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Post by sparta on Nov 4, 2005 18:18:20 GMT -5
lol Ozzy, that statement just goes to show how poor you were at civ2. It was really really easy to take cities in civ2, especially ones with city walls because there was this thing called a diplomat that could sabotage city walls. Then you just bring in veteran catapults with veteran pikes and bring in a settler to build a fortress so your stack won't die. Catapults beat fortified veteran pikes on mountains very easily. The fact is you don't like rushing Ozzy, you said it yourself that you don't like playing with the idea that someone could hit you early. You'll find a whole array of beginning players who agree with you and thus civ4 was born. Oh, and unlike in this game, having your own catapults in your city wasn't going to win. In addition, in civ2 you had far more capability in going to other cities. It was much much harder to defend in civ2 than it was in this game. I mean hell, you can see 4 squares out from your city what is coming and you can see everything inside a guys city. Everywhere I look I see this game has been dumbed down. Do you sit here all day and post? I post often... but damn... you have posted like 50 times in the last 2 days
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Post by friedrichpsitalon on Nov 4, 2005 18:21:44 GMT -5
The city defence bonus is too extreme with expanded boarders and walls you get 70% defence, thats just too much. Imagine having to bring 70% more units than the defender... Catapults. City Attack Bonus. Anti-Unit promotions. The solutions are there, you're just not using them. By the way, once again: CULTURAL BONUSES ARE NOT CUMULATIVE WITH WALLS.You get one or the other, not both.
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Post by Vermillion on Nov 4, 2005 18:48:02 GMT -5
you gettin tired yet fried??
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Post by StarlightDeath on Nov 4, 2005 18:51:56 GMT -5
It's hard to get tired when you have money riding on the success of the game.
Posts go up fast in a short time when the person is on and you are basically having a conversation back and forth in multiple threads.
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Post by Avogadro on Nov 4, 2005 19:17:06 GMT -5
How can people say the game has no strategy if they don't know the deepness of the possibilities and options available. Ya cant make 30 axeman and just chuck them at an opponent anymore!!! This for me is a good thing as I was known purely as a castle/stack builder in C3C. So I experiment this time bringing cats shielded by melee units, other times when seeing an opponent with horses only sending 4-5 spear men to go choke, pillage and kill all his chariots. And I am a noob at this, so many civics to choose for. Get the wrong one and you can get hurt, get the combination right for the time and you blow ahead. I am sure this game will keep me entertained for a while and more then the usual 3 months of MP play will be required to achieve a standard I am happy with. My point in all of this? Don't say "kills can't be done anymore" "it is all defense" until you are very sure there is no way. I wouldn't wish for any nay sayers to have to remove their foots from their mouths Try this single player, custom mode, Terra, standard, 7AI, noble, always war, no city razing. I know I always assume I'm safe and die every time
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Post by yilar on Nov 4, 2005 21:46:13 GMT -5
The city defence bonus is too extreme with expanded boarders and walls you get 70% defence, thats just too much. Imagine having to bring 70% more units than the defender... Catapults. City Attack Bonus. Anti-Unit promotions. The solutions are there, you're just not using them. By the way, once again: CULTURAL BONUSES ARE NOT CUMULATIVE WITH WALLS.You get one or the other, not both. Catapults come too late... They will most likely be some end game try to kill you strike which usually fails anyway unless gangbang or non-equal skilled player. City attack bonus is quickly neglected when you can gain the exact same defence bonus with archers/longbows (if not better). As for defending against different units that is very easy, just mix your own stack. The defender always has the advantage, notice how if you select a horse in a stack the defenders front unit will be a spear instead of some other unit.
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Post by zzZhenon on Nov 4, 2005 23:30:23 GMT -5
Try this single player, custom mode, Terra, standard, 7AI, noble, always war, no city razing. I know I always assume I'm safe and die every time You die on Noble level? Real men play on Monarch+ ;D
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Post by friedrichpsitalon on Nov 4, 2005 23:52:41 GMT -5
Catapults too late?! How many turns do you play with? A standard 2 hour game for me is 150 turns, and catapults come LONG before that. Catapults are turn 50-60, usually.
