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Post by ironclad on Aug 1, 2006 3:08:23 GMT -5
BUGS!!!! -Retire bug -go to bug -8 sec double move bug... which freezes screen if u click on unit, there is no need for that, to freeze all your moves for 8 sec -Chat Bug, where you talk in chat and moves stacks/units Gameplay: the jumbling of all the traits is kinda dumb its like getting a new game cause all the traits are so important ^^. The traits were so well balanced and had so much sense to them before.. i see no reason to jumble all the traits for no reason... agg/ind nap taken away makes no sense. Game is so boring now.. the trait combos blow
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Post by MookieNJ on Aug 1, 2006 3:12:11 GMT -5
Two more crazy annoying bugs:
- City governors starving your cities when they become unhappy -- ignorning farms and continuing to work mines! - Super lagginess of games in general, much worse than Vanilla Civ4.
I'm thinking that it might be best to wait for a patch to clear up a lot of this crap and just play some more Vanilla Civ4 in the meantime.
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Post by notagoodname on Aug 1, 2006 4:40:14 GMT -5
The game is just way too similar. I expected a while lot more non-unique units to play with. Something to counter cavalry before riflemen would have been great.
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Post by Bantams on Aug 1, 2006 6:31:49 GMT -5
;)so far the only bug ive found is the crazy civ spacing bug i stated in the bugs thread as to the ones you are having in this thread nope not seen any of them the best thing so far regards warlords in my oppinion is the fact ive had NO connection problems at all 100% of the games no bad peers so far ;D
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Post by rupman on Aug 1, 2006 10:24:50 GMT -5
The games do seem to have a general lag to them. A few times I'll click on a unit I want to move at the beginning of the next turn and it will move to another unit. f**ked me up. Pretty much got me killed once, even though it was a teamer and we were down a man already, so I wouldn't have lasted long but it was still annoying.
I knew this would be buggy at first. They added a bunch of stuff. Of course there is going to be new bugs. Even if they fixed some of the old ones.
I wouldn't mind playing some Vanilla Civ games still. I hate what the did to some leaders like Nap, Gandhi and Sal. Taking away Nap's aggresive trait is possibly the dummest move ever. I do like Japs better now.
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Post by Canucksoldier on Aug 1, 2006 10:53:53 GMT -5
All the bugs noted on these forums have been brought to the attention of the dev's and most are not hard fix's with the possible exception of the general lagginess issue, that is going to take more time to track down I think.
CS
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Post by Lestat on Aug 1, 2006 11:35:57 GMT -5
Lag on beggining of turn maybe cause if some players have auto save each turn on. This is 2-5 sec delay.
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Post by rupman on Aug 1, 2006 11:58:23 GMT -5
Yeah I do have auto save on for every other turn.
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Post by churchill1 on Aug 1, 2006 12:41:22 GMT -5
Well I'm new to the world of PC gaming. And I just think it's great that an expansion can breathe life into the game and bring new tactics and a new way of thinking.
But, perhaps, comapred to other expansions, it is lame. I dunno.
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Post by Atomation on Aug 1, 2006 16:26:22 GMT -5
The bug where your units move if you are typing the wrong letters in the chat window when the turn goes over...tha'ts really annoying. But let's face it, nothing is wrong with warlords in general - ironclad just has yet to change his gameplay and he has no clue how to play with any civ that isn't industrial I guess.
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Post by smuckey on Aug 1, 2006 16:30:41 GMT -5
Warlords is a blast! I especially like the random teams and anom people in the game. Lord Dragon hosted a FFA that was anomyous...and it worked brilliantly. You didnt know who your "ally" was...could have been Fired, or Mr.Noob, but you had to work together as a team to overcome everyone else, not knowing who you were up against. The one problem came when 2 people picked the same leaders before we launched...one guy had to change, or we go random.
Am really liking 1 ally FFA anomyous...
