowed AI to play instead of human. Just check it before arguing. Well, i was in a team game the other day and my connection failed. The internet was back up after about 45 minutes, so I tried to reconnect to the game. When I picked the leader it asked me for a password...i gave the one i had put when starting the game and i was in. That is how i know password stays.
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Post by Canucksoldier on Jan 4, 2008 10:05:54 GMT -5
Well maybe they actually waited at the vote screen for you, but what the others are saying is true, pressing continue and remove the player removes his pw when the AI takes over, then any player can join that Civ and set a new pw.
CS
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