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Post by zzZhenon on Nov 4, 2005 23:57:50 GMT -5
Maybe he grows too rapidly and doesn't have the gold to tech.... I learned that lesson playing as Frederick the Great (before I read your strat post that he was the worst of all civs)
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Post by Onan on Nov 5, 2005 2:21:01 GMT -5
Try this single player, custom mode, Terra, standard, 7AI, noble, always war, no city razing. I know I always assume I'm safe and die every time You die on Noble level? Real men play on Monarch+ ;D Not sure if you realize, Z, but when you do an always war vs a bunch of AI in SP, it's you vs. ALL of them--and they are NOT at war with each other! Believe me, this was a rude surprise when I tried it, too. And I wasn't playing on noble. ;D
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Post by friedrichpsitalon on Nov 5, 2005 3:29:26 GMT -5
Maybe he grows too rapidly and doesn't have the gold to tech.... I learned that lesson playing as Frederick the Great (before I read your strat post that he was the worst of all civs) Frederick's good for some playstyles...just not ladder ones.
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Post by thebrain on Nov 5, 2005 6:04:54 GMT -5
Well I do think Frederick my favorite sp leader "could" be pretty good in ladder games. The ultimate culture civ gonna eat ur boarder with its standard culture plus and those very mighty Great Artists . Well I at least gonna give him a chance.
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Post by yilar on Nov 5, 2005 6:51:41 GMT -5
Catapults too late?! How many turns do you play with? A standard 2 hour game for me is 150 turns, and catapults come LONG before that. Catapults are turn 50-60, usually. 150 turns in 2 hours??!?!?
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reptile
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Post by reptile on Nov 5, 2005 8:53:35 GMT -5
A blazing timer is a bit more than half a minute - up to a minute during the game, so it´s 150 turns in 80-100 minutes, assuming noone drops and no lag, of course. But we also played c3c-games that lasted more than 2 hours, a lot more. With more routine we will play the most games with either fast or blazing timer.
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Post by Onan on Nov 5, 2005 9:46:40 GMT -5
My last game, 120 turns on blazing, 7 players, took about 4.5 hours. I've never seen the timer go at the speed it's meant to. If you compare the in game clock (statistics page under f9 I think), you will notice that it consistently underrates the actually time spent playing the game. And I'm not talking about drops or anything. The above game went smoothly, I don't think we even had a hotjoin, and the in-game clock said we'd played 2 hours and 8 minutes. Yeah right.
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reptile
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Post by reptile on Nov 5, 2005 9:53:30 GMT -5
Yes, you are right - unfortunately. Fried mostly plays duels though, they move on as fast as they should do. Games with more players somehow slow down.
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Post by zzZhenon on Nov 5, 2005 10:02:01 GMT -5
You die on Noble level? Real men play on Monarch+ ;D Not sure if you realize, Z, but when you do an always war vs a bunch of AI in SP, it's you vs. ALL of them--and they are NOT at war with each other! Believe me, this was a rude surprise when I tried it, too. And I wasn't playing on noble. ;D No I didn't know that. That actually sounds fun. With always war on Noble, I can play against the AI without it getting all of those freebies. I'll try it.....
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Trayk
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Post by Trayk on Nov 5, 2005 12:36:17 GMT -5
Always War vs 3 or 4 AI in SP is good traiing for the young Jedi!! It is a study in Defensive Expansion.
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Post by Sidhe on Nov 5, 2005 13:23:48 GMT -5
Always thought that odd in C3c how many futures you played where it said it took under 2 hours and it actually took 3 or 4. I cant see why they can't have a universal timer in game that is connected and adjusted to the real time via the internet. The timer could then adjust itself automaticaly to reflect the true game time.
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Post by Avogadro on Nov 5, 2005 17:58:42 GMT -5
Today at 2:21am, Onan wrote: Yesterday at 11:30pm, [B2C]_zzZhenon wrote:
You die on Noble level? Real men play on Monarch+
Not sure if you realize, Z, but when you do an always war vs a bunch of AI in SP, it's you vs. ALL of them--and they are NOT at war with each other! Believe me, this was a rude surprise when I tried it, too. And I wasn't playing on noble.
No I didn't know that. That actually sounds fun. With always war on Noble, I can play against the AI without it getting all of those freebies. I'll try it..... Ya tried it yet? ;D I cant live past turn 150 without completely shutting growth. Come turn 120 my workers are useless and there are so many units in my land I cant protect all my improvements
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