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Post by Bantams on Aug 1, 2006 17:10:27 GMT -5
holy crap seems the bad peer problem as arrived was fine the last few day not anymore though
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Audrien
Settler
Administrator
Posts: 74
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Post by Audrien on Aug 1, 2006 17:12:29 GMT -5
BUGS!!!! -Retire bug -go to bug -8 sec double move bug... which freezes screen if u click on unit, there is no need for that, to freeze all your moves for 8 sec -Chat Bug, where you talk in chat and moves stacks/units Well i had that double moving problem too - in the beginning. If I moved a unit when 2 - 4 seconds where left and selected it again, I was not able to move any unit at the beginning of the next turn due to a 5 seconds lag. It's working fine now since i move the unit when 5 seconds are left and reselect that unit before the timer shows 3 seconds until the turn is finished. Got me? It's a bit confusing ... but it's working well for me. First I thought there wont be any surprise if i move that "early" but you are still as fast as your opponent - since he probably has the same problem. ;D I know which game you are talking about smukey. And I have to admit it was a lot of fun. And i didn't know who I was allied with. Well I knew the Civ - but not who exactly. (But I could tell right away that i wasn't allied with a noob - killing 2 neighbors ain't noobish!) ;D I will play more of those ffa / diplomacy games! But we definitely need a patch to fix that problem in anony ctons - leaving the names unrevealed after the game finished. I guess those programmers don't like playing CIV .... they never tried a 130 turns cton ...... - Sir Tobey- (aka Audrien)
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icbm
Settler
Posts: 60
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Post by icbm on Aug 2, 2006 6:39:31 GMT -5
I disagree with you IC 110%. I was actually positively suprised about almost everything in warlords. I never was a fan of 5v5 lagfests so I really don't care about that. All games except for one terrible 5v5 renny have worked well for me in warlords.
I'd say there are at least a double amount of great leaders with the xpack. While this certainly is debatable, the English, Russian and Indian leaders are all great. Then there's cyrus, ragnar, mansa musa and a lots of others varying from the era you play. As for ancient and classical games, the "no huts" option is an awesome improvement as are all the anon and shuffle features.
And as for napoleon, he didn't get nerfed, it is debatable whether he grew stronger or not. In long term I'd say stronger, ppl just really need to learn the new tricks with the xpack.
Anyway I'm actually positively suprised about how good and balanced the xpack is, and in no offense to the renny crowd, but if you only play big 2-team renny games, you are not yet entitled to evaluate the expansion based on that.
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Post by rupman on Aug 2, 2006 10:28:24 GMT -5
OMG how did he not get nerfed? He's organized. That is the most worthless trait in the whole game. You need like 10 cities early and like 20 later on for org to be worth anything. Nap had one great trait in Aggresive and one decent in Industrial. Now he was one decent trait and one crappy trait and his UU is not nearly as powerful as before. Triple upgraded musketeers were da $hit. Now, he is no longer a must have in ren teamers. When people are picking Louis over Nap. You've nerfed Nap.
They either need to overhaul the org trait or do away with it all together. Creative is pretty pointless as well. As soon as you have either a religion or music, Creative is obsolete. Kind of dumb that Augutus Caesar is easily the worst leader in the game now.
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Post by churchill1 on Aug 2, 2006 11:45:55 GMT -5
IMO industrial is the great traitl, not aggressive, making Louis a pretty decent alternative. Don't knock creative. Ok there are for sure better traits. But even in reni i reckon it's useful. No need to be building culture when u could be building much more important stuff. And once they are inside ur culture forest chops produce a greater yield, which can be pretty important.
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Post by jonr43 on Aug 2, 2006 11:58:25 GMT -5
Seem to have a problem in single player.
While at War the AI seems to declare peace without allowing negotiation and the side I'm at war with becomes a vassel start of another nation.
Is this a bug or just a change in the gameplay?
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Post by knupp on Aug 2, 2006 12:01:43 GMT -5
You don't have to build culture if you spread your religion.
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Post by rupman on Aug 2, 2006 12:33:15 GMT -5
See IMO agg is better because with that extra promotion you have a 10-25% better odds for every battle with melee and gun units. So that's good for the first warrior you get in anc to the mech you build later in future. Plus the cheap barracks and drydocks. Where as with Indus you get free forges in every new city after ren and there are few wonders at that point that you are usually using a GE for anyways so all that is left is the extra forest yeilds which are nice but only last as long as you have forest to chop. Not to mention having marble or stone is far better than having the indus wonder bonus so if you have an opponent that has one or both of those and you are you're hard pressed to beat them to most wonders. The only civ where indus was really powerful was India because it complemented the fast workers so well. You could easily outproduce anyone over the short term and if you know what you're doing you can be a giant over the long term.
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Post by Atomation on Aug 2, 2006 14:26:21 GMT -5
Charismatic is an amazing trait - because it works with mounted units. Since ren era is dominated by mounted, you might want to reconsider your stance on how powerful napoleon is. Did I mention that mainenance was increased by a significant margin in warlords, making organized even better? (Even small empires of 5 cities will feel the effects of organized now!)